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- BOOK TWO
-
-
-
-
-
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-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1991 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A1, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 5th level drow elf mage (N)
- Belphanior, 4th/3rd/4th level high elf fighter/mage/thief (CN)
- Ged, 4th/4th level grey elf priest/mage (NG)
- Halbarad, 5th level human ranger (NG)
- Mongo Thunderhead, 5th level dwarf fighter (CG)
- Peldor, 6th level human thief (N)
- Peyote, 4th/4th level half-elf fighter/druid (N)
- Rob, 6th level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XVI. Highport
-
-
-
- The party had been resting for some time in Havenhill, at no cost to
- themselves. All good things must come to an end, though, and so one
- day the Baron (Trevor) who had been their host approached them with an
- offer of prospective employment.
-
- Trevor: Ahem...I may have found you fine adventurers something else to
- challenge you...something truly worthy of your diverse talents.
- Belphanior: Maybe he's just trying to get rid of us.
- Halbarad: Anyway...?
- Trevor: For many years now, countries in this area have been subject to
- raids from slavers. A number of coastal towns have had their populaces
- depleted as these vile ones came by sea and took innocent men, women,
- and children. After a long time - too long a time - the rulers of the
- lands affected have put aside their differences and resolved to find a
- way to end this problem. The brazen attacks on villages and towns are
- at an all time high. Some have been burned to the ground, and all the
- residents taken.
- Mongo: So where do we fit in?
- Trevor: I have spoken of you at the council meetings, and recommended
- your group to the king of Ulek. Because of this, the job is yours, if
- you want it.
- Peldor: Now hold on a second here! How much are we getting paid for
- this?
- Ged: What matters money in a situation like this? Innocents are being
- harmed! The wrath of Boccob waits to descend!
- Peldor: Yeah, right.
- Belphanior: Slavers? I'm in. I hold no love for slavers.
- Peyote: Who does?
- Trevor: The deal is, if you can track down the ringleader(s) of this
- operation, and put an end to it once and for all, and you return and
- show proof of this...
- Peldor: Proof?! The deeds of Peldor need no PROOF!
- Trevor: ...then you will be paid an appropriately sizable sum. Perhaps
- in land, or training in the area, or whatever.
- Alindyar: Why not just take a fleet of well-armed troops and crush the
- slavers' base in a straightforward way? Why send in a party?
- Trevor: Good question. It has been decided that an attack en masse
- might eliminate the first slaver outpost, but then the others, as well
- as those behind the operation, would never be located. This approach,
- one of stealth, is much more likely to succeed.
- Alindyar: I see.
- Trevor: So, what do you think?
- Halbarad: Tenuous terms indeed. But we accept them.
- Peldor: We do?
- Ged: Well then. Let us be briefed, and be off!
- Belphanior: Death to the slavers!
-
- And so, the merry band was on its way. They talked to an escaped slave
- who was in the care of the king, and found that the first checkpoint for
- slavers was in the city of Highport, in the Pomarj. They got directions
- to a ruined temple compound from the slave, as well as the location of a
- secret entrance at the back of the temple which was used to ferry some of
- the slaves into the place (e.g. this slave). With this in mind, they set
- out for Highport, posing as slavers in the hope of passing into the city
- unnoticed.
-
- Rob: Me? A slaver? Wow.
- Peyote: All I need now is a whip...
- Alindyar: It shouldn't be very hard for me. All I have to do is take
- off my hood, and anybody will believe anything about me.
- Peldor: Eek! It's a drow! It's a drow! Ha!
- Belphanior: I wouldn't mind people having a fear reaction to me...
-
- The party traveled through the plains in the eastern region of Ulek
- for four days. Near the end of the third day they crossed the southern
- part of the Jewel River (near where it empties into the Azure Sea). As
- the group entered the Pomarj, the terrain became hilly, then leveled
- out into plains. After a couple more days, they saw a city ahead, its
- old walls inviting the adventurous and chaotic...Highport.
-
- guard at gate: Hey! Whassis all about? Why you come to Highport?
- Halbarad: (trying to act evil) Har, har! We're wandering slavers,
- just passing through.
- other guard: What slavers have _elves_ in their band? Huh?!
- Belphanior: Shut your trap, weasel! We do as we please! Whether or
- not I am an elf, I _can_ be one nasty motherfucker! Would you care
- to cross blades with me and find out?
- guard: Err...no, thas' okay. We believes you, yes we does.
- Mongo: Good! Then I won't have to smash your heads into bloody pulp.
- We slavers don't waste time at city gates, you know!
- Alindyar: (unhoods himself) Make no incident of our passing. Or _I_
- will come back and deal with you personally.
- guard: No problem...
- Peyote: The city beckons, dudes.
-
- The party entered the city. Never ones to waste time, they followed
- the directions they had been given by the escaped slave, and made their
- way to the ruined temple near one edge of the city. Sneaking around to
- the rear of the place, they stayed back in some nearby ruins and simply
- watched (wasting time? heh heh). They noticed that every now and then
- a guard or two walked along the outside of the place, but few if any of
- these diligent watchmen (and watchorcs) patrolled the back. Obviously,
- they thought their secret entrance to be unknown, or secure. After two
- minutes of pondering, the party realized that the methods used to level
- the orc keep many months ago did not apply here. Cautiously, they snuck
- up to the place where the secret door was supposed to be.
-
- Peldor: (examining the stony wall) Where _is_ the blasted thing?
- Belphanior: You dummy. Here, look! See this tiny crack in the wall?
- Peldor: Yeah. I saw that. Just testing you.
- Belphanior: The hinges must be on this side...here, it opens this way.
- Peldor: Wait, check for traps...aha! There's a rope across the hinge
- side, on the inside side of the door. Obviously it is part of the
- trigger mechanism for some deadly trap.
- Belphanior: Well, cut it then! (produces a thin knife and sticks it
- through the slit, slicing the rope with a downward motion)
- DM: Sproing!
- Peldor: Huh?
- Rob: Sproing?
- DM: Something heavy slams against the other side of the secret door
- with great force, cracking some of the plaster on this side.
- Belphanior: Wonderful. Now I open the door. (opens it with some
- difficulty, revealing a wooden board at chest height across the
- doorway. The board has various spikes and nails driven into it,
- and these were imbedded in the door.) Cool!
- Halbarad: Out of the way, thieves. There could be danger within.
- Ged: I cast light on something.
- Rob: Here, use my mace.
- Ged: Yeah. You're not doing anything anyway, so you can hold this
- lit mace aloft for us.
- Peyote: Geez, that's bright.
-
- Halbarad, Mongo, and Belphanior formed the front rank, with Ged,
- Rob, and Peyote in the middle, and Alindyar and Peldor in the rear
- of the party. They were now in a ten foot wide, thirty foot long
- corridor which ended in a "T", going to the west and east.
-
- Belphanior: Let's go east! (they do)
- Peyote: Go east, young men...
- DM: You find a door.
- Belphanior: Can we hear anything at the door? I listen just in case
- there is something to hear.
- DM: Nope.
- Mongo: Belphanior, open the friggin' door. If there's anything in
- the room, I'll take care of it for you. Me an' my hammer, that is.
- Belphanior: (opens the door carefully)
- DM: You see an empty, burnt-up room. The floor is covered with a
- large quantity of debris.
- Mongo: We enter the room and look around.
- Belphanior: Search the rubble. Anything?
- DM: Nope. The eastern wall seems to have been maintained moreso
- than the rest of the room, but...
- Peldor: I search that wall for secret or concealed doors.
- DM: No luck.
- Peldor: Well, fuck.
- Peyote: No thanks.
-
- The party headed back to the T-junction, then went west, through a
- door to the north, then along a corridor, northward, which ended at
- an east-facing door.
-
- DM: This wooden door is charred; a couple of boards are gone. It
- looks pretty weak, though the hinges and the doorknob are melted.
- Mongo: Well, kick it down!
- Halbarad: No, wait. We can do this quietly, can't we? Stealth...
- Mongo: Phmph!
- Belphanior: We look through the missing boards' holes into the room
- beyond; what's in there?
- DM: The room is also burnt up pretty badly. The ceiling has all
- but collapsed, except for the fringes of the room, and the above
- floor is visible. Trash and crap cover the floor, and a sickly
- stench comes through the door.
- Rob: Crap? You mean real crap on the floor?
- DM: No, junk.
- Rob: Oh.
- Belphanior: Go smell it and see if it's crap, Rob. I'll push your
- nose in it. Heh heh.
- Rob: No thanks.
- Belphanior: Will the door open?
- DM: No, it's wedged or stuck.
- Mongo: Enough of this. I back up, and barrel into the door.
- DM: Okay...it shatters, leaving the hinges behind. You fall amongst
- the rubble.
- Halbarad: Belphanior and I will follow him. Standing, that is.
- DM: Okay. As you enter the room, a number of howling fiends leap
- from the ledge above and nearby the door, landing all around the
- three in the room. Some also face you in the middle row, Rob, Ged,
- and Peyote. They hiss and snarl as they attack you all.
- Peyote: Most odious.
- DM: Yes, they do stink.
- Rob: Do they look like undead? Ghouls, maybe?
- DM: Could be...
- Rob: Back, rotten ones! Take your infected carcasses away from here!
- Far away, hopefully! I say, BEGONE!! (attempts to turn undead)
- Ged: Hey, that's _my_ line.
- DM: Eight of the things cower in one corner, obviously scared of the
- renegade holy man and his glowing holy symbol. Two of the monsters
- do not retreat, however. Everyone make a save versus poison.
- ALL: What?!?!?!?
- DM: Stench...
- Halbarad: (makes the save, lays into a ghast with his axe) Die!
- Mongo: (fails his save) Ugh! (vomits on a nearby wall) BLEAARGH!!
- Belphanior: (makes his save) How revolting. Really, Mongo, you ought
- to keep that to yourself. (attacks the other ghast)
- Ged: (fails save, is nauseated)
- Rob: Hey, don't look for a target here! (makes his save easily)
- Peyote: (fails his save, doubles over in nausea) Vomit? Urgh.
- Alindyar: (makes his save) Maybe it was the fact that I had no meal
- this morning...
- Peldor: (makes his save) Peldor would NEVER throw up with no good
- targets nearby. Can I get around for a backstab?
- DM: Nope, too many people are in your way.
-
- ghast#1: (missed Halbarad, now suffering for it) Aaagh!
- Halbarad: I said die, evil thing! (cough cough) Phew.
- Mongo: (swings feebly, but misses, as he is still sick)
- ghast#2: (claws and gropes at Belphanior)
- Belphanior: Elves are _immune_ to ghoul paralyzation! Heh heh.
- DM: They're not ghouls...roll a save, Belphanior.
- Belphanior: (rolls, fails) Shit! It figures! (paralyzed)
- Peyote: Never fear dude! I have arrived on the scene! (slashes at
- the elf's erstwhile opponent, wounding it grieviously)
- Rob: (hits the same ghast with his magical flail) In the name of the
- most holy, Trithereon, I strike!
- Peldor: I move into combat now, pushing past the sickly minion of
- Boccob there.
- Ged: Ugh. Huh? What was that?
-
- Halbarad: (mops the floor with his ghast, slaying the stinking thing)
- ghast#2: (claws Peyote)
- Peyote: (makes his paralyzation save) Whew. Close one, dude.
- Peldor: (attacks the ghast from the front, as he can't get in position
- for a good backstab. The undead monster is killed anyway, though.)
- Mongo: Good job guys. Anybody got a spare towel?
- Halbarad: We try to help Belphanior back to a useful state.
- Peldor: I search the ledges where the monsters came from.
- Ged: I watch Peldor search.
- Peyote: I watch Ged watching Peldor.
- Rob: I heal the wounded and bind their injuries.
- DM: Peldor finds six good-sized gems and a potion bottle.
- Ged: Good for him.
- DM: Belphanior recovers after a number of minutes.
- Belphanior: Good for me.
-
- The party went through the single exit, a door in the northern wall.
- They found a passage which ended in some stairs going up. At the top
- of the stairs was a broken-down door.
-
- Mongo: Obviously, someone with my door-opening talents has been here
- already.
- DM: Behind the fragmented door is a room with almost no floor. Across
- the pit you can see an open doorway. The floor and walls appear to
- have been gutted by fire. The hole in what used to be the floor is
- deep, extending down to the level below, which also has a burnt-up
- floor. About thirty feet down is a cellar floor. A narrow, charred
- section of floor leads along the left wall, and another, more sturdy
- piece leads along the right wall. Also, across the middle of the
- room is a long, wide wooden beam, narrow and slightly warped, by the
- look of it.
- Peldor: Obviously, someone with my fire-making talents has been here
- already as well.
- Alindyar: Perhaps that one and the opener of doors are one and the
- same person...
- Belphanior: That would be someone of MY talents. Total destruction.
- Hmm. Which path to take?
- Ged: I cast a feather fall on myself and someone else who wishes to
- take the sturdy walkway to the right.
- Peyote: Me!
- Ged: Okay, you too. I can get about five people with this spell.
- Belphanior: I'll try the center plank and see what happens.
- Ged: Okay, I'll include you in the feather fall as well. And also
- Mongo, since he'll probably fall no matter which way he goes.
- Mongo: Hey!
- Ged: ...due of course to his tremendous weight. Also Alindyar.
- Belphanior: (starting across the beam, which is wobbling and making
- a creaking sound) Uh-oh.
- Ged: (starting off across the right path)
- Peyote: Hey, let me go first. I am better suited to deal with any
- potential attackers, if any come. (starts across ledge)
- Peldor: (throws a small rock at the left ledge, which collapses at
- even this minute impact) Good thing we didn't try THAT way...
- Belphanior: (successfully across) Hey guys, it's okay!
- Halbarad: (follows in the path of the elf)
- Peyote: (having reached the middle of the right path, all seems to
- be well) Whoa! (a loose board shifts, dumping a chunk of the
- wall on the half-elf and knocking him off the ledge)
- Ged: (to DM) Is the pathway still passable?
- DM: No, it's been obliterated.
- Peyote: (slowly floating down to the cellar floor far below, with
- glowing bastard sword in hand) Somebody throw me a rope!
-
- Shortly, all of the characters (except Peyote) were across. He
- searched the rubble below, but could find nothing, and so climbed
- back up to join the others. Belphanior moved the beam, pushing it
- into the darkness thirty feet down; the elf figured that it was
- already obvious that intruders had been this way and so it wouldn't
- hurt to cover their backs. Only after this did somebody point out
- that their only (so far) escape route was now cut off. Oh well.
-
-
-
-
-
- next time: riot in the dungeons
-
- ************************************************************************
- NOTES: I'm in a particularly jovial mood right now. I love writing
- these things. I looked through my mailbox and realized that the fan
- count (that is, the total number of people who have given me positive
- feedback) for my narratives had exceeded 50 before Christmas! While
- that may not seem like a lot, I am impressed anyway.
- Also one note: Alindyar, while not evil like most other drow, is
- by no means good-aligned. We never thought of him as fitting into
- the typical mold of renegade-drow-turned-hero. He could be just as
- violent as anybody else at times. Actually, his player seemed to be
- trying for the illusionist type of mage.
- And the 8 undead who _were_ turned were ghouls, the 2 who _weren't_
- were ghasts.
- And, it is no coincidence that Rob is more competent right now. He
- was being played by another person, as he forgot to show up or some such
- nonsense. This other person eventually replaced Rob, as will be seen.
- ************************************************************************
-
-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A1, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 5th level drow elf mage (N)
- Belphanior, 4th/3rd/4th level high elf fighter/mage/thief (CN)
- Ged, 4th/4th level grey elf priest/mage (NG)
- Halbarad, 5th level human ranger (NG)
- Mongo Thunderhead, 5th level dwarf fighter (CG)
- Peldor, 6th level human thief (N)
- Peyote, 4th/4th level half-elf fighter/druid (N)
- Rob, 6th level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XVII. The Sewers
-
-
-
- The intrepid party had just crossed a room with no floor...
-
- DM: You walk a short ways and then the corridor turns right.
- Belphanior: Well, naturally, we turn right as well.
- DM: There is an alcove to the right, after the turn, then the passage
- goes left a bit after that.
- Mongo: What's in the alcove? I look into it.
-
- The small alcove contained three big barrels. They seemed intact,
- as no leaks were visible, but Mongo quickly rectified this by punching
- a hole in one. A sour liquid floated within; Alindyar noted that it
- smelled like vinegar. The group went on, bearing left and going down
- a short flight of stairs into a squarish room. The place had an acrid
- odor to it; when the party moved to examine a pile of dirty rags that
- lay in front of the door, the "rags" attacked, sprouting many thin
- tendrils...
-
- DM: The rags attack those in the front rank. That means you, Mongo,
- and also Belphanior and Halbarad.
- Mongo: No member of the Thunderhead clan will fall prey to someone's
- dirty laundry! Err...I defend myself.
- thing: (flails dozens of sticky tentacles at the fighters)
- Mongo: (whipped by several) Ouch! That stings! There's some kind
- of crap on these tentacles, and it burns!
- Halbarad: (hit by four) Damn!
- Belphanior: (manages to dodge all but one) Hey! You'll pay for that!
- (slashes the thing with his sword)
- Halbarad: (axes the monster)
- Ged: (fires magic missiles at the thing, burning small craters in its
- sticky body)
- Mongo: Hell, I am so _slow_! Well...last, but not least...(smashes
- the monster twice with his magic hammer, sending it into one wall
- where it stays, unmoving) Ha!
- Rob: You could have just thrown the hammer.
- Mongo: Nah. Too close. Besides, this is more fun. I raise my most
- mighty weapon in triumph.
- Alindyar: Maybe we should burn the creature.
- Peldor: No, then it would stink up the whole place. What's this,
- treasure? Aha! (mucking through the pile of sticky slop where the
- thing was rooted, finds some gold coins, gems, and a ring)
- Ged: Hey! Put those in the Official Party Treasure Sack (tm). Don't
- take them for yourself!
- Peldor: Take it easy...I'm not in a bad mood...yet.
- Peyote: Let's move on down the path.
- Belphanior: Can we hear anything behind that door, I wonder? Hmm?
- DM: Nada.
- Belphanior: Well, I open the door and peer out then.
-
- There was a corridor beyond, splitting three ways. The western
- branch was short and ended in a door; the eastern branch was longer
- and at least two different doors were visible; the northern branch
- went off somewhere else and was long. The party, efficient as ever,
- opted for the western direction with its single door.
-
- Belphanior: Unlocked? Hah! I get my bow ready, with an arrow at
- the ready. Mongo, open that door.
- Mongo: (opens the door, revealing a stable with a few horses and
- some equipment and horse food. More noteworthy are the four
- scuzzy-looking men sitting on hay bales...)
- men: (leap to the attack. One of their number fumbles with a horn.)
- Belphanior: I knew it! I shoot the hornblower before he can sound a
- note! (shoots, hits, kills with a lucky shot)
- man#4: (would-be-hornblower) Augh! (dies)
-
- Generic combat ensued, resulting in the timely deaths of the three
- guards within a minute. Rob decided that this was the time to heal
- the wounded, and did so eloquently. Belphanior spotted a young girl
- in rags hiding out in the loft.
-
- girl: My rescuers! Help me, save me from those terrible slavers!
- Belphanior: Who the hell are you? How did you get here?
- girl: I am a slave. I got out of the slave pens and hid in here,
- but those guards came back, and I've been up in the loft for two
- days now.
- Halbarad: You must be hungry. Here, have some of my rations.
- girl: Oh, thank you! (eats the food ravenously)
- Peldor: (muttering) Goody-two-shoes...(to DM) I search the guards'
- bodies.
- DM: (to Peldor) Hmm...you get a number of gold coins.
- Peldor: (to DM) Well, surely one of these fools spotted me. I give
- them about a fourth of the coins for the party's loot sack and keep
- the rest for myself.
- DM: (to Peldor) Okay. They seem to be paying more attention to the
- slave girl.
- Peldor: (snickering)
- girl: What will happen now?
- Peldor: (snickering)
- Ged: We are glad to have saved you. Stay with us for protection.
- Halbarad: Yea.
- Peyote: Let's take the babe and begone! Remember this room - we may
- need to come here for horses or something later.
-
- The group left the stable, slave girl in tow, and went back out into
- the main corridor. They took the east passage, went through one door
- into a small, burned-up courtyard area, but found nothing of interest
- in there. They backed up, and followed the eastern passage until it
- ended near some stairs down, and also a door. Going through the door,
- they found themselves in a much larger, burned-up courtyard area, and
- proceeded to explore this outdoor place.
-
- Peyote: Yo, the sky is visible from this burned-up courtyard place...
- Ged: Brilliant observation.
- Halbarad: Be on your guard - there might be some deadly foe lurking
- in this miniature wasteland.
- Belphanior: I trudge through the charred debris, hunting for any
- misplaced treasure.
- Ged: Peldor would know all about that.
- DM: A tattered, hissing figure lopes out of a collapsed archway in the
- courtyard and heads for your group.
- slave girl: Eeeeeek!!
- Belphanior: Just one? I attack it with my sword...
-
- Belphanior: (swings his magical longsword and hits, inflicting hefty
- damage) Hah! Stupid ruins dweller!
- creature: (swats Belphanior, inflicting superficial damage)
- DM: Belphanior, you lose one life energy level.
- Belphanior: Oh shit. Help! HELP!
- Mongo: (hurls his enchanted warhammer at the undead beast, splattering
- its head into pulp) That quick enough?
- Belphanior: Somebody cast dispel magic on me! No, never mind that! I
- need healing! Protection from evil! Restoration!
- Ged: Calm down. It's only one life energy level.
- Peyote: Yeah, chill.
- Belphanior: Only..only one..AAAAGH!! (starts running around in circles)
- Ged: We can do nothing for you now, anyway, so let's get on with the
- exploration.
- Mongo: (to Belphanior) Sorry, man. (catches his hammer as it returns)
- Belphanior: Aaaaaa.....
- Peldor: Well, if he's not going to search for treasure, _I_ will.
- Ged: We all search for treasure, but we're more careful. If any more
- of those things appear, me and Rob will try to turn them.
- DM: The courtyard is fairly empty. Burned debris litters the place,
- but nothing else comes out to attack you as you search. There is
- an apparently bricked-up section of the courtyard to the south.
- Mongo: Oh yeah? I examine the stonework. How good is the workmanship
- there?
- DM: It's a pretty sturdy wall, as they go. It seems to have been kept
- in good shape.
- Halbarad: I wonder why? Someone climb over the wall. Err, how high
- is the thing, anyway?
- Peldor: (seeing that it is only about ten feet, he climbs it without
- a problem)
- Mongo: What do you see?
- Peldor: (scanning the courtyard) Statues. LOTS of them. And there
- are no exits from this part. Oh yeah, there's also a - uh, make that
- two - big lizardlike creatures roaming the place.
- Halbarad: Hmm. (looking at DM) HMM.
- Alindyar: Statues, eh? In what way are they posed, may I ask?
- DM: Crouching, kneeling, praying, defiant. Or twisted into broken
- positions. Yeah, that's it.
- Peyote: Sounds like trouble.
- Alindyar: Yes.
- Ged: Basilisks, eh?
- slave girl: Eeeeeek!!
- Belphanior: Maybe we could just sit atop the wall and pepper them
- with arrows?
- Halbarad: No, then they would definitely look at us, and someone
- might get stoned.
- Peyote: So?
- Halbarad: Excuse me, petrified.
- Peyote: Oh.
- Peldor: Sounds risky. Besides, I can't see any treasure in their
- immediate area.
- Ged: Why don't you go down into the courtyard and have a closer look,
- thief?
- Peldor: Umm, no thanks.
- Halbarad: My advice would be to ignore this part.
- Belphanior: Yep. I already lost a life energy level today. I don't
- want to push my luck.
- Peyote: Makes sense. Let's vamoose.
- Mongo: Damn. Oh well, maybe some other time, basilisks!
-
- The party went back inside, and decided to go down the stairs.
-
- Halbarad: Let's take the stairs down.
- Everyone Else: Okay.
-
- They descended into the darkness, which didn't last long due to
- the timely casting of another light spell. They were in a cavern-
- type place; a tunnel led to the right and left. It was dug from the
- surrounding soil, and was packed tightly and supported by wooden
- beams of dubious strength. The ceiling was a good foot to two feet
- higher than Belphanior's head (he was the tallest one in the group).
- Ged cast spells of finding traps and resistance to fire on himself.
- The adventurers went to the left. When the passage forked after
- a short time, they chose the right tunnel, which was slightly more
- narrow and cramped than the main one. Only one person at a time
- could walk abreast (though only the slave girl...ah, never mind).
- Mongo elected himself to be the point man (dwarf), and so it was
- that he burst into the first dirt-walled chamber full of giant ant
- workers.
-
- Mongo: Aie! We're in an anthill! (to DM) Uh, what are the ants
- doing anyway?
- DM: They _were_ just sitting there, doing giant ant things, but now
- they're a bit disturbed. They scuttle in your direction, pincers
- snapping fiercely.
- Mongo: Oh. (slams an ant with his hammer, crushing it)
- Peyote: Ick! That must have hurt!
- ant: (fails to bite through Mongo's plate armor)
- other ant: (also fails)
- Halbarad: (directly behind Mongo) Let me in! (leaps into the
- chamber)
- another ant: (chomps Halbarad)
- Halbarad: Ouch, that hurt.
- some other ant: (also bites the ranger)
- Halbarad: Damn! (chops one of the ants, cutting it in two)
- DM: There are still ten ants here. Oh, did I forget to mention
- the three bigger, even more fierce-looking ants? Here they come,
- too. Boy, are you guys in for it now.
- Peyote: Boy, are we in for it now!
- slave girl: Eeeeeek!
- Mongo: Stop that damn screaming!!
- Halbarad: (to DM): What exits do we see nearby?
- DM: There's one to the north - oh wait, about a dozen more ants are
- coming through it. Also one to the south.
- Halbarad: Are ants coming through it?
- DM: No. Well, not yet anyway.
- Halbarad: (yelling to Mongo over the din of battle) Head for the
- south exit there!
- Mongo: What?!?! Retreat?!? (gets attacked by four more giant ants,
- two of which actually hit him) Ouch! Fuck!!
- Halbarad: We'll cover the others from the ants - you can help too,
- Peyote - while they run that way. Cramped up in here like this,
- we'll be worn down in no time!
- Mongo: I see! Cover them we shall, then! (smashes another of the
- overgrown insects) Hey you back there! Go south while we fight
- off the ants!
- Ged: Check.
- Alindyar: What if more dangers lie through the exit?
- Belphanior: I shall lead the way, as I am the best fighter not busy
- attacking ants right now.
- Peldor: Whatever you say. I'll protect the girl!
- Ged: Yeah, right.
-
- Mongo, Halbarad, and Peyote held the savage, bloodthirsty ants at
- bay while the other five, plus shrieking slave girl, escaped to the
- south. They were in a larger tunnel now, and a big chamber was just
- visible to the right. Belphanior and Ged moved in this direction;
- Rob, Peldor, Alindyar, and the slave girl (quieted for the moment)
- remained in the wide intersection; Mongo, Halbarad, and Peyote
- fought side-by-side just inside the giant ant room, none of them
- willing to retreat totally just yet.
-
- Mongo: (takes another hit from giant ant pincers, is also poisoned
- for further damage) Damn it! We need cover fire!
- Peyote: Preferably a fireball. Were this a more desperate situation,
- I might have cause to use my wand of wonder. (chops a nearby ant
- in three)
- Halbarad: (kills two ants) The others had better find a clear path
- of escape very soon. Agh! (gets bitten by an ant) VERY soon!
-
- Alindyar: (preparing some spell)
- Peldor: (looking around, and keeping hold of the slave girl)
- Rob: Hm. Let's go this way. (gestures to the left, down the bigger
- tunnel the other way)
- Alindyar: Go nowhere, priest. Who knows what dark fiends lurk in
- these tunnels?
- Rob: Good point. (draws his magical flail)
-
- Belphanior: (approaching the large chamber, with Ged in tow)
- Ged: (preparing magic missiles)
- Belphanior: Whoa! There are insect-like humanoids in here, doing
- various minor tasks, it looks like.
- Ged: Hold! There is a trap there! On the floor!
- Belphanior: Really? Whew!
- Ged: It's a thin cord or rope. Should we cut it, or leave it?
- Belphanior: Uh...I don't know. Here come the insect men though!
- Insect Men: (four in number, and looking formidable indeed, they
- move about the chamber, weapons in hand)
- Belphanior: (looking through his possessions in a hurry)
- Ged: (fires a magic missile at the creature nearest the tunnel)
- Take that, chittering evil bug!
- Insect Man: (clashes two swords together angrily; its two shield
- arms wave medium-sized shields about) Chikchikchikchik!!!
- Belphanior: Have no fear, Ged. I have the heavy artillery now!
- (aims his staff at the insect men and their room)
- Ged: Well don't just stand there! Blast them!!
- Belphanior: MISKA SHA-BOOM!! (a huge bolt of lightning shoots
- out of the weapon, exploding into the room with a loud clap of
- thunder)
- DM: KRAK-OW!!
- Ged: Krak-ow? Ha ha. It seems that the bug men are no more...
- Neither is the chamber, from the looks of things.
- DM: From some other room beyond, more insect men come, stepping
- gingerly over the charred, sparking bodies of their dead brothers.
- Bloodlust shines in their multifaceted bug eyes. Never make fun
- of the dungeon master.
- Belphanior: Let's go the other way!
- Ged: Not a bad idea...(they run back to the others) More enemies
- that way! And our magic won't hold out forever! Let's go this
- way, to the left!
- Rob: Finally.
- Belphanior: (to the three warriors still fighting giant ants) We
- are _leaving_, so come on!
- Mongo: (straddling a heap of giant ant bodies) You guys go first,
- I'll come after that!
- Halbarad: Very well. (retreats with Peyote and joins the others)
- Mongo: Yah! (tosses his hammer at the closest giant ant, and backs
- off, falling on his rear in the tunnel with the rest) Whoops!
- Ged: Heh. Watch where you're going, clumsy fool.
- Mongo: Quiet, elf. (raises his arm, catching the returning hammer
- neatly) You can hold the damned bugs off next time.
- Halbarad: Cut the chatter! Let's get the hell out of here!
-
- The party fled down the unexplored passage at breakneck speed,
- closely followed by a number of giant worker ants, giant soldier
- ants, and aspis drones.
-
- DM: As you flee, you pass some other small tunnels on both sides...
- Belphanior: Fuck that! We keep running!
- Mongo: Uh, guys, I'm not as fast as you are...wait up!
- Alindyar: (stops, is passed by the running dwarf)
- Mongo: Hey! What are you up to?!
- Alindyar: I am buying us some time. (casts a web back the way they
- came, blocking the tunnel with thick layers of sticky spiderwebs)
- There, _that_ should do it. It had better do it.
- Halbarad: (having taken the lead) Where are we going anyway? I can
- barely see ahead.
- Belphanior: (tries to light a torch on the fly, but fails) I can't
- see anything. Whoever's got the torch back there, run faster!
- Rob: I'm going as fast as I can...
-
- The group slowed down a bit, passing a stinking side tunnel on their
- right. They avoided it, however, and continued on for about fifty feet
- to a dead-end.
-
- Belphanior: There's a hatch in the ceiling.
- Ged: Well open it, then!
- Halbarad: (pushes up on the stone lid, moving it aside with suprising
- ease) (to DM) I guess I climb up now. I have my weapons ready in
- case we are ambushed or anything like that.
-
- The ranger leaped up into the room above, ready for action. The
- first thing he saw was a huge statue of an orc. The stony figure was
- standing there with its legs spread, and its single rocky eye seemed
- to peer at Halbarad with contempt. All this he took in within the
- space of a second.
-
- Halbarad: Holy Hells! 'Tis Grummsh, god of the orcs, my sworn enemy!
-
- Then he noticed the three half-orc warriors flanking the statue, and
- the obviously evil priestess not five feet away, who had just turned
- in suprise, facing him with a sneer on her face.
-
-
-
-
-
-
- next time: The downfall of the Temple of Grummsh; more sewers
-
- ************************************************************************
- NOTES: Humor. Such a wonderful thing. We sometimes got very little
- accomplished in the way of dungeon exploration or wilderness travel,
- but we always had fun. That's the name of the game, after all...
- ************************************************************************
-
-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A1, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 5th level drow elf mage (N)
- Belphanior, 4th/3rd/4th level high elf fighter/mage/thief (CN)
- Ged, 4th/4th level grey elf priest/mage (NG)
- Halbarad, 5th level human ranger (NG)
- Mongo Thunderhead, 5th level dwarf fighter (CG)
- Peldor, 6th level human thief (N)
- Peyote, 4th/4th level half-elf fighter/druid (N)
- Rob, 6th level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XVIII. Orcs, harpies, & imposters
-
-
-
- Halbarad had just up popped through a floor hatch, suprising some
- followers of Grummsh...
-
- Halbarad: Holy Hells! 'Tis Grummsh, god of the orcs, my sworn enemy!
- (leaps at the priestess, chopping her with both axe and dagger and
- bowling her over)
- priestess: Curses! You'll pay for that, you goddy-two-shoes fool!
- half-orcs: (all three of them brandish their weapons and move to get
- Halbarad and save their priestess)
- Halbarad: Uh...HELP!!
- Mongo: (emerging from the floor hatch) What's this? Battle! (to
- DM) I shriek my war cry and brain some orcspawn! Aaaugh! (sends
- the hammer flying at one of the half-orcs and climbs fully out of
- the hole)
- half-orc#1: (hit by the weapon and knocked down) @#%&$*!
- half-orc#2: Whad's thish?
- Mongo: Thish ish my hammer. It's name is death, vile worshippers of
- the one-eyed crap-shoveler and lover of elves and halflings!
- half-orc#3: You'll pay for those insults, dwarf!
- Mongo: (catches his hammer and moves to melee the nearest half-orc)
- I doubt it.
- Belphanior: (sticks his head up through the hole) Aha!
- Ged: (from below) Hurry it up, up there! Something could attack
- us down here while you idiots are playing with yourselves!
-
- Halbarad: (quickly pressing the attack on the priestess, to keep her
- from casting spells) You worshipper of evil gods! Your putrid
- shrine comes down this day! (stabs her again with his dagger)
- priestess: (wounded further, whips out a mace and swats at the ranger
- feebly with it)
- Halbarad: Ugh!
- Mongo: (slams half-orc#1 with his hammer, slaying it) Victory for
- Clan Thunderhead!
- Belphanior: (runs for half-orc#2, screaming insanely)
- half-orc#2: (slashes at the elf, scoring a slight wound)
- Belphanior: Ouch! For that, your death shall be _twice_ as painful!
- (slices the humanoid, inflicting a critical hit) There!! (to DM)
- Double damage dice, eh? Heh heh..
- half-orc#2: (perishes)
- Halbarad: (chops the priestess with his axe)
- priestess: (expires)
- half-orc#3: Uh-oh. (turns and flees for a door at the end of the hall)
- Belphanior: (tosses the longsword aside and draws his bow) I'll get
- the sonofabitch! (fires off an arrow, but misses)
- Mongo: He can't run fast enough...(hurls his hammer at the humanoid,
- bringing it down)
- Halbarad: Is it alive for questioning?
- Belphanior: (squinting) Doesn't look like it.
- Peyote: (emerging from the hatch) Wow, man. Like, what _happened_?
- Mongo: Just some extermination of pests. No sweat.
- Halbarad: We have crippled an unholy place of the orcish god Grummsh.
- My patroness, the Mistress of the Forests, will be pleased. (dumps
- some unholy water from a bowl onto the floor, and ponders the idea
- of pushing the statue of Grummsh over)
-
- The rest of the party, and the slave girl, came out of the sewers
- into the temple. Chained to a huge metal font were about a dozen
- slaves. A poorbox was mounted on a far wall. The evil priestess'
- body was searched, turning up a nice mace and a potion bottle. In
- addition, Ged found a good-sized cavity in the shaft from below,
- right under the trapdoor; this niche contained some sacks of gold, a
- large diamond, and some papers in a scroll tube.
-
- Peldor: (heading for that poorbox) I wonder what's in there?
- Halbarad: Somebody help me free these slaves.
- Belphanior: Okay. I hate slavery. I hope we find some more slavers
- to kill. (examining chains) These are pretty thick chains.
- Ged: Let me help...(casts a knock on the big padlock securing one
- end of the chains, opening it and freeing the slaves)
- Halbarad: What are we going to do with these people now?
- slaves: (scampering about)
- Belphanior: Uhh...
-
- Alindyar: Here, Mongo. These sacks of gold shall avail us well in
- the future. Can you carry them, or should I put them in my magical
- bag?
- Mongo: Shit yeah! Oof, these are heavy. You can carry them. I'm
- already burdened down with all the other crap we found.
- Alindyar: (stacking the bags into his bag of holding) This diamond
- is of fine quality as well. Also this mace, and this potion...
- Rob: We really got lucky here.
- Alindyar: (reading the papers) These documents detail some caravan
- routes and dates. I would presume they refer to slave caravans.
- Peyote: Good deal, man. Where's that slave babe?
- slave girl: (wandering around the room)
- Peyote: Hey, slave girl babe, don't wander off! You might get hurt.
- Ged: Somebody watch Peldor.
-
- Peldor: (prying at the poorbox on the wall) This thing's jammed!
-
- Suddenly, the lockbox exploded! A huge green figure seemed to
- grow from inside the small wooden box, its slimy skin glistening
- from the torchlight in the chamber. The thing dropped a small grey
- lump of stone on the ground, and looked at the thief.
-
- monster: (suprises Peldor, and bats him about like a pillow)
- Peldor: (bruised and beaten, sails off into one wall)
- slave girl: Eeeeek!!
- Alindyar: A troll! Now where did that come from?
- Mongo: Who gives a shit? It's killing our thief!
- Ged: So?
- Mongo: Then who would we have to risk poison needle traps and
- things like that? (hurls his hammer at the troll)
- Ged: Hm. Good point.
- Peyote: Way uncool, man. (charges the troll, with Belphanior and
- Halbarad close behind)
- slaves: (scampering about)
- shadowy figure: (emerges from behind the font and rushes toward
- Halbarad's exposed back)
- troll: (struck by Mongo's hammer, reels a bit and turns to face
- the trio of warriors heading for it, sparing Peldor from further
- mauling)
- Mongo: Catches his hammer, spots the figure behind the ranger but
- not in time) Hey, look out!
-
- shadowy figure: (backstabs Halbarad with a longsword) Die, vile
- do-gooder!
- Halbarad: (seriously injured, but alive, perhaps due to his armor)
- slave girl: Eeeeek!!
- Mongo: Shut the hell up, dammit!
- Belphanior: (stabs the troll) Die, motherfucker!
- Peyote: (chopping at the troll) The jolly green giant seems to be
- weakening!
- Alindyar: (digging for a flask of oil) Wherever did I put that
- flask of oil?
- Ged: (thinking about a spell to cast)
- Rob: (casts spiritual hammer, sends it at the troll)
- Halbarad: (bleeding profusely, turns around) Wretch! (chops and
- stabs his assailant, killing him) Probably also a worshipper of
- that foul Grummsh.
- Mongo: (hurls his hammer at the troll, simultaneous with Rob's
- magical hammer spell)
- troll: (dies)
- Alindyar: (rushing forth) Here, use this oil! (pours it onto the
- body)
- Peyote: Fire it up! (ignites the troll carcass with a torch from
- a nearby wall sconce)
- Ged: Let me help, Halbarad. (heals the ranger extensively with his
- magic)
- Rob: (heals Peldor) Brave, brave thief. Someone must care for you.
- Peldor: Thanks, priest. (gets up and looks among the poorbox shards
- for treasure) Damn! No treasure!
- Rob: (sees the stone the troll dropped, decides it's interesting and
- pockets it)
- Halbarad: (checking the assassin's body) This dolt should have aimed
- for the heart if he wanted to kill me.
- Peyote: You're not complaining, are you?
- Halbarad: No. This man has nothing of importance or use. (flings
- the body back to the floor in contempt)
-
- The party decided to take the door to the south. The slaves were
- left in the temple room, but advised to remain there until it was
- deemed safe for them to leave. The adventurers opened the door, and
- saw an old, collapsed chapel. Some large bird-like things attacked,
- but flew away after a few were chopped from the air. The chapel was
- devoid of anything interesting; the party went back into the temple
- and out the northern door. They were now in a long hallway full of
- alcoves; the alcoves were occupied by statues of orcs and strange
- winged monsters.
-
- Ged: (his spell is still in effect) There is a trap in the center
- of this passage! A section of floor is glowing to my eyes.
- Peldor: How useful the minions of Boccob are today. Why don't you
- go step on it?
- Halbarad: (leaps over the five-foot section Ged indicated) That
- was easy. Let us move on. There may be other orcs and slavers
- about, and that burning troll probably alerted them.
- Peldor: (checks for traps on the door at the end of the passage
- and then opens it. Beyond is a huge courtyard, open to the sky.
- Some orcish humanoids are taking cover behind tables and some
- other bulky object. Some of them have crossbows and spears.
- A pair of portculli block exit to the outside.) Hmm.
- Halbarad: More orcs!
- Belphanior: All right! Bloodshed!
- Mongo: Hey, get out of my way! They're gonna shoot at us, and
- I need a clear path for my hammer!
- Ged: Hold. (casts a sleep spell, putting seven of the orcs to
- sleep) Hah! Boccob speaks!
- Peldor: And look what happens! They all fell asleep!
- Ged: Grr...
- Halbarad: (charges the orcs - actually half-orcs - behind the
- bulky pushcart) (yelling in orcish) Grummsh is dead! Die!
- Mongo: (tosses the hammer, splattering a half-orc) Death to
- slavers!
- half-orc: (lighting a stubby torch attached to the pushcart,
- which is some strange device)
- Belphanior: (moves in on the lone orc awake behind a table)
- Alindyar: (uses his wand to launch a magic missile at a half-orc)
- Peyote: Aaaa! (charges the half-orcs also)
- Ged: (analyzing the situation)
- Rob: (hefts his flail and runs for the melee)
- Mongo: (catching his hammer, moves closer) Another shot seems
- in order here! (hurls hammer at the half-orcs manning the
- pushcart) Uh-oh.
- DM: A 1? You rolled a _1_? Ha ha, a critical fumble. On a
- thrown weapon...
- Mongo: Well at least I didn't hit myself. There's nothing to
- worry about.
-
- The stray hammer missed the half-orc and struck the pushcart
- device, punching a hole in it. The strong smell of powerful
- oil invaded the air, and within a half second the oil hit the
- burning torch...BOOM!!
- Halbarad, not the luckiest of adventurers this day, was blown
- back thirty feet. Peyote and Rob were lightly scorched by the
- blast. Belphanior ignored it as he killed the lone orc. The
- remaining half-orcs were incinerated.
-
- Mongo: (catches the hammer, which is on fire) Ouch! (tosses
- it aside) I need to find some water or wine or something!
- DM: (since Mongo said that he _tossed_ it aside, thinking
- about having the flaming hammer return to his hand) Naaah...
- Ged: Halbarad needs our help again! (moves to the ranger)
- Peyote: You're toasted pretty bad there, guy.
- Rob: (finds some herbal salve to help, and the others assist
- with magic)
- Mongo: Sorry about that.
- Halbarad: No problem, friend. I realize that you were just
- trying to help defeat the orcspawn.
- Alindyar: You came out rather well, Halbarad. Look at the
- half-orcs...
- Halbarad: A fate wholly deserved, no doubt.
- Rob: Let me go back to the doorway and get my backpack. I
- dropped it when I drew my mace for battle. (wanders off)
- Peldor: (searching the bodies for loot)
- Ged: Greedy today, are we?
- Peldor: You know it.
-
- Unnoticed by anyone, that slave girl, the one who liked to
- scream a lot, had arrived near the doorway. As Rob approached,
- she cringed in the shadows, lurking and waiting...
-
- Rob: (bends over to pick up his backpack)
- "girl": (slams the priest over the head with a now-clawed hand,
- knocking him to his knees. She moves in to strangle him, her
- features shifting into an amorphous form.)
- Rob: Uhh..
-
- Doppleganger: (hits Rob again)
- Rob: (staggered, but determined; grabs his magical flail and
- rises, swinging the weapon at his assailant and hitting with
- great force) Back, evil thing!
- Doppleganger: (wounded seriously)
- Ged: (from the other room) Hey! What's going on out there?
-
- Rob: (pounds the monster again with his flail)
- DM: Hmm, Rob, a 20.
- Rob: Who can question the will of the gods? (deals the beast a
- terrible blow, dispatching it)
- Halbarad: (just arriving with sword in hand) What's this?
- Rob: Oh, nothing. This strange creature tried to kill me, but
- Trithereon granted me the holy strength to repel it. 'Twas
- nothing. Let's move on. (heals himself)
- Halbarad: !
- Mongo: Well, at least we got rid of the bitch.
- Ged: Yea. Her incessant screeching was really starting to piss me
- off.
- Belphanior: I was thinking about backstabbing her.
- Ged: Well, justice is served.
-
- They decided to go through a small door to the northwest. They
- found a lone half-orc eating some slop, three slaves confined to
- one wall, and a portcullis winch. The guard tried to flee, but
- as the party was blocking the only exit, he didn't make it, and
- was slain by Belphanior before anybody else had a say. The slaves
- were of course freed. Peldor found a ring on the guard's finger
- but was unable to get it without being noticed. The group went
- back out into the courtyard, and into a room to the northeast.
-
- Halbarad: Ho! What's this? (inside the small room are a pair
- of half-orcs facing each other, one of whom has a sword. A
- winch is affixed to one wall, presumably for the other gate.
- The two half-orcs look exactly the same!)
- Mongo: Hey look! Twins!
- half-orc w/sword: Aaaa! Get away from me! (turns to flee, but
- finds the exit blocked by the party) Help! Help! He's not
- human!
- half-orc w/o sword: Huh? _You're_ the imposter here, shithead!
- half-orc w/sword: He's - it's - a shapechanger!
- half-orc w/o sword: No, _he's_ the shapechanger!
- Halbarad: Huh?
- Belphanior: To hell with it. Kill them both.
- half-orc w/o sword: (attacks the other, choking it barehanded)
- half-orc w/sword: Urk! (CRACK!) (neck broken, he dies)
- Mongo: Fuck this, it's too weird. (throws hammer at the one
- survivor, happening to get a critical hit) Ha!
- half-orc w/o sword: (dies, changing into a doppleganger)
- Alindyar: Another one of those! Truly, they creep about this
- place like worms.
- Belphanior: And they die like worms too.
- Rob: What do we do now?
- Peldor: Isn't it obvious? I search the bodies. (finds some gold
- and electrum) Bah! (thinking about all that gold that Alindyar
- is carrying)
- Alindyar: Do not even think about it, thief.
- Peldor: Who, me? Never!
-
- The party decided to leave the portculli down for now, but herded
- all the slaves into the temple. They went through a side door from
- the courtyard, through a winding passage, and into a decrepit garden.
-
- Halbarad: There is another door across the way...
- Ged: I wonder why it's so quiet in here.
-
- As if on cue, sweet singing was heard from all directions. The
- mesmerising song pervaded the adventurers' minds, enticing them to
- do strange things...four creatures, half-bird, half-woman, flew
- toward them.
-
- Alindyar: (makes his save) Harpies...(begins spellcasting in as
- un-obvious a way as possible, to increase his chances of fooling
- the harpies into thinking he is charmed. It works.)
- Belphanior: (fails his save) What beautiful music...
- Ged: (easily makes his save) Aaa! Foul bitch vermin! (begins to
- cast a spell)
- Halbarad: (makes his save) Damned creatures! Their evil song is
- most dangerous! (begins yelling a loud war cry)
- Mongo: (makes his save) Geez! That's the worst music I've ever
- heard! (draws a bead on a harpy)
- Peldor: (fails his save) Wow, such great music...
- Peyote: (fails his save, barely) What an eerie and powerful tune
- that is...
- Rob: (makes his save) Uh...(begins spellcasting)
-
- Harpies: (chattering to various, obviously charmed party members
- in Common)
- Belphanior: Yes, that would be a _great_ idea. (casts a color
- spray on Halbarad, in order to quiet him so that the beautiful
- music can be heard better)
- Halbarad: Aaah! You charmed moron! (stunned)
- Mongo: I always thought he was a moron anyway...
- Ged: (casts a spell of blindness on a harpy; it shrieks and flies
- into a wall) There, bitch! Boccob gives his regards!
- Alindyar: (trying to ignore suggestions while casting his spell,
- engulfs two of the harpies in a sphere of darkness) I hope that
- clears things up between us, monsters.
- some harpy: (hissing at Peyote)
- Peyote: Ah, yes, what a fabulous accompaniment to your lovely song.
- (aims his wand of wonder at Rob, Alindyar, Ged and activates it)
- Rob: Uh-oh.
- DM: It begins to rain, and you are all soaked within seconds.
- Peyote: Awesome! Totally awesome!
- Mongo: Enough of this bullshit. (hurls hammer, killing a harpy)
- other harpy: (the one who was blinded; flies away into the sky)
- harpy: (one of the ones in the darkness globe, the one who was not
- used as the focus of Alindyar's spell) (flies out, and away)
- Mongo: (catches his hammer)
- Ged: One of them is still there, inside that darkness!
-
- Mongo: (sends his hammer flying into the globe of blackness,
- scoring a hit, judging by the shriek of pain heard)
- Alindyar: The sphere ceases to move.
- Ged: Maybe the bird-bitch is dead...
- Mongo: Let's find out. (wanders into the globe)
- Alindyar: That may not be such a great idea...
- Ged: Hopefully it's dead.
- Mongo: (emerges) The bird is dead. I must have crushed its head
- with my blow before.
- Rob: I guess we have to wait until the charmed ones recover.
- Halbarad: (shaking off the stun effect of the color spray) Uhh.
- DM: The rain stops. The sun is out.
- Ged: (regarding Peldor, who is studying the wet flowers and smiling
- mindlessly all the while)
- Peldor: (wondering what happened to the beautiful music he was just
- listening to)
-
- The charm effect wore off momentarily. The group went to the other
- end of the garden and through the door, entering a large room empty
- save for some candles. Windows looked into the garden that they were
- just in. The adventurers made their way to another door, finding a
- number of slaves. A shadow on one wall appeared to be whipping the
- slaves, and it barked in ogrish. Pitiful screams issued from many
- of the captives.
-
- Halbarad: Fiends! (raises sword and curses aloud)
- Belphanior: (regards the room) Hmm. (to DM) I stay back and have
- my staff of thunder and lightning ready.
- DM: (to Belphanior) Okay. The slaves seem to be in great pain.
- Mongo: (moves toward the mass of slaves) Have no fear, we will
- free you.
- Ged: Kill that ogre, wherever it is!
-
- As they entered the chamber, the "slaves" threw off their rags and
- drew concealed swords, yelling as they rushed the party. They were
- half-orcs, not humans, and their ugly faces sneered in anger.
-
- Mongo: An ambush! A fucking ambush!
- Halbarad: Betrayal most foul.
- Peyote: Zounds, suckered again!
- Belphanior: (not suprised, calmly blasts the far wall with a forked
- bolt of lightning) Stupid orc scum.
- half-orcs: (most burned to a cinder, three remain)
- Mongo: Those must be the leaders!
- DM: Mongo, Halbarad, Peyote, you all take 3d6 of resudual lightning
- damage.
- Mongo: Fuck! (hurls hammer, wiping the wall with one of the three
- villains) That pisses me off!
- Halbarad: (he and the others quickly slay the other two opponents,
- despite their feeble attempts to melee and cast spells)
- Peldor: Treasure?
- DM: No, it all got melted. Too bad, eh?
- Peldor: Yeah. Oh well.
-
- The party found a trap door in the floor, but ignored it for now
- and went back into the hall. Three orcs had been hiding in a small
- alcove to the north, casting their reflections on the wall with the
- help of a lantern. For some reason, they thought they had a chance
- and attacked the party from behind, but were summarily eliminated.
- There was one more room in this area, but it was charred and half-
- collapsed, so they left. Going back to the hatch, they found that
- it was locked from this side. The priests used their (waning) magic
- to heal some wounds, while others used potions or simply bound their
- cuts.
- Mongo lifted the hatch, and the group once again descended. The
- cursory torch was lit, and they realized that they were in the same
- cavern areas as before. Quickly, they ran along one wall, soon
- passing the stairway they had used last time to get to this level.
- Past this, the tunnel continued, leading into the big room that
- Belphanior had blasted before. Oddly enough, none of the various
- monsters had shown up yet.
-
- Alindyar: Perhaps those who survived our earlier attacks have gone
- somewhere else, to protect their queen or something like that.
- Halbarad: Makes sense.
- Belphanior: Let's get out of this area and explore some other part
- of the caves, before they all come back.
- Peyote: Good plan. (they move through the big cave, and find a
- new tunnel heading north at an odd angle.)
- Mongo: (to DM) I examine the boards holding up the ceiling.
- Halbarad: Shall we take the north passage?
- Mongo: Let's do it. But I have an idea. Why don't we block it
- off, to avoid critters attacking from our back?
- Ged: Sounds good to me. How will we do that, though?
- Mongo: This stonework is shoddy. I think I could collapse it
- with a few seconds of destructive mining.
- Peldor: How about this: I'll scout ahead, with someone else, and
- if it looks like there's a big complex that way, we'll go ahead
- and trash the tunnel, and go north.
- Ged: Damn. I'm impressed. You have a good idea there.
- Alindyar: Truly.
- Peldor: It's about time you all began to appreciate the talents
- of the future prince of thieves...(leaves with Belphanior, to
- scout the tunnel)
- Ged: Prince of thieves. Hah!
-
- Soon, the thieves (thief, as far as the rest of them knew) came
- back, reporting a number of forkings in the passage.
-
- Mongo: That's all I needed to hear. Go on up the passage, I'll
- cave it in. (they do so, then he goes to work, with much noise
- and dust)
- Ged: His mining talents _do_ come in handy occasionally.
- Halbarad: His battle skills are more useful, though.
- Mongo: (wanders out of the cloud of dirt and grit he has created)
- Hah! I love the smell of dust!
-
- The party moved on, shortly finding a fork in the tunnel. They
- chose to go left, and the smell of sewer decay soon pervaded their
- nostrils. A short stair lay ahead...Belphanior and Halbarad scouted
- on, up the stairs. At the top, they saw a room containing some slave
- cages (occupied) and some humans and orcs apparently inspecting the
- slaves. The pair of adventurers retreated down the stairway and back
- into the tunnel, briefing the others on the situation. It was soon
- agreed to have the mages prepare certain spells, while the warrior
- types carried out a frontal assault on the room. The spell-users
- would serve as a second line of attack if need be. Peldor's function
- in the attack was uncertain. So decided, the band invaded the slave
- pens...
-
-
-
-
-
- next time: Slaves and slavers galore; the Slave Lord
-
- ************************************************************************
- NOTES: Halbarad sure had a mean streak there. He tended to get that
- way when orcs were concerned. It should be obvious where boring and/or
- mindless encounters were briefly summarized, for the sake of getting
- this story done more quickly. You can probably pick out the places
- where the party did the unexpected, too...
- ************************************************************************
-
-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A1, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 5th level drow elf mage (N)
- Belphanior, 4th/3rd/4th level high elf fighter/mage/thief (CN)
- Ged, 4th/4th level grey elf priest/mage (NG)
- Halbarad, 5th level human ranger (NG)
- Mongo Thunderhead, 5th level dwarf fighter (CG)
- Peldor, 6th level human thief (N)
- Peyote, 4th/4th level half-elf fighter/druid (N)
- Rob, 6th level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XIX. The Slave Lord's Den
-
-
-
- The party is moving to attack a room full of slavers and slaves.
- That is, they plan to attack the slavers, and free the slaves...
- Area attacks or spells were out, since the slaves were exposed
- through the bars of their cells and might get hurt.
-
- Mongo: (crouching near the top of the stairs into this chamber)
- Halbarad: (gives the signal, when the humans and orcs turn to look
- at a slave and have most of their backs to the party's location)
- Belphanior: (slips out into the room, stalking the slavers)
- Peldor: (also slips in that direction)
- slave inside cage: (gapes at the thieves)
- Peldor: (holds one finger in front of his mouth) shh.
- Halbarad: (poised)
- Peyote: (poised)
- Mongo: (crouching. Dwarves are generally too clumsy to poise.)
- Ged: (realizes that he is out of offensive mage spells, and thus
- stays back)
- Alindyar: (preparing a spell)
- Rob: (unsure of the best thing to do)
- Belphanior: (sneaking up; Peldor is nowhere to be seen)
- orc: (spots Belphanior) Hey! Intruders!
- All Slavers: (whirl about, and begin yelling and drawing weapons
- with obvious intent to attack)
- Belphanior: I love it when a plan comes together! (charges into
- melee)
-
- Belphanior: (slashes an orc, killing it) Die, scum! Hah hah!
- Halbarad: (rushes to meet one of the humans, a female warrior)
- Mongo: (tosses hammer at one of the other humans, sure to get
- a hit in such close quarters) Damn bastards.
- Peyote: (charges toward Halbarad) Doom comes, slaver-dudes!
- Ged: (to the drow) Go on up there and cast your spell. I'll
- cover you in case any of them get past our meat-grinders and
- head this way. (hefts his morningstar meaningfully)
- Alindyar: My thanks, fellow mage. I wonder which of our many
- opponents would make the best target...hm. That one seems to
- be a mage.
- Rob: Gee, I'll help too! (grabs his mace and dashes toward combat)
- Ged: No, you idiot...!
- Halbarad: (slashes the woman warrior, inflicting mighty damage)
- man: (a merchant-type, hit by Mongo's hammer, crushed instantly)
- Peyote: (chops an orc in half) Take that, mongrel!
- woman warrior: (swings at Halbarad with her battle axe, but the
- ranger deftly avoids the chop) Surrender now! We will spare
- you!
- woman warrior: Never, scum!
- Mongo: (catches the returning hammer) Okay, who's next?
- orc: (realizes that his crossbow isn't useful at this close range
- and stabs at Peyote with his spear, grazing the half-elf's side)
- orc: (stabs at Peyote, but misses)
- orc: (stabs at Belphanior, wounding him slightly)
- man: (a mage-type, casts magical missiles, one at Belphanior, one
- at Halbarad, one at Peyote) We are outclassed! (shouting at
- one of the orcs) Bring more help!
- orc: (farthest from the battle) Yup! (flees toward the rear of
- the room)
- Peldor: (busy picking the locks to the cell doors of the hardiest-
- looking slaves)
- Alindyar: (moving around the cells with Ged) At last, a clear
- shot! (casts dispel magic in the area of the mage)
- DM: (rolling dice)
- Mage: Damn!
- Alindyar: That should put a kink in his plans...
- woman warrior: (scores a cut on Halbarad with her second attack)
- Halbarad: Ouch! Damn it all!
- Rob: (has realized that he has nobody to melee, since the ten-foot
- wide space between the cell blocks is sort of filled by the three
- party warriors) Well...hey! (starts talking to the nearest caged
- slave, preaching the faith of Trithereon)
- slave: (listening, as he isn't in a position to do much else)
-
- Halbarad: (chops and stabs the woman once more, hitting with both
- attacks)
- woman warrior: Agh! You'll pay for that, pig!
- Peyote: (kills another orc)
- Belphanior: (kills the last orc, excepting he who fled) Hah! This
- is great! (spots the mage trying to cast some spell) You're next,
- chickenshit!
- Mage: (tries to work faster)
-
- slave: (freed by Peldor) Thanks, friend.
- Peldor: No problem. Here, can you use this dagger?
- slave: Oh yeah.
- Peldor: Good. Then do me a favor and kill any slaver or orc that
- you see. Protect my back while I free some more slaves.
- slave: (grins) Okay, you got it.
-
- Alindyar: This is utter chaos.
- Ged: Here's the rear of the cages...oh look. An orc.
- orc: (charges at the mages) Die elves!
- Ged: (swings his morningstar and hits the skinny orc, killing it)
- Boccob's fist swings! Boccob's fist crushes! Doom to evil!
- Alindyar: Let's head for the back of the slaver's ranks there.
-
-
-
- At this point, the focus of melee in the center of the two rows of
- cells looked something like this:
-
- ....................................
- Hal -><- W.W.
- Pey -> Mage <- Ali x <--dead orc who was going for help
- * Bel -> <- Ged
- ....................................
- ^
- |
- Mongo
-
- Mage: (realizes that he is being outflanked) Agh!
- Mongo: (his hammer hits the mage just then, on a natural 20) Yes!
- Mage: (mashed halfway through the cell bars, expires) Ugh...
- Mongo: We need to find some more slavers! (stalks off across the
- room)
- Alindyar: I shall save my spell. The only opponent remaining is
- now covered by all three of the warriors.
- Ged: Maybe we should let her surrender.
- Halbarad: Surrender, woman! We have no wish to harm you!
- Belphanior: Really! Heh heh. (to DM) I go for a backstab.
- Peyote: (stabs the slaver)
- warrior woman: I shall never surrender to the likes of you! (hits
- Peyote with a critical hit, causing a massive wound and stunning
- the half-elf)
- Halbarad: (chops her down) I am truly sorry then.
- Belphanior: I'm not. Heh.
- Alindyar: (with Peldor, searching the bodies of the three humans)
- What is this? (holds up a paper) I have found a map!
- Peldor: (pockets a few large gems, then displays others) Gems!
- These are worth thousands in gold! We're RICH!
- Ged: Give those over, thief.
- Halbarad: (finds a neat-looking gem among the woman's possessions)
- This gem looks to be magical, I would guess.
- Peldor: (searching the mage; others are helping) Look! (finds
- bracers and an odd ring)
- Ged: We can cast a spell of magic detection on this stuff later.
- Peyote: Cool.
- Alindyar: (studying the map) This parchment plots the course of
- the slavers' caravan...
- Halbarad: Retain it then, for we may need it in the future.
- slave: Uh...I have some training as a warrior. I will join your
- group, if you want.
- Halbarad: That's okay. Why don't you stay with these other
- freed slaves and lead them out? Follow us at a distance, to
- keep out of whatever trouble we may find. If you are accosted
- by slavers, fight if they are less in number. Otherwise, you
- can plead insanity and surrender...
- slave: Okay. (rounds up the other slaves)
-
- The party rested, bound wounds, and drank what healing potions
- they had left. Peyote still had a few curative spells, but he
- wanted to save them for truly dire circumstances. There were a
- couple of closets adjoning the room; these contained neatly piled
- ropes, clothes, food, irons, etc. They found a passage going
- underneath the stairway up, beyond which was some kind of machine
- room. An insect man like those found earlier was lording it over
- some slaves, but attacked the party when they entered. The party
- warriors moved to do battle with the outnumbered bug-man, and the
- combat was greatly facilitated by the attacks of the slaves on
- their overseer. Mongo and one slave were slightly wounded, and
- Alindyar gave the slave a sip from his potion of healing.
- The group told the slaves to follow them along with the others,
- and they moved up the stairs, finding a door. No sounds could be
- heard, so they opened it and ran into another insect man. He then
- charged at the party, swords drawn, but they quickly made mincemeat
- out of him. A slit in the wall showed a nearby room, with narrow
- beams forming the only walkway through that chamber. There were
- trap doors that were hanging open. Below were many fairly deep
- pits, empty. One exit was visible across the network of beams,
- while another was near the adventurers' current location (this
- way did not require the crossing of the beams and led in the
- opposite direction). As no slaves or slavers were visible in
- or over these slave pits, the party chose to go the easy way,
- bearing east through a long corridor. When they were about
- fifty feet down this passage, a pair of insect men (Alindyar
- was calling them "aspis" by this time) charged from the room
- of pits toward the party. The band of slaves was still in the
- last room, and apparently the party was of greater priority
- than the slaves.
-
- DM: Apparently the party is of greater priority than the
- slaves, for the aspis charge you.
- Belphanior: Fifty feet, eh? I waste no time in blasting them
- with a lightning bolt from my staff.
- Alindyar: Use that energy sparingly, for it will run out at
- some point...
- Mongo: Wait! I want to fight them! (makes for the aspis)
- Belphanior: Here it comes, Mongo. Duck or fry!
- Mongo: (stops, drops to the ground) Damn it all!
- Belphanior: (fires the lightning down the hall, destroying
- the two aspis and collapsing a section of the hallway)
- Peyote: Major overkill, dude.
- Mongo: Hey, man, watch where you point that thing!
- Ged: Great! Just great! You idiot! Now we can't retreat
- back the way we came!
- Belphanior: Uh...well, then, we'll just have to be careful
- ahead.
- Ged: And lucky. Very lucky. Stop blasting everything you
- see and use some discretion for once!
- Belphanior: (meekly) Gee, sorry. I'll _never_ do it again.
- Halbarad: Enough of this nonsense. Mongo, Peyote, and I
- will lead the party. Belphanior, stay in the second rank
- and cast spells or something, okay?
- Belphanior: Check.
- DM: The slaves still follow you at a distance. They look
- spooked.
- Peldor: Let's find out what's down those stairs up ahead.
- Belphanior: (detects for traps, finds none, backs into the
- second rank)
- DM: (knows that he failed to find it)
- Mongo: (opens the door...the stairs suddenly become a ramp,
- causing EVERYBODY to slide down thirty or forty feet into
- some chamber, except all the slaves, who hang back.)
- Halbarad: @#%$&*!
- Mongo: Oops...
- Peyote: Whoa man!
- Belphanior: Oh shiiiiit!!!
- Ged: Boccob damn it!
- Peldor: Uh-oh.
- Rob: Wheeeeeee!
- Alindyar: This does not bode well for us...
-
- They all landed in a circular room. The main floor was about
- thirty feet in diameter, separated from a three-foot wide outer
- ledge by a ten-foot wide moat of sewage. Narrow bridges of stone
- crossed the moat to the north, east, and south; the stairs/ramp
- were to the west. There were a table and chair in an alcove to
- the east, beyond that bridge; a man sat there watching the party.
- Many crates and boxes were stacked around him; some large, furry
- animals surrounded him as well. A number of orcs, armed with
- crossbows circled the room, standing on the ledge.
-
- Man: Go get them. (the weasels run for the party)
- orcs: (begins to spread out, some defending the three bridges
- which are the only way out of the central platform)
- Peldor: (notices the door shut behind the party) The shit has
- hit the fan guys...
- giant weasels: (headed for the party, closing fast)
- Mongo: (moves to intercept them, with Halbarad and Peyote)
- Belphanior: (begins spellcasting)
- Peldor: (ready for action, awaiting an opportunity)
- Ged: (out of useful spells, grabs his morningstar and braces
- himself for combat, backing up Peyote)
- Rob: (begins casting the spell on his scroll)
- Alindyar: (casting a spell)
- orcs: (aiming their crossbows)
- Man on other side: (sips a potion; nobody notices this, as
- they are sort of preoccupied)
-
- weasel#1: (bites Mongo, but bounces off his plate mail)
- weasel#2: (bites Halbarad, locking its jaws onto him)
- weasel#3: (bites at Peyote, but misses)
- weasel#4: (bites at Mongo, locking onto his leg)
- weasel#5: (bites Halbarad)
- Belphanior: (casts a flaming sphere at the north ledge) Heh.
- Let's see you stay on the ledge with _that_ rolling around.
- orc: (ablaze) Aaaaaa!
- Rob: (sends a spiritual hammer at an orc on the south ledge)
- other orc: (fires a bolt at Ged, nicking him)
- Ged: Ouch!
- Halbarad: (chops at one of his weasels, wounding it) Damn!
- These animals are weasels, some of the most vicious animals
- there are! (tries to calm down the animals using his ranger
- skills, fails) And well trained...
- Peyote: (chops at one of the unoccupied weasels, killing it)
- Dude! Critical!
- orc: (shoots Peldor, wounding him)
- orc: (shoots at Alindyar, but misses)
- orc: (shoots at Rob, but misses)
- Rob: (bashes an orc with the magical hammer of force, knocking
- it off the ledge into the sewers below)
- orc: Aaaaa....(plop!) glub glub..
- Ged: (hits a weasel, wounding it) Boccob's fist strikes! Let
- the unfaithful beware!
- Mongo: Fuck! Fuck! (smashes a weasel twice, killing it as it
- chomps on his armored leg) Damn animals!
- Peldor: ("backstabs" the weasel locked onto Halbarad, killing
- it easily) There! Peldor has aided the cause!
- Halbarad: Quiet, thief! Go find that weasel-master and get rid
- of him!
- Peldor: Good idea. (thinking about the treasure that he might
- find, heads for an edge of the center platform)
- Alindyar: (casts a wall of fog on the south ledge)
- orcs: Hey! Whassis?!?!?
- other orcs: (firing bolts at the party; Ged and Peldor are each
- hit once)
-
- Belphanior: (mentally rolls the flaming ball along the ledge,
- igniting another orc) Hah hah! I love it!
- weasel: (bites Mongo, locking on)
- Mongo: (smashes his attacker, wounding it) Little shits...
- weasel: (bites Halbarad, wounding him)
- orc: (fires a bolt at Belphanior, wounding him) Yah!
- Belphanior: Damn! (loses concentration; the flaming sphere rolls
- into a third victim and then falls into the sewers, burning out)
- Mongo: Great smell. Phew!
- other orc: (also hits Belphanior with a bolt)
- Belphanior: What in the hell do I look like, a pincushion? (the
- elf sheaths his sword and draws his bow)
- Halbarad: (chops and stabs his weasel, slaying it)
- Rob: (withdraws his spiritual hammer from the drow's fog and uses
- it to slam another orc, crushing it against a wall)
- Peyote: (slices at the last weasel but misses) Yikes!
- weasel: (bites Peyote, locking onto him) Grr.
- Ged: Boccob is back! (smashes the weasel on Peyote, injuring it)
- Peldor: (leaps the sewer moat - he has the jumping proficiency as
- well as a high Dexterity) Now where is that guy we saw?
- orc: (shoots Alindyar with a bolt, hitting him and ruining his
- spell) Har!
- Alindyar: Ruined! Damn their bones!
- orc: (shoots Ged again, hitting him)
- Belphanior: (shoots some orc with an arrow, killing it)
-
- Peldor: (wandering around in the alcove area) Come out, come
- out, wherever you are!
- Man: (invisible, going for a backstab)
- Peldor: (hears him and whirls about, only taking a slight cut)
- Now that wasn't very nice! (draws his sword)
- Man: (turns visible) Quiet, fool! (melee between the two
- thieves is underway)
- weasel: (sucks blood from Peyote)
- Peyote: A desperate situation! This is definitely a desperate
- situation! (pulls out the wand of wonder and aims it at the
- two orcs on the eastern bridge)
- Halbarad: No! Oh, no!
- Peyote: (activates the wand) Too late...
- two orcs: (shriek as leaves grow all over their bodies)
- Halbarad: (trots over and dispatches the weasel on Peyote) You
- got lucky, you know.
- Peyote: The powers of nature are at work here. Obad-hai would
- be pleased.
- Mongo: (looking around, tosses his hammer at an orc on a ledge,
- splattering it all over the place) Who's Obad-hai?
- Peyote: Obad-Hai - He of the Forests.
- Mongo: Oh. Of course. How could I have been so stupid?
- Ged: (attacks one of the leafy orcs) Boccob's anger is here for
- you, green ones! Plenty to go around, too!
- orc: (hit, killed)
- Ged: Yes! Let the unbeliever beware!
- Peyote: Speaking of the unbeliever, where's Peldor?
- Halbarad: He went across the moat, I think.
- Belphanior: (feathers another orc, slaying it)
- Rob: (his hammer bashes the last orc, knocking it into a wall
- and leaving it crushed and lifeless)
- Peldor: (slashes his opponent) In Hell, you may tell them that
- Peldor sent you!
- Man: Never! You will be there first! (hits Peldor) Ha! See?
-
- Peldor: (slices the other thief) I, and only I, will be king of
- thieves!
- Man: What in the world are you talking about?!? (misses Peldor)
- Shut the hell up, your foolish prattle distracts me!
- Mongo: They sure do love to yak, don't they?
- Ged: What else can one expect of idiotic thieves?
- Peyote: (cures light wounds on Halbarad, who needs it the most)
-
- Peldor: (slashes him again) Good.
- Rob: Go Peldor!!
- Peyote: Rah rah!
- Mongo: I'm gonna bean that thief in a second!
- Ged: Which one?
- Man: (stabs Peldor)
-
- Peldor: (misses his opponent)
- Man: (nicks Peldor. Worried now, he goes for another sip of his
- potion of invisibility)
- Mongo: (tosses hammer, hitting the thief's hand and shattering
- the potion bottle) Heh! Don't be cheating, now!
- Peyote: (headed across the bridge, with Halbarad, in case Peldor
- loses)
-
- Peldor: (gets initiative, stabs the other thief, killing him)
- So it is that Peldor advances another rank in the world. Ugh.
- (collapses from loss of blood) help me, somebody...
- Peyote: (casts his last minor healing spell on Peldor) That's
- it. My magic is done for the day. What's this? (confiscates
- a ring from the dead thief's hand)
-
- The party bound their (numerous) wounds; everyone had suffered
- at least two, except Rob, who miraculously didn't get hit by even
- a single bolt. Then they searched the boxes and crates, finding
- some slaving gear and food. One crate had some jewelry items in
- it, which Alindyar put into his bag of holding. There was a pile
- of papers on the table, detailing slaver activities in the area.
- One was a map like that found before. Near the alcove, Peldor
- found a ladder going up. The party took this, finding that it
- led up to a familiar dirt tunnel...the slaves had been recovered
- and now followed again, huddled in a group at the rear of the
- party; Belphanior walked with them for their own protection.
- Soon afterward, they reached some crude stairs going up. The
- band emerged into a crypt, and exited it to find an old cemetery.
-
- Ged: (detecting for evil) Whoa! Stay on the path, and let's
- get out of this place quick!
- Mongo: What? Why?
- Peyote: Just go. I sense it too. (they follow a path to a door
- and open it, finding themselves in the old temple passages once
- more.) Hey, we've been this way before...
- Rob: (communing with his god) mmmmmmmmm...
- Belphanior: What's that fool up to now?
- Alindyar: Who could possibly know?
- Mongo: Who cares?
- Rob: (coming out of his trance) Trithereon has spoken. There
- are no more slaves under the ground.
- Belphanior: Sounds like somebody is trying to tell us something.
- (gets a torch and many flasks of oil) Heh heh.
- Halbarad: What are you doing?
- Belphanior: (spreads the oil here and there) Well, since we
- are done here, I'm just making sure that no one else will ever
- use this place again.
- Ged: For once, I agree with him. (starts getting his own oil)
- Peyote: Hot oil party!
- Rob: Oh no, not that!
- Peldor: Where are the women?
- Ged: What about the evil ones still left underground?
- Belphanior: What _about_ them?
- Halbarad: (runs with Mongo to collect the other slaves that they
- left up here)
- Peyote: (opens the portculli, both of them)
-
- The party left the temple aflame. There wasn't much wood to
- burn, but what there was of it burned well, thanks to the dozen
- strategically placed flasks of oil.
-
- Halbarad: Too much trouble to return to Ulek. Let's just get
- some more supplies, and new horses, and follow these maps of
- the slave caravans. We can send the slaves off to the west
- after arming and armoring them. They can surely make it.
- Ged: Sounds good. We need provisions.
- Belphanior: Yeah. I need to get more oil. LOTS more oil. For
- next time.
- Peldor: Here's to next time (drinks from a flask of wine)
-
-
-
- THE MAGIC LOOT (such as it was):
-
- potion of fire resistance - Halbarad
- ring (from sundew room) - Belphanior
- mace +1 - Rob
- potion of speed - Mongo
- bracers (from mage) - Alindyar
- ring of ? (from mage) - Ged
- magical gem - Peldor
- ring of protection - Peyote
-
-
-
-
-
- next time: A2! More slavers!
-
- ************************************************************************
- NOTES: The other modules need to take up less than four postings. I
- hope I can write them up more efficiently than I did this one.
- Also, sometimes there is the need for training on the fly, and such
- things. I let them get their new levels between A1 and A2, to help
- later. Highport had evil mages and priests of no small power, and an
- evil mage is still a mage; he can teach others new spells. I had no
- compunctions about letting the party gain levels overnight. Also, it
- seemed in order to get Belphanior's level restored...this cost almost
- all that the party had (and ALL of what the elf had) but it passed
- the vote and so was done.
-
- Now for some conventions for the future. If you've read this far,
- then you're no doubt already a fan of these postings. I have been
- somewhat riled by the anti-story postings in rec.games.frp lately.
- Of course, there has been at least one person per author that has
- expressed discontent for that author's writings. Tastes vary...
- I am not going to stop posting, because I think that many more
- people read these than complain about them. As far as I am concerned
- my stories are my sole creative outlet, and by now I have decided
- that this is the way I want to write them. If I want to write "real"
- fiction, I will start another series (one much better proofread than
- these are) that I feel will be truly worthy of a novel. But that
- will come later. First I wish to complete the chronicle of the
- Adventurers. I anticipate this to take quite a while, so if you
- really like these stories, relax, they're not going away anytime soon.
- I am going to start making each posting as close to 15K as I can.
- That way, they won't be too long for easy reading, and also, I can
- get more postings out of a given adventure. Also, I am going to
- try to post every Sunday night. If I post more frequently, so be it,
- but Sunday night is the official Adventurers posting time. There
- will _always_ be a new episode posted Sunday night, unless Ga Tech's
- entire network goes down...
- Happy trails.
- ************************************************************************
-
-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XX. The Slavers' Fort
-
-
-
- The party recently plodded through the Slavers' outpost in the city
- of Highport. They managed to find some maps and documents which led
- them into the Drachensgrab Hills. After fending off some wolves and
- a pack of ghouls over the course of several days, the group came upon
- an old fort. From brief discussions with others on the road, they
- heard that the fort was a way station for caravans...but the papers
- they had found told differently. The fort was actually a cover for
- the slaving operation. Or was it?
-
- Ged: I seriously doubt that the slavers' operation was confined to
- that temple in the city. There's got to be more to it than just
- an orcish temple and one slimy thief.
- Peldor: I agree. That guy didn't seem capable of running the whole
- thing all by himself.
- Halbarad: And certainly no one meant for those documents to fall
- into _our_ hands...
- Mongo: Well, let's go in and kick some more ass!
- Peyote: Them's fightin' words, pardner.
- Belphanior: Let's invade the fort. After all, we're 2 for 2.
- Alindyar: I say we wait until dark and then scout the place.
- Halbarad: Seems sensible to me.
- Rob: Sense?
-
- The party waited until nightfall (actually long after), and Peldor
- and Belphanior went in for a closer look. They found that there was
- a deep ditch surrounding the fort, and climbed down inside it. After
- walking around the whole length of the ditch, they spotted some sort
- of crude rope hanging down from the curtain wall to the north of the
- fort. The rope looked like it went up to the second floor. Peldor
- found that he could actually get to the rope without having to leave
- the shadows. The two thieves decided that this was the best way in
- and went back to inform the others.
-
- Belphanior: The top wall has guards here and there. They would most
- likely spot us if we all tried to climb the wall.
- Peldor: But we are happy to report that there is a rope hanging down
- from a higher floor, at one point. It seems to have gone unnoticed
- by anybody, and felt pretty strong.
- Ged: Rubbish! Nobody would leave a rope just hanging down for us to
- climb up!
- Halbarad: Maybe they're orcs. Orcs are pretty stupid, you know.
- Alindyar: So you wish to have us all climb up this rope?
- Belphanior: Well...yeah, sort of.
- Peyote: Way dangerous, dude.
- Peldor: What's the matter? Can't you climb a rope?
- Rob: Climb? I don't know if I can do it guys.
- Ged: Maybe you'll fall. Then _I'll_ have to turn all the undead.
- Belphanior: Hey guys, I can always start shooting guards on the wall.
- Halbarad: Let's climb. They have no reason to suspect we are coming
- here...
- Ged: You don't call that burning temple back in Highport a reason?
- Belphanior: (to Peldor) Nah. Couldn't be.
- Rob: Burning? Fire? Did we do that?
- Halbarad: ...and in any case, no one would leave a rope there like
- that. Even a dim-witted thief would have pulled it back up. There
- is no reason to leave it. I say we go up.
- Belphanior: Second!
- Peyote: It's too dangerous, man.
- Alindyar: Logic says that we should ascend.
- Rob: Logic?
- Mongo: Logic? What use is that? Let's go free some slaves!
- Ged: I think it's a stupid plan, but I'll go along with it anyway.
-
- The party stalked along the ditch, and found the rope. Peldor went
- up first, and Alindyar went last (he had a spell all but ready to go
- at the first sign of trouble). Shortly, everybody was up and through
- the window without incident. They found themselves in a dusty passage
- with a door at one end. Arrow slits every ten feet or so exposed the
- hallway to pale shafts of moonlight.
-
- Belphanior: Say, there sure are a lot of cobwebs in here.
- Alindyar: Verily. It would seem that no one has used this area in
- quite some time.
- Peldor: Maybe some thief came through and murdered them all. I'll
- check that door.
- Rob: (walks into some webs and gets them all over his face) Aaaa.
- Mongo: I'm too short to hit any of those cobwebs. I'll check for
- monsters hiding in the rafters instead.
- Ged: Look. Someone walked through here barefoot, from the door to
- the window. Maybe it was whoever made that rope.
- Peyote: Maybe. Who knows? (to DM) I keep an eye out for ambushing
- spiders. Also I watch Peldor.
- Halbarad: Keep the noise down. Somebody might hear us.
- Rob: Or see us.
- Belphanior: Or smell us.
- Ged: (looking around) I get a vague feeling of uneasiness from
- this room...
- Peyote: Hmm. Yeah, man, you're right.
- Rob: Me too. I wonder what it is.
- Alindyar: Mayhap the place is haunted.
- Belphanior: (muttering to himself) Stupid priests. Scared of the
- dark.
- Peldor: (hears no noise, finds no trap, opens the door) Hey, guys,
- there's another room over here.
- Ged: We might have guessed that, if you hadn't spoiled it for us.
- Peyote: (sauntering into the room) More exits! We'll be lost in
- no time!
- Peldor: Not with Peldor to scout the way!
- Rob: Look, guys. Stairs!
- Peyote: Wow...
- Halbarad: Stairs up and down, and a door. Let us go up.
- Peldor: Shh! I hear noises. (cocks an ear) From above! Not too
- load, though. Sounds like someone's walking around up there.
- Belphanior: Much as I hate to say it, maybe we should avoid setting
- off an alarm here. (voices are lowered to a whisper; no one seems
- to be coming down, though.)
- Ged: Good advice.
- Mongo: What about down? Let's go down the stairs.
- Halbarad: I can't see anything down there through these windows.
- Peldor: Looks like a courtyard. But there's a door at the bottom
- of this stairway.
- Rob: Let's go down there. (the party proceeds to do so)
- DM: (rolling dice) Someone set off a trap...it was Mongo.
- Ged: Thanks a lot, dwarf!
- Mongo: Hey! Wasn't my fault!
- Rob: (hit by something heavy that fell and broke over his head)
- Ugh.
- DM: A blinding flash happens, followed by the sound of tinkling
- glass. None of you can see, as your eyes are dazzled for now.
- Ged: Hey, no fair.
- Halbarad: #&$*%@!
- Rob: (dazed) I'm dazed.
- Peyote: Dazed and confused. Even my infravision won't help here,
- I guess. Who's in the lead?
- Mongo: That'd be me...I feel for the wall and grope my way down
- the rest of the stairs.
- Rob: I move on down the stairs too.
- DM: ?! Can you really see that well with your eyes blinded?
- Rob: Sure. It's just like walking around in the dark!
- DM: Oh yeah? Roll your Dex or less, Rob.
- Rob: (rolls a 19) Oops. (slips and falls, knocking Halbarad,
- Peyote, and Mongo down to the bottom of the stairs with him.
- All four suffer some bruises, and the old door almost cracks
- open with the weight.)
- Mongo: Good going...
- Rob: Sorry.
- Peldor: I'm glad _I_ wasn't in the front...
- Alindyar: I am at the rear of the party. Good. I carefully sit
- down and wait for my sight to return. I also find my wand of
- magic missiles and hold it at the ready in case any noises come
- from the top of the stairway.
-
- Eventually they untangled themselves and unlatched the door, but
- not for a few minutes (their vision returned shortly). The cause
- of the slipping and sliding was revealed to be thousands of marbles
- which has been released from the glass bulb which hit Rob. An open
- courtyard was indeed below, its earthen ground covered with bits
- of trash. There was a curtain wall, complete with drawbridge and
- portcullis, to the north. A huge gatehouse stood to the south of
- the courtyard. A tunnel led into the gatehouse, but a muddy patch
- of disturbed ground blocked the way. The portcullis was almost all
- of the way down.
-
- Mongo: I smell shit.
- Ged: Maybe Rob did it, when he fell down the stairs.
- Belphanior: Maybe that patch isn't mud after all...
- Rob: I could go investigate it.
- Halbarad: Stay where you are. We'll search the courtyard. Keep
- your voices down, too. There are guards about. Let's search
- for other ways out. Or in.
- Peldor: You bet I will. (wanders away to the east, skirting the
- patch of whatever)
- Peyote: (searching the west area) I hear the crickets chirping...
- Ged: Maybe you should try and talk to them.
- Peyote: Hey! Not a bad idea. Thanks!
-
- Peldor found a small room to the east that had winches, presumably
- for the gates to the north. No one else found anything at all. The
- adventurers regrouped, and stepped out carefully into the mud.
-
- Mongo: Okay, okay. I'll go first. (steps out) Uh...
- Halbarad: It's filling my boots.
- Peyote: Gross. Well, at least it's not like we didn't stink already.
- DM: Yeah. When was the last time anyone took a bath?
- All: err...
- Rob: (gingerly enters the mud) Yuck.
- Mongo: I'm sunken in! Up to my thighs! I'll drown for sure!
- Belphanior: That's what you get for being short. (to DM) I wind up
- behind Rob in the line, and push him into the mud when feasible.
- Ged: I refuse to walk through that. (digs out his stone figurine
- and waves it about, chanting quietly. Within moments, a stony
- horse has materialized, and the elf mounts it and heads for the
- muck.) Hah. Boccob smiles upon his faithful.
- Alindyar: (unrolls his flying carpet) I, too, have no desire to wade
- into the deep mud. My spellbooks would be ruined.
- Belphanior: You guys are wimps. _My_ spellbook is inside of its very
- own waterproof bag.
- Ged: Well aren't YOU special.
- Peldor: (manages to talk Alindyar into letting him ride on the carpet
- too) Peldor always travels in style.
- Belphanior: (preparing to push Rob down into the mud)
-
- Suddenly, the crickets were chirping no more. Those in the lead just
- had time to draw their weapons, and then a giant, chitinous worm-like
- form erupted from the mud, spraying several adventurers with smelly
- brown slop.
-
- Mongo: We are under attack! (raises his hammer high)
-
-
-
-
-
- next time: The element of suprise is finally lost...
-
- ************************************************************************
- NOTES: I find it odd that whoever wrote A2 could only think of one
- way to get the party into the fort. This party had several ideas, none
- of them feasible (for me to DM, anyway) so I used the rope. They had
- never had the chance to talk to the escaped slave who made and used
- that rope. A lot of slaves seemed to escape the Slave Lords early on.
- The reason that the party could spill a million marbles and not get
- caught has to do with the area of curtain wall they entered through.
- The humanoid guards knew that portions of the wall were haunted...at
- times in the past some of them had been killed within. Thus, any and
- all noises coming from the second floor were ignored by those on the
- third. Just another part of the "only one way in" trend, I suppose.
- The party wanted to get to the heart of the fort as soon as possible,
- so they didn't tarry in unnecessary combat early on.
- This posting is a mere 12K or so long. I am going to make shorter
- segments (no more 30K+ postings for now) and maybe release them more
- often. I like using the serial/cliffhanger approach. Hopefully the
- 30th episode will happen within module A4 (the best of the bunch in
- my opinion).
- ************************************************************************
-
-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXI. A Commotion of Sorts
-
-
-
- The party was trudging through a mud patch in the middle of the
- night when a large worm-like beastie burst forth and attacked...
-
- Rob: (hit in the face by mud) Augh! Ptui!
- Halbarad: Hark! Monster! (to DM) I charge...err, plod toward the
- thing.
- Ged: (splashed by mud from the monster's emergence) Damn!
- Belphanior: (bares his sword and moves to the combat)
- Rob: (draws his mace and moves in) I can help...
- Peyote: Dude. That's one big worm! (moves in on it)
- Peldor: (on the flying carpet with Alindyar) Hmm. Good thing we
- decided to stay up here. (hurls a dagger at the opponent)
- Alindyar: (readying a spell) I much prefer combat from such a
- wonderful vantage point as this.
- Ged: (finding that it's hard to dig through a muddy backpack with
- much grace) Boccob damn it all! (muttering) Now where in the
- Hells did I put those material components anyway?
- Mongo: Shit! This plate mail I'm wearing isn't helping here.
- Good thing that I don't need to close with the monster to fight
- it...
- Anhkheg: (shrieks, and chomps Halbarad)
- Halbarad: Aaaugh! I am bitten! (hurled aside by the thing)
-
- Belphanior: Take this, burrower of shit. (slashes the worm,
- dealing it a grievious wound) Haha!
- Rob: Yes, take this too! (swings but misses with his own weapon)
- Peyote: For Halbarad! (hacks the worm with his bastard sword,
- chopping off a portion of its head) Yeah!
- Mongo: (hurls his hammer at the monster, crushing its skull with
- a sickening wet sound...) Yah! Again I am victor!
- Rob: I thought your name was Mongo.
- Belphanior: (casually trips Rob)
- Rob: (slips and falls into the mud) Whoops! Glub glub...
- Ged: That wasn't nice at all. Boccob frowns upon such as you.
- Belphanior: Heh heh. Let him frown then. Heh. Stupid priest.
- Mongo: (chuckling, catches his hammer)
- Anhkheg: (thrashing about in death throes) rrrrr
- Alindyar: I see that I don't have to expend any magical energy.
- Just as well. There may be some better use for it in the near
- future, anyhow. Methinks we made too much noise here.
- Peldor: Hey, let's fly over the gate instead of under it. That
- looks like a courtyard beyond anyway. We'll wait for them there.
- Alindyar: An intriguing idea. Let us go. (they do, flying off
- into the wild black yonder)
- Halbarad: (pulling himself out of the mud, at the far side of the
- patch) @$^#%&*! Here is a portcullis, wedged open. Shall we
- go for it? (the others on foot come through the mud)
- Peyote: (wiping brown mud from his armor) Let's.
- Anhkheg: (dying) rrrrrRR...
- Belphanior: That thing sure is taking its time dying.
- Ged: (robes coated with slimy mud) Damn. I'm a royal mess now.
- The holy vestments have been soiled.
- Belphanior: You pissed in your pants?!?!?
- Ged: Hardly, fool! It's this cursed slop. Oh well. I can always
- have some new clothes made later. (dismounts from his stone horse
- after crossing the mud.)
- Rob: Mud doesn't taste good at all. Ptui!
- Belphanior: Any better than acid, Rob? Haha..
- Rob: Not really. Oof! (can't lift the gate up) This is heavy.
- Mongo: Gimme that gate. (raises the old iron gate slowly, using
- his powerful stubby arms) Someone pull one of these crates over
- here to hold this sucker up.
- Halbarad: Done. Say, there sure is a lot of junk here.
- Anhkheg: (dies, emitting a loud, high keening) rrrrrRRRRRRRRR!
- Peyote: Uh-oh!
-
- Cries could be heard from the surrounding battlements. It seemed
- that the battle with the worm had caused a little too much commotion.
- Archers appeared on the ledges, their forms barely visible with the
- faint moonlight from the sky above. The once-quiet stockade was now
- filled with the noises of activity, and battle...
-
- Ged: Great! We've really done it now!
- Belphanior: It'll be okay. We've always got my staff, and Peyote's
- wand, and...
- Peyote: Aye! Wand of wonder! Wand of Wonder!
- Rob: The chant begins...
- Halbarad: Oh, no. No...
- Ged: That's just what we need. Make a bad situation worse still
- with idiotic magic weapons! (an arrow thunks into the ground
- near the grey elf) Damn!
- Mongo: (tosses his hammer at some shadowy figure on some shadowy
- wall) Let's get to cover! How about through that arch there?
- Halbarad: Sounds like a good plan at this point! (several arrows
- whiz by) The sooner the better!!
- Mongo: Yah! (runs for the dark tunnel going through to the just
- barely visible courtyard beyond, as an arrow bounces off of his
- plate mail)
- Peyote: Whoa! Let's book!
-
- The group headed for the supposed safety of the passage, which was
- more shelter from the growing hail of arrows than the mudpatch they
- had fought the worm in. They dashed in, skirting barrels, chests,
- bales of hay, and other convenient obstructions. A parade ground was
- visible beyond, then an archway appearing to go into the main keep
- area. There was no time for pause, though...
-
- Rob: (moving through the tunnel, something wet and sticky drips
- down onto him from above) What the...?!
- Halbarad: Ware! There are guards above!
- guard above: Die, intruders! (pours oil through a small, aptly
- named murder hole above the adventurers' heads, followed by a
- flaming brand) Hahahahahah! (the passage fills with flame and
- smoke, lighting the black tunnel)
- Belphanior: Bastard! (stabs his sword point upward into the narrow
- slit, possibly hitting the guard beyond)
- Halbarad: Let's get the hell into that courtyard! Is anybody on fire?
- Rob: Not me.
- Ged: Nor I. All this garbage in the passage is though. Quit blabbing
- and move! I have plans for the rest of my life, and being incinerated
- in some humanoids' fortress isn't going to help further them.
- Mongo: (bringing up the rear, since he had to catch his returning war
- hammer) Damn guards! Hey, move it up there! It's hot in here!
- Peyote: Miraculous. No one's aflame. Not even Rob. I don't believe
- it. (looks in disdain at his clothes, which are smoking) Aaa!
- Belphanior: We're smoldering in here!
- Halbarad: Truly. (emerges into the parade ground) Yie! (arrows are
- sailing all around this side of the tunnel) Where's that elf on the
- carpet?! We need air support! (an arrow nicks the ranger) Ouch!
- Peyote (also emerges, and surveys the situation) Say, we're pretty
- well lit here with the fire to our backs, dont'cha think??
- Halbarad: Shut up.
-
-
- In the air...
-
- Alindyar: (up in the sky with Peldor, watching the business below) I
- think we are needed, rogue.
- Peldor: Aw, do we have to? It looks so much better from up here.
- Alindyar: Hold still there. (readying a spell)
- Peldor: Hey, what are you going to do?
- Alindyar: Just some obscurement...(casts a wall of fog near the party
- members on the ground, shielding them somewhat from arrow fire) That
- should hinder their fire a bit.
- Peldor: Get the bowmen! They're the real problem.
- Alindyar: I do not possess many offensive spells, human. My strengths
- lie in subtlety and concealment magic.
- Peldor: I can relate to that. Well, do something! They have nowhere
- to run down there!
- Alindyar: Well, there is my newest incantation...hmm...
-
-
- On the ground...
-
- Halbarad: (on the ground, with the others) Fog! Those in the air
- are with us!
- Rob: (peering into the air) I don't see them anywhere.
- Halbarad: They are with us, boy.
- Peyote: I wouldn't be too sure of that. Peldor might push the drow
- off the carpet and fly away.
- Ged: He'd better not. I'll make him pay for that myself if he does.
- Belphanior: I don't know about you guys, but I'm heading for that
- archway into the main keep. Coming?
- Halbarad: Certainly. (they all start running for the arch, about
- sixty feet away. The fog helps, but they still get peppered with
- arrows) Orc's blood! Will we never be rid of these archers?!
-
-
- In the air...
-
- Alindyar: I wonder where the best location for this missile is?
- Peldor: I don't know. How powerful is it?
- Alindyar: Fairly. Maybe the main gate...?
- Peldor: Well, I- (hit in the leg by a feathered shaft) Ouch!
- Alindyar: (narrowly missed by another arrow or two) Those on the
- ledge there have spotted us.
- Peldor: Hit them then!
- Alindyar: Well, that second floor of the keep that they stand upon
- is made of wood, and 'tis a big target...(waves his hands)
-
- Almost on cue with Halbarad's last shouted question, there was a
- tremendous explosion. Not just measly, as with Ged's magic missiles,
- or powerful, as with Belphanior's flame spheres. No, this burst of
- magical energy was strong enough to shake the ground and momentarily
- blind and deafen all within the stockade. One moment, the upper
- portion of the keep was home to a dozen bow-wielding hobgoblins; the
- next, it was ablaze with a huge fireball. Tongues of flame licked
- out in all directions, and some spattered down onto the ground far
- below, as the party's most skilled mage worked his wizardry.
-
- Halbarad: Holy...
- Peyote: DUDE!
- Ged: Boccob's ears! What a blast!
- Rob: (watching globs of burning matter raining down all around)
- Mongo: The drow did that?! Wow!
- Belphanior: (thinking about the day when he, too, will be able to
- cast such a spell)
- Halbarad: Let's get into that keep! This part looks to be made of
- stone, it probably won't burn for some time.
- Ged: Hold on one moment. Let me get this right. You want us to
- follow you into the bottom of a burning keep?
- Belphanior: We won't ever get a chance to do something like this
- again.
- Peyote: You never know, with this group...
- Mongo: We can't go anywhere else, dammit! They're still firing
- arrows at us, in case you haven't noticed! Let's go in and fight
- slavers until the whole place burns to the ground!
- Halbarad: (to DM) What are the chances of running back the way we
- came?
- DM: Well, considering that you don't know the way out from here,
- and the gatehouse and curtain wall are swarming with guards, and
- the main fortress walls are as well, you'd probably be toast.
- Ged: Wonderful. Either way we go, we're screwed. Pincushions or
- toast.
- Mongo: I'm going in. Is anybody coming?
- Belphanior: I'm with you, friend. (they move toward some sort of
- inner courtyard to the south)
- Halbarad: I will go in as well. This is a matter of do or die now.
- Peyote: And I. But I'll use my wand as many times as I can before
- I am slain! (several more arrows land nearby, one in the half-elf's
- shoulder) Aaa! (flees southward)
- Rob: (looking at Ged) You know, I think this is a _fabulous_ chance
- for death in service to our dieties...
- Ged: I suppose we do stand a better chance in there than against all
- these arrows. (They go in. The burning keep floor above smokes
- away into the night sky, as the idiotic hobgoblins and other guards
- try in vain to put it out)
-
-
- in the air...
-
- Peldor: Good call. DAMN good call.
- Alindyar: Thank you. That was my single most destructive spell.
- Peldor: No kidding. Look, the party has fled indoors.
- Alindyar: No matter. We shall just sail down there and follow them.
- Peldor: Sail?
- Alindyar: (Guides the carpet downward, braving arrows and flaming
- debris. Once on the ground, they made a run for the inner courtyard,
- both taking an arrow in the process.)
-
-
- on the ground...
-
- Through the second arch was an enclosed courtyard, with small bushes
- and trees. A round stone fountain stood alone in its center, with
- some dirty water inside. Some wooden double doors were visible to the
- south, at the end of the courtyard, as the party dashed through this
- place. Mongo peered into the water as they passed by.
-
- Halbarad: (in the lead again) Head for those doors!
- Mongo: (noticing that the mud all over him has dried and restricts his
- free movement) Hey! I'm gonna use the fountain here for a second.
- Belphanior: Fine. We don't want to watch you go to the bathroom.
- Mongo: No, I'm rinsing mud away. Blub blub...
- Rob: (Also leaps into the fountain, then hops out, soaking wet) Hey!
- That water's cold! (shivering)
- Ged: Stupid moron.
- Peldor: Hey! (further back) We're back!
- Alindyar: Indeed. Let us get inside before it it too late.
- Halbarad: Beware! Something blocks the way at the doors!
- Belphanior: Not for long! (charges)
-
- Two giant apes bounded out from the trees, growling fiercely at the
- obvious dinner items in front of them. However, the adventurers were
- not really in the mood, and with the help of a warhammer, a bastard
- sword, a battle axe, and two longswords, soon the apes weren't either.
- Ged knock-ed open the thick wooden doors, and the group burst into
- the middle point of a long corridor going left and right. They then
- slammed the doors shut, re-barred them, visually secured their new
- surroundings, and set about binding and healing wounds. Soon, arrows
- and arrow fragments were scattered about the floor, but the party was
- now ready to go on.
-
-
-
-
-
- next time: The innards of the stockade; the dungeon below
-
- ************************************************************************
- NOTES: The party had this thing about fire. I know not why, but they
- definitely had a high pyromaniac content. Alindyar found a quite
- practical use for his newly-gained spell, and Belphanior's player
- applauded him the whole way. As should be obvious above, I had to
- provide a push to get them into the keep. This is excusable, since
- the whole ground floor of the place was stone, not wood, and the arrow
- fire was fairly heavy. Ad-libs often were done, although the decision
- made wasn't always the best one.
- ************************************************************************
-
-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXII. Tricks and Traps
-
-
-
- After Alindyar decimated the upper level of the slavers' keep with
- a fireball, the party fled indoors. Alarms were being sounded all over
- the place, and distant cries of suprise and outrage could be heard from
- several directions.
- The adventurers very hastily bound wounds, healed, etc. and were
- soon ready to go on. They stood in the approximate center of a long
- corridor, and both ways featured a door at the end. They chose to
- go east, that is, to the left, and rushed down the corridor, eager to
- find a more secure location in case of mass attack.
-
- Mongo: (trotting along) Those apes were nothing! Are there any
- _real_ monsters around here?
- Ged: Have a care as to what you hope for, dwarf. We don't need to
- be attacked by anything else.
- Peyote: Really.
- Belphanior: I kinda thought the carnivorous apes were neat. I'd
- love to have a chance to see them go to work on some of these
- slavers we've been running into.
- Mongo: Yeah, that sure does sound like fun. What's this, an unlocked
- door? (opens it) Aaa! (holds his hammer up in defense)
-
- A low, rumbling noise was heard, as a huge grizzly bear bore down
- on the party from behind the door...cries of suprise were heard
- from all...
-
- Mongo: Oof! (buried under the bulk of the thing, and overborne)
- Halbarad: (manages to dodge to one side) An evil bear! (chops it
- with his axe) Can there _be_ such a thing?
- Peyote: Gnarly! (backs up and brandishes his bastard sword) Hold
- it right there, grizzly one! (to DM) Perhaps I should try to
- subdue it, or talk to it...
- Belphanior: (regarding the bear, notices that it isn't moving or
- attacking)
- Peyote: (prods the beast)
- Halbarad: (chops at the thing again) What's this? Have I slain
- the thing already?
- Belphanior: Heh heh. Look at it. It's not alive. It's a stuffed
- bear! Heh heh. Good idea. Wonder who put it there?
- Mongo: (buried) Oof! Augh! Somebody get this blasted thing OFF
- OF ME!!!!
- Halbarad: (abashedly) Oh. (lifts the bear off of Mongo, with the
- help of Peyote and Belphanior) Are you well, friend Mongo?
- Mongo: Hmph. As well as can be expected, with fat hairy monsters
- leaping at me.
- Belphanior: Uh, guys? This may seem like a dumb question, but where
- are the others?!?
-
- The four noticed that the rear half of the party - Ged, Alindyar,
- Rob, and Peldor - had disappeared into thin air!
-
- Halbarad: Good grief! This isn't helping our situation any.
- Belphanior: Where the hell did they go? They couldn't have run back
- the way we came, we'd still see them!
- Peyote: A chute? Teleportation?? Disintegration???
- Mongo: Who knows? We'd better find them. (to DM) I check all the
- stone around - walls, floor, ceiling too if I could reach it.
-
-
- elsewhere...
-
-
- Ged: (suddenly falling) Damn! Damn it!
- Peldor: Shit, what happened? Who blew out all the torches?
- Rob: Aaaaa........
- Alindyar: A trap...we have fallen into a trap.
- Ged: (landing on his rear hard) Ouch! Brilliant observation there.
- Rob: (he, and the rest, all land as well) Oop! Ouch.
- Peldor: (lights a torch) Hmm. We're in some kind of pit here.
- Alindyar: It looks to be about fifteen feet to the top. I wonder
- how the trap was triggered.
- Peldor: Last thing I remember was something coming out of that door
- that Mongo opened. Then - Whsst! (makes a sweeping motion with his
- hands) Here we are!
- Ged: Not for long. Let's find a way up to the top, and break out or
- something.
- Alindyar: No problem there. I still have my carpet of flying. (gets
- the carpet out, puts himself and Ged on it) Up. (the magical item
- rises, slightly too fast) Stop. Stop! (BUMP! Both elves hit
- their heads lightly on the ceiling.)
- Peldor: Ha ha.
- Ged: For crying out loud! Can't you control that thing?!
- Alindyar: It is under control once more. (taps on the ceiling with
- his wand)
- Rob: Hey, the ceiling sounds hollow!
- Ged: Just like your head. Hey, I hear noises from the other side.
- Alindyar: Someone is tapping. Let us hope it is our companions and
- not some accursed creature.
-
-
- above...
-
-
- Mongo: Hey! I hear something!
- Halbarad: Tapping...
- Belphanior: (readies sword and investigates the area beyond the door
- for attackers or guards) Hmm...
- Peyote: (starts tapping some song on the floor with his sword hilt)
- Mongo: (finds an iron spike and hammers it into the floor, and strings
- a rope through the spike) Help me pull this floor up!
- Halbarad: (helps. The two manage to displace the floor somewhat, and
- a pit beneath is visible, containing the missing ones.)
- Ged: Mongo! Boy am I glad to see your ugly face! Pull us out of here!
- Peyote: I'll help, he's got to hold the floor open. Sheesh.
-
- Eventually those below were brought above. At Peldor's insistence the
- trap was left "armed"...
-
- Peldor: To avoid nasty suprises from the rear. Standard safety measure
- for us thieves.
- Halbarad: (to Belphanior, in the next room) What have you found there?
- Belphanior: (comes back) Not much. Here's a ramp - this must have
- been what the stuffed bear was sitting on, until we came along. The
- room is a study, and contains some casks, a table, a woodpile for the
- fireplace, etc. I found a box of gold. Maybe they use it to pay off
- the humanoids...(presents the box, as the rest enter the room)
- Peyote: Cool. We'll add that gold to the loot sack.
- Mongo: Sure, I'll carry it. Geez.
- Peldor: (wondering how much gold the elf skimmed from the box first)
- Halbarad: (checking the north and south doors) The north door is
- locked securely. Mayhaps we should try the southern one. There is
- light underneath it.
- Belphanior: (in a good mood) Okay. But hang on for a second. (opens
- his pack, pulling out a handful of sharp, spiked things)
- Rob: What are those?
- Belphanior: Caltrops. They won't get to us without a few injuries...
- Go on, I'll get these in place. (the party moves on. The elf opens
- a jar of poison and carefully coats the spikes with it.) Heh heh.
- Halbarad: (wondering where the honor is in such tactics, but not too
- goddy-goody to miss the usefulness of the caltrops) Hmph.
-
- The southern door opened into a long corridor. A door was visible
- at the far end, and a mirror hung to the right a few feet away.
-
- Belphanior: A mirror! I wonder if it's a one-way mirror. (to DM)
- I make obscene gestures at the mirror.
- Ged: Stop playing around and rejoin the front rank, fool.
- Halbarad: No time for bickering. Look!
-
- At the far end of the corridor, a trio of figures were now visible.
- Their bandage-swathed bodies shambled down the corridor, mindlessly
- seeking out the party...
-
- Ged: Aaa! Mummies! Back, spawn of evil! (waves his holy symbol
- of Boccob in the air)
- mummies: (continue) uurrrrr...
- Ged: Damn. Damn things. (prepares a spell)
- Rob: Hey, I'll try! (dashes forth, before anyone can hold him back)
- Leave here at once, wrapped minions of chaos!
- mummies: (advancing on the priest) UURRRRR...
- Rob: Uh-oh! (pulls out his flail) Time for a fight.
- Mongo: Battle! Three rotting mummies won't stop the raw power of the
- last son of Clan Thunderhead!
- Peyote: Maybe they will. Watch it, these dudes are rancid.
- Mongo: Rancid, shmancid! (hurls hammer at the targets)
- Halbarad: (brandishes axe and moves to protect Rob) Stay put, priest.
- I shall meet these foes.
-
- Just then, there was a loud crash and tinkling of broken glass, and
- Mongo's hammer came back devoid of mummy ichor. The mummies vanished
- as if by magic, and the door was suddenly a bit closer.
-
- Alindyar: What madness is this?!?
- Mongo: What in the hell...?
- Rob: Teleporting undead. That's a new one on me. No wonder we
- couldn't turn them.
- Halbarad: Maybe they are invisible now. Watch yourselves.
-
- Almost at the same time, the mirror behind them, the one that had so
- briefly occupied Belphanior, slid aside, and a tribe of smelly, armed,
- and screaming humanoids rushed from a hidden room to attack the rear
- rank of the party.
-
- Halbarad: Hobgoblins! Quick, someone protect the mages!
- Ged: We can fend for ourselves. Usually. (wheels about and blasts
- the attacking hobgoblins with a sheet of flame from his hands) Ha!
- Eat flaming death, mangy dogs! The burning hand of Boccob strikes!
- hobgoblins: (several are crisped, others are injured by the burning
- hands spell) Aaaaagh! Eyaaah!
- Alindyar: Good move. (working on a spell)
- Ged: Thanks. (finds his morningstar and readies it)
- Peldor: (moves in toward some hobgoblin) You there. Give me all of
- your treasure and surrender. Pronto!
- hobgoblin: Die, intruder! (slashes Peldor for a minor wound)
- Peldor: (stabs the humanoid with a mighty thrust, downing it) The
- next foe - where is it? Do none dare to face the deadly blade of
- Peldor?
- hobgoblin: (approaches Alindyar cautiously)
- Alindyar: Boo! (casts a spook spell)
- hobgoblin: Aaaaa! (flees in sheer terror) Aaaaaaaaaaaaaa.....(gone)
- Ged: (beaned on the head by a sling bullet from a big hobgoblin)
- Ouch! Who did that? Oh.
- Halbarad: (trying to get to the rear to help with the hobgoblins, but
- also wondering about the door and the mummies and such things)
- Belphanior: (to DM) Since no one's paying any attention, I wander in
- the direction of that first door. If I see any mummies, I charge
- them.
- DM: Sure.
- Belphanior: (heads off to the south)
- Halbarad: What to do...?
- Peyote: (to Halbarad) Yo, look. The mummies are back there! They're
- coming back!
- Halbarad: So they are...what in the @$&*%#! is that elf doing now,
- walking to greet them?! (charges after Belphanior; Peyote comes
- along with sword drawn)
- Mongo: (looking around, decides that the three can handle the mummies
- for now and fires his hammer off at the big hobgoblin who hit Ged with
- the sling bullet) Incoming!
- Rob: Whoa! (almost brained by the whizzing hammer)
- hobgoblin subchief: (actually brained by the whizzing hammer, dies) Ug.
- Ged: Thanks!
- Mongo: Anytime. (catches the warhammer)
-
- Belphanior: AAAAAAA! (charges the mummies, slashes one who isn't quite
- quick enough)
- mummy: (hideously wounded, drops) Urg...
- Belphanior: Huh? It had a morningstar?
- Halbarad: (running, and closing in fast) Here we come!
- Peyote: To save the day!
- Belphanior: Since when do mummies fight with morningstars?
- Peyote: Dude? (chops a "mummy" asunder, slaying it) What the...?
- Halbarad: (chops a "mummy" with his axe, wounding it) They do not seem
- to be undead. (stabs the foe with his dagger, dispatching it)
- Belphanior: (to DM) I unwrap one of them - one of the slain ones - and
- see what's under the bandages.
- DM: They seem to be hobgoblins.
- Belphanior: Is nothing as it seems in this fucking place?!? Hm. (turns
- to the wounded one with an evil glare, and moves in on it, sword drawn)
-
- Mongo: (in a rare show of speed, strikes first, slaying the last of the
- hobgoblins with a toss of his hammer) For freedom!
- Rob: Freedom?
- Mongo: Yeah. You know.
- Ged: Someone check behind that mirror.
- Peldor: I'll check the bodies.
- Rob: I'll help Peldor.
- Ged: If you helped him, then your pockets would soon be overflowing
- with pilfered coinage and loot. I will help.
- Alindyar: The mirror...
- Mongo: Okay, okay. I'll check it out. (peeks around behind the mirror
- and into the area beyond) Hey! There's a hallway here, going into a
- room to the south. I'll go have a look, the room probably leads into
- the area where the mummies, or whatever the hell they were, came from.
- Alindyar: (follows Mongo) Fascinating.
- Peldor: Silver? Is that _all_? These were poor hobgoblins!
- Rob: The leader here has some too...but not more than the others.
- Peldor: That's the idea! The leader is supposed to have better treasure
- than the minions. Hey, this is a nice sling, let's take it.
- Halbarad: (somewhat to the south) This door is false. The passage does
- continue to the right, though.
- Belphanior: (having dispatched the last of the disguised hobgoblins, he
- is engaged in searching their corpses) Hmm. No loot. I wonder if
- Peldor's faring any better?
- Peyote: A door. A real door, I mean. (opens it, and finds Mongo and
- Alindyar searching a barracks) Hey dudes! What's up?
- Mongo: Not much. Nothing here but straw beds, dirty food, lice, and
- roaches. (smashes a roach with his gloved fist) I wonder if these
- things have any nutritional value?
- Alindyar: Ask the hobgoblins.
- Belphanior: (searching this new room now) Hmm. Here are a few things
- more, Mongo. A chipped ring, a bag of walnuts, a nice knife. Rusty,
- though. No use to us. (throws the butcher knife neatly into the
- headboard of one of the beds) Bah.
- Halbarad: We shall take that door to the north, then. That is, as
- soon as the others rejoin us.
-
- Presently, they all did. A few small cuts were bandaged; Belphanior
- liked the mummy trick so much that he considered using it on himself.
- The party heard no sounds behind the door out, and so they prepared
- to go on. Belphanior opened the door, revealing a thickly carpeted
- hallway going to the north.
-
-
-
-
-
- next time: More waltzing...
-
- ************************************************************************
- NOTES: Last time I said that the dungeon would come next; I under-
- estimated the writeup size. The dungeons will come soon...due to the
- lack of buildup (I am now only writing episodes one at a time due to
- time constraints) I can't accurately predict exactly what will happen
- next time. Also I said that I'd post every Sunday night. Well, as
- you no doubt know, I posted last Friday night. I meant to write and
- post one Sunday night as well, but got caught in a 2-hour delay on
- I-20 and couldn't get it done (homework comes first). Anyway, to
- make up for it, I wrote and posted the above segment tonight.
- This module was full of tricks and traps, like the bear/pit and the
- mirror/mummies. The mirror made the corridor appear longer, whereas
- it was actually L-shaped; the mirror was at the joint of the passage
- and the false door was behind it. The mummies "disappeared" when the
- mirror was shattered, courtesy of Mongo and his hammer, and they came
- back as they rounded the corner and were actually in a line of sight
- from the party.
- Let's see, this is part 22. Maybe I'll post some extra stuff that
- readers have been asking for (e.g. magic item lists, height, weight,
- age, stats, etc.) at the end of #25, for your reference. We'll see.
- ************************************************************************
-
-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXIII. Empty Rooms; the Cloaker's Lair; Pursuit; Shooting Stars; Trouble
-
-
-
- The party defeated some hobgoblins and entered a carpeted corridor.
- This new passage was shadowy and silent, and veered sharply left about
- sixty feet ahead.
-
- Mongo: Hmm. Pretty damn quiet in here, if you ask me.
- Peyote: Yeah.
- Alindyar: Methinks someone overcarpeted this hallway.
- Rob: It's pretty comfortable.
- Halbarad: Rob, watch it with that torch. Don't hold it directly above
- our heads.
- Belphanior: What's that?! (a rat scurries forth and vanishes into a
- hole in the wall before he can throw a dagger at it) Damn.
- Peldor: Guess that means no dinner for us tonight, eh?
- Ged: Quiet, fool.
-
- They continued along the passage, turning left, then left again. A
- door was visible on the left wall, and the corridor went on for about
- twenty feet before ending in a draped wall. The door was swinging to
- and fro as they approached.
-
- Halbarad: Someone cover me, I'm going in that door. (enters the room
- beyond) Hmm. An empty room. Nothing is here except old barrels
- and chests and junk.
- Belphanior: There's a fireplace. Let's start a fire in it.
- Ged: That's an idiotic idea. Besides, there's already one burning
- somewhere up above.
- Mongo: We haven't forgotten.
- Belphanior: There's a draft coming down this fireplace. Smells like
- smoke, slightly.
- Ged: Why don't you climb up it or something?
- Peldor: (finds a leather pouch near the door, containing a chisel and
- hammer) I wonder what these are for?
- Mongo: Hammer and chisel. Usually used to shape stone.
- Peldor: I knew _that_...
- Peyote: Let's depart and move on.
-
- They went to the end of the corridor, and Belphanior brushed aside
- the drapes there. Beyond was a continuation of the passage, without
- carpeting or drapes. Suddenly...
-
- Mongo: AAAAAaaaaa.....(falls into a pit)
- Ged: Not again!
- Belphanior: (peering over the edge, into a 10' wide, 10' deep pit.
- Mongo is at the bottom groaning in pain.) Hmph. Should've been
- more careful.
- Mongo: Ow.
- Halbarad: Are you okay?
- Mongo: Pretty much. I grazed a few spikes here, and have some new
- bruises, but I'll live. Throw me a rope.
- Peyote: (lowers a rope to the dwarf) Dude. Let me heal you.
- Mongo: (climbing to the top of the pit) Sure.
- Peyote: (works some healing magic on Mongo)
- Mongo: Ahh. Much better. My ring will take care of the rest, in
- time. Let's go on. But, dammit, from now on, any suspicious
- areas get checked before we walk on them. I'm sick of falling
- into pits!
- Belphanior: Seems reasonable.
- Peldor: Stand back. I shall leap the pit and send back a rope.
- (backs up, dashes forth and leaps over the pit, but then hits
- something above the far end and bounces back, falling into the
- pit) Oof!
- Mongo: What the hell...!
- Peldor: Hrmph. (gets up, brushes himself off. Somehow, he didn't
- impale himself on any of the spikes.) Felt like a tripwire. (to
- DM) I search the bottom of the pit before climbing back out, on
- the far side. (finds nothing; rolls to climb and is successful)
- DM: Okay. There's a thin black wire strung about four feet up, on
- the far side.
- Peldor: Not anymore. (cuts it with his sword) What do I see ahead?
- DM: The passage bends left.
- Peldor: Hm. I'd better get the others across. (he throws them a
- rope, and both ends are secured; the crossing begins.)
- Belphanior: I'll go last, and take this end of the rope with me.
- (climbs down into the pit, stepping around the spikes there) That
- way, no one will use our own rope to follow us.
- Alindyar: 'Tis a good idea.
-
- Soon, they were all across the pit. Rob healed Peldor, for the
- thief was somewhat bruised from his fall. The party forged onward.
-
- Halbarad: The passage continues...shall we check out this door
- before continuing?
- Mongo: Sure! Hey wait, it's locked. (prepares to kick it down)
- Belphanior: Wait a minute. You said that you didn't want to set
- off any more traps, right? Well, this is an ideal location for
- one. Let me check it out.
- Mongo: Err, okay.
- Belphanior: Let's see...No traps here. (a lockpick appears in
- his hands) Hmm. Click! There it goes. NOW we can enter
- safely.
- Mongo: Gr. (considering giving up his door-breaking ways)
- Halbarad: (enters the chamber, a small boxy storeroom) This
- place is well-stocked.
- Mongo: Yup. They have all kinds of good stuff here. (rummaging
- through the bales and crates)
- Ged: Tools, cloth, pots and pans. Nothing even remotely useful
- to us. Bah.
- Alindyar: What we need is a mages' storeroom, with spellbooks,
- scrolls, and wands...
- Ged: Now that would be good.
- Peyote: Let's split.
-
- They left this room and continued down the corridor. There was
- another door to the left, then the passage ended in yet another door
- to the west.
-
- Belphanior: (listening at the first new door) Nothing. Not that I
- can hear, anyway. Shall we?
- Peyote: Let's. (they enter a square room) Phew.
- Halbarad: Something's rotting in here.
- Ged: Let's hope that it's nothing that can attack us.
- Belphanior: (looking at some huge barrel-like things standing on end
- to the south) What are these? Barrels?
- Alindyar: Tuns.
- Rob: Huh?
- Belphanior: Oh. Well, they have spigots. I wonder what's inside?
- Halbarad: (grabs the torch from Rob's hand and holds it above one
- of the containers) Nothing. Just water.
- Peldor: (also looking into the tuns, with his lantern) This one's
- got a sack or something at the bottom. Do these drains work?
- Mongo: (comes over and tries to turn the spigot and drain the water
- out of it) Mmmh. Won't budge. Damn thing's busted!
- Peldor: We could dive for it...
- Mongo: Or I could smash open the barrel. It's mostly rotten anyway.
- Ged: Let's come back later and worry about this.
- Peyote: I disagree. We may not have a chance, once we run into some
- large pack of guards.
- Rob: (looking at some buckets nearby)
- Belphanior: (losing interest in the sack, since Peldor seems determined
- to get it, he wanders into a passage to the southeast) I'm going to
- go check this out.
- Alindyar: I shall accompany you. (they go south, finding a tunnel
- which ends in a deep well) Hmm.
- Belphanior: Maybe this is the main water supply for the whole place.
- Do you think I should poison it or something?
- Alindyar: I can't see why not. However, I can't see why either. It
- would be a most destructive act in any case.
- Belphanior: Yeah...I'll hold off...for now.
- Alindyar: There is obviously nothing of interest here. Let us go back.
- Belphanior: Sure thing. (they return to the others, finding that Peldor
- has gotten the contents of the pouch - a few gold coins, a crappy gem,
- and a ring)
- Ged: Great treasure indeed.
- Peldor: Bah.
- Halbarad: I hope that you are satisfied now. Shall we go?
-
- They went on, to the door at the end of the passage.
-
- Belphanior: I hear no noise.
- Ged: I feel uneasy.
- Peyote: As do I.
- Alindyar: Now that you mention it, something IS odd here.
- Mongo: Crap! Just open the door! (does so)
-
- Beyone was a dismal sight. The room was large, and terraced, with a
- series of raised stone platforms to either side. A narrow passage ran
- through the center of the place. On the stone steps were huddled many
- naked humans, staring blankly into space. They were all chained to
- the walls by their necks, but none seemed very inclined to escape. A
- number of cloaks and blankets adorned the walls.
-
- Belphanior: Slaves!
- Ged: They don't seem too happy.
- Alindyar: Who would be?
- Rob: Brr. This room gives me the jitters.
- Alindyar: Watch out for the slaves. Remember the other room, in
- Highport, where the "slaves" were actually slavers in disguise.
- Halbarad: There is a door on the opposite side, there. That looks
- like a hobgoblin guard, too. Is he asleep?
- Peldor: If so, we can change that.
- Peyote: (looking around uneasily as they slowly traverse the room)
- It's way too shadowy in here, man.
- Alindyar: What is that? A moan...?
-
- A low moan filled the room just then. Its unearthly sound struck
- terror into the hearts of all present (or tried to, anyway)...
-
- slaves: (all cowering in the shadows)
- Alindyar: (makes his save, and is unaffected) From whence comes
- that keening?
- Belphanior: (makes his save as well) Yeah! Where?
- Ged: (makes his save easily, due to high Wisdom) Boccob's bones!
- That sound is EVIL! (prepares magic missiles)
- Halbarad: (fails his save, and bolts for the door) Aaaaa!
- Mongo: (makes his save) Somebody make some light!
- Peldor: (fails his save) Aaaaa! (flees)
- Peyote: (makes his save) Peldor flees in terror, I see. (waves
- his arms about, making a spell)
- Rob: (makes his save) Where are those two running off to?
- Mongo: Who knows? Agh! (suddenly, something shadowy flits about
- his head, as a different moan starts) Agh! I am paralyzed!
- (he failed his save)
- Cloaker: (envelops Mongo and bites him)
- Mongo: Aaaaagh!!! Help!
- Peyote: (casts continual light on the ceiling of the room; most of
- the shadows nearby disappear)
- Alindyar: (prepares a spell)
- Ged: Hold still there! (blasts the cloaker with his magic missiles)
- Damn! It's still alive!
- Belphanior: (grabs at the cloaker, trying to pry it off of Mongo)
-
- Mongo: (bitten again)
- Belphanior: (grips the cloaker) Off you go.
- Cloaker: (bats Belphanior with its spiked tail)
- Belphanior: Ouch! Okay, motherfucker! (draws his sword)
- Alindyar: (casts a color spray at the cloaker)
- Cloaker: (fails its save miserably, and drops onto the floor) Scrh!
- Belphanior: A-ha! (hacks wildly at the thing) Die, demonspawn!
- Ged: I think it's dead now.
- Rob: Peldor and Halbarad ran away...
- Mongo: (moving about weakly)
- Ged: Let me help...(heals Mongo)
- Mongo: Thanks, I owe you one.
- Halbarad: (re-enters the room) We're back.
- Peldor: (also comes back) Some evil spell drove us away...temporarily
- that is.
- Ged: I wouldn't believe you, except I saw the monster. Otherwise your
- fleeing could be attributed to cowardice.
- Belphanior: (slays the dazed hobgoblin standing by the exit) (to DM)
- I check his body for anything that looks good.
- DM: He has a few coins, and a nice cloak.
- Rob: (wanders up) Did you find anything?
- Belphanior: (pockets the gold, but not the cloak, in time) damn.
-
- Soon, everyone was ready to go. The slaves were left here for the
- time being, as they would just slow the party down. The door opened
- into a long, winding hallway, with many doors on both sides. Rather
- than open all eight of them, they instead proceeded to the ninth one,
- at the end of the passage after it curved several times. As they
- listened at this door and checked for traps, a ruckus came from the
- south, near the slave/cloaker room. Some wandering guards had seen
- the party and were raising a local alarm.
-
- hobgoblins: (beating on doors as they advance on the party; they are
- about a hundred feet away. Others come from the rooms and join them
- as the whole mass runs toward the adventurers.) Intruders! Kill!
- Maim! Hack! Slay!
- Rob: Uh-oh!
- Mongo: (hurls his hammer at one of the lead attackers, now a mere
- seventy feet away) I'll never get them all in time.
- Alindyar: We need a lighting bolt.
- Belphanior: I have my staff...
- Mongo: (catches his bloody hammer)
- Ged: No! Boccob has told me, it's MY turn now! Let me to the rear
- of the party! (dashes out, facing the oncoming horde) Go back,
- yonder fools! I have the power!
- hobgoblins, orcs, half-orcs, humans, etc.: AARGH! ELF! KILL!
- Ged: Don't say I didn't try...(brandishes his hand, with the ring
- he found in Highport; magical energy fires off down the passage,
- eliminating all of the guards in an inferno of destruction. All
- of the doors are blasted off of their hinges, and there is silence
- from that direction.) Boccob shouts for vengeance! Hah! What
- power I have found!
- Peyote: Chill out, man.
- Belphanior: Where can I get one of those rings?
- Halbarad: So much for subtlety.
- Peldor: I hear noises behind this door.
- Rob: What's that odor?
- Mongo: Smells like roasting meat. Halbarad, open the door. I'll
- stand ready with my hammer (raises the hammer)
- Halbarad: Check. (opens the door ahead)
-
- Beyond the final door was a huge squarish room, about fifty feet to
- a side and over forty feet high. It was a kitchen; the center of the
- chamber was a large fire pit, with the immense carcass of a roasting
- lizard turning slowly on a chain. The room was otherwise filled with
- crates and kegs, and some humans...
-
- tall man: (black-skinned, about 7' tall, wearing a helm with no holes
- for his eyes) Fire!
- others: (three red-bearded barbarians) Aye! (hurl axes at the party)
- tall man: Fire! (ducks behind a huge barrel near the firepit)
-
- To either side of the door, hobgoblins arose from their cover of kegs
- and boxes, and hurled axes at the party also.
-
- Mongo: Fuck! Ambush! (hit by several axes) Augh!
- Halbarad: (hit by one axe, for minor damage) Move into the room!
- Mongo: (he and the ranger enter the room) Damn!
- barbarians: (duck behind tables)
-
- Belphanior: (hurdles some barrels and slices into the hobgoblins) Die
- a bloody death, slaver scum!
- hobgoblin: (slashed mortally) Agh...(dies)
- Peyote: (slips on his ring, goes invisible)
- tall man: (behind the huge barrel, kicks it toward the party)
- Mongo: Yah! There's a big barrel rolling our way!
- Halbarad: (dodges to the side) Whoa...
- Mongo: Uh-oh! (not quick enough to get out of the way, the dwarf is
- run over by the barrel)
- Rob: (he and Ged are in the third rank) Aaa! (they back up, as the
- barrel slams against the doorway and shatters with a wet crunching
- sound) I'm all wet!
- Alindyar: Enough of this foolishness. Into the room! (starts spell
- preparation)
- Ged: (likewise)
- Rob: (casts a blessing on the party)
- Peldor: (trying to get into the room) Out of my way!
- tall man: (advances on Halbarad)
-
- From behind the tables, the barbarians emerged once more...but they
- had undergone a change. No longer human, they were now in some sort
- of were-form. Frothing tusks and sweaty snouts ready, the wereboars
- bore down on the party from a different direction. Simultaneously,
- the hobgoblins near the door drew swords and clambered over their
- crates, while two others in the rear of the room lit oil flasks and
- grinned evilly.
-
- Halbarad: Oh shit.
-
-
-
-
-
- next time: Battle; the dungeons.
-
- ************************************************************************
- NOTES: As I write this, I am sick with a cold and not feeling well at
- all. So excuse any grammar or continuity errors - I wouldn't be at all
- suprised if I have the flu...
- As I said, part 25 will have some blurbs of information at the end,
- concerning backgrounds, interests, high (and low) points of the eight
- adventurers, major items retained, etc.
- ************************************************************************
-
-
-
-
-
- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXIV. Battle Royal
-
-
-
- The party entered a room containing numerous opponents, some more
- dangerous than others...
-
-
-
- .------------ door the party entered by
- | (party members not shown are
- | still outside the room,
- v except for Peyote who is
- _____==_____ inside but invisible)
- | xB M 33 | B = Belphanior
- | 33 H 3 | M = Mongo (rolled over by barrel)
- | 1 222 | H = Halbarad
- | ## _| 1 = tall black warrior
- | 4 4 | 2 = three wereboars
- |__________| 3 = hobgoblins w/swords (x=dead one)
- 4 = hobgoblins w/flaming oil flasks
- ##= firepit
-
-
-
-
- (This is a 60' by 60' room with the southeast 10' by 20'
- section cut out. There are several doors but they
- are not shown above, for reasons of simplicity.)
-
-
-
- Belphanior: (chops another hobgoblin, downing it) Hah! (turns around
- to check out the rest of the battle) Uh-oh.
- hobgoblin: (slices at Belphanior but misses) Curses!
- Halbarad: (steps forth to meet the tall black warrior who is obviously
- the leader in this room)
- tall man: (slashes Halbarad, wounding him)
- Halbarad: Ah! What manner of warrior needs no eyeholes in his helm?
- (chops the man with his axe, nicking him)
- tall man: (no response)
- Peyote: (invisible, trying to get around behind the wereboars)
- Alindyar: (enters the room) Who is to be the recipient of my spell?
- wereboars: (headed for Alindyar, and the others coming through the
- doorway, and the prone Mongo) Snarl! Growl! Slobber!
- DM: (to Alindyar) They snarl, growl, and slobber at you.
- Alindyar: Hmm. They are volunteering, then. (casts a huge web at
- the oncoming lycanthropes, catching two firmly and the other loosely)
- Peyote: (still invisible, but almost snagged by the web; decides to
- go elsewhere)
- hobgoblins to east: (one of them is also webbed) Get them mages!
- (one slices the drow) Har har!
- Alindyar: You...you swine. You shall pay for that.
- Peldor: (leaps into the room, sword drawn) Who dares to face Peldor?
- hobgoblin: (the third one to the east) I does! (stabs at the thief
- but misses by a long shot) oops.
- Mongo: (overrun by the huge barrel earlier, lying on the floor) Uhh...
- Peldor: (chops his hobgoblin, wounding it badly) Those who face the
- might of Peldor never live long enough to tell of it!
- hobgoblin: (back to the south, hurls flaming oil at the main party
- but misses. This could be because he might have hit his leader if
- he aimed badly.)
- Ged: (steps into the room, noting a puddle of flaming oil nearby)
- What chaos! What glory! Boccob would be pleased if I demonstrated
- his power here! (launches magic missiles at the webbed opponents)
- wereboars: Agh! Snarl! (they try but fail to break free of the
- webbing)
- Peldor: Well, THAT was real useful, mage. Thanks a whole lot.
- Ged: Quiet, fool. (thinking about which spell to use next)
- hobgoblin: (also back to the south, prepares to hurl flaming oil at
- someone; suddenly, his head splits in half messily) ...
- Peyote: (becomes visible) Gross. (grabs the lit oil, which didn't
- shatter when the hobgoblin dropped, and runs for the webbed were-
- boars and hobgoblin)
- Halbarad: (attacks the tall leader with his dagger, but misses)
- Leader: (slashes at the ranger again, hitting)
- Halbarad: Agh! (now seriously wounded)
- Rob: (casts spiritual hammer, and bashes the hobgoblin Peldor had
- wounded, slaying it) Take that, evil slaver!
- Peldor: Thanks a lot, priest.
- Rob: No problem. (stumbles over Mongo's armored body) Oof.
- Peyote: (hurls the flaming oil at the webbed ones; it shatters
- and they burst into flame) Sorry, dudes.
- two wereboars: AAAAAAARRGH!!! (aflame)
- third wereboar: (partially webbed, bursts free and runs around while
- on fire, screaming) YEAAAAARGH!!
- Mongo: UHH...(sits up groggily) Wuzzat? Huh?!? Battle! (looks
- around, then bashes the hobgoblin who attacked Alindyar, felling
- it; then he finds his potion of speed, and slurps it down with
- great haste) Yum! (catches hammer)
- flaming wereboar: (runs into a wall) OOF! YEAAAAARGH!!
- Peyote: (slips ring off and on again, going invisible, and wanders
- away)
- flaming hobgoblin: (dies quickly)
- other flaming wereboars: (break free and run for Peldor and those
- near him)
-
- Peldor: (slashes a burning wereboar) Too much heat! Get away!
- Ged: (casts resist fire on himself and finds his morningstar)
- I'll help you, fool!
- Peldor: Oh thank you. What would I ever have done without YOU to
- back me up in combat? (dodges a flaming claw)
- Belphanior: (slashes the last of his hobgoblins, killing it) Heh.
- Now for something more exciting. (heads for the flaming opponents)
- Peyote: (slashes the other hobgoblin with oil, slaying it and turning
- visible) Who's that helmeted dude, Halbarad?
- Halbarad: I don't know, but he's a damn good swordsman! (gets hit
- again) Ugh! (to DM) I retreat a bit.
- Peyote: I'll help you out. (moves closer)
- Leader: (swings at the half-elf, wounding him)
- Peyote: Damn!
- flaming wereboar: (slams Peldor, smashing and burning him) AAAARGH!
- Peldor: (swatted aside) Uhh...
- Mongo: Enough! (hurls his hammer, having been hasted heartily by the
- potion)
- flaming wereboar#1: (hit by the hammer) YEAAARGH!!
- Mongo: (catches hammer, hurls it again)
- F.W.#1: (hit, dies) YEaar... <THUMP>
- Mongo: (catches hammer, hurls it at another foe)
- F.W.#2: (hit) BLEAAARGH!!
- Mongo: (catches hammer, which is now slightly aflame, hurls it again)
- F.W.#2: (hit again! Its flaming head is caved in by the flaming hammer
- and it dies) ...<THUMP>
- Mongo: (catches hammer) Hahahahahah! Triumph! (dances in glee)
- Ged: (bashes the other flaming wereboar) For Boccob!
- F.W.#3: (hit) AAAGH! (claws Ged)
- Ged: (takes claw damage but not fire damage, due to his spell) Hah!
- Rob: (bashes the burning monster with his hammer, finishing it)
- Halbarad: (hits leader with dagger, misses with axe) Damn!
- Leader: (dodging well, starts to back away)
- Peyote: Whew!
- Alindyar: (not sure which spell to cast) Hmm.
- Belphanior: (heads for the leader and Halbarad and Peyote) Damn.
- No more fiery, screaming enemies to slay.
-
- Leader: (retreats into firepit, hides behind cooking lizard)
- Halbarad: What in the hell's he doing?
- Peyote: Beats me.
- Leader: (now with good cover, hurls some flaming grease at them)
- Halbarad: Wha...?! (almost hit)
- Peyote: Guess that answers your question. (they both back up)
- Belphanior: (trotting up) He must be immune to fire, somehow.
- Halbarad: Obviously. Any bright ideas?
- Belphanior: Sure. Mongo!
- Mongo: (nearby) What?!?!?
- Peyote: We need that hammer of yours.
- Mongo: What do I look like, a cannon? Geez!
-
- After that, it didn't take long for the hasted dwarf to decimate
- the leader, who stayed in the firepit and hurled handfuls of burning
- grease at the party. The room was aflame in several places (and
- perhaps the ceiling as well, for someone remembered that there was
- still a fireball burning up above somewhere), so they quickly started
- checking the five doors at its periphery, after the priests healed
- Halbarad and Mongo. Ged noticed a strange letter on a table and
- appropriated it.
- The northeast door led to a room that was obviously the quarters
- of the wereboars, based on the boar inside and the smell...the animal
- attacked but was slain quickly, thanks to the still-speedy Mongo and
- his wonderful hammer. The northwest room had a half-orc or orc with
- a chef's hat and a knife; he got dusted immediately when he tried to
- stab Belphanior. The next door was to the southwest and led to the
- apparent quarters of somebody important.
-
- Halbarad: Maybe 'twas that leader-type we fought.
- Peldor: Nice room he's got here.
- Mongo: Let's search it and get the hell out of here. I want to do
- more fighting while I've still got this potion in my system.
- Belphanior: Well, there's a bed, a table, some wine, a wooden chest...
- Peldor: (goes for the chest)
- Alindyar: (examining an odd chessboard)
- Rob: (listening at a closet door) I hear something...
- Halbarad: What?
- Rob: Hissing.
- Peyote: Snakes?
- Belphanior: Maybe. (starts picking the sizable lock)
- voice: (from behind door) Icar, you snakes-belly! Release me!
- Halbarad: A prisoner?
- Alindyar: A naga?
- Rob: A talking snake?
- Peldor: There's just clothes in this chest! Damn!
- Belphanior: Well, so much for the lock. Someone get ready with a
- heavy weapon or spell.
- Mongo: Check.
- Ged: (backs up a bit, curious)
- Alindyar: (loses interest, checks the bed area)
- Peldor: (also checking the other parts of the room, in hopes of
- finding something useful)
- Rob: (drinks some wine from a bottle on the table) Mmm.
- Belphanior: (opens the door and gets out of the way)
- Halbarad: Who goes there?
- voice: (coming closer) aaaAAAAA!
- Mongo: Fuck this. (hurls hammer, meeting the onrushing source of
- the voice - a woman with snakes on her head - and knocking her
- back a good bit)
- Belphanior: Oh shit! Medusa! (saves, successfully)
- Mongo: Huh? (saves, barely)
- DM: Since Mongo and Belphanior were right there, and the medusa
- was only out for an instant, only you two had to save.
- Halbarad: Good.
- Mongo: (catches his hammer) Whew.
- Peyote: Seems fair.
- Belphanior: (slams the door) Fuck! What now?
- medusa: (beating on door, screaming)
- Halbarad: Uh...(moves to one side of door and draws back his axe,
- motioning to Belphanior to open the door again) (to DM) I don't
- look at her, I just chop her good.
- Mongo: (prepares hammer) (to DM) Me neither. As soon as that
- door opens, I hurl!
- Peyote: (averts his eyes) Watch out, everybody!
- Ged: (turns away)
- Rob: Huh?
- Peyote: (grabs Rob and propels him out of harm's way)
- Belphanior: (opens the door)
- Medusa: (runs partially out, dragging a chain from her neck)
- Halbarad: (chops her legs)
- Mongo: (tosses hammer at her)
- medusa: Ugh. (dies)
- Ged: So much for that. What brave warriors you all are.
- Peyote: (grabs a blanket and covers the body)
- Belphanior: I want the head! I want the head!
- DM: Err...It's crushed beyond hope by Mongo's hammer.
- Belphanior: Oh. How big is the closet?
- DM: About ten feet by ten feet.
- Ged: Treasure chest. (pointing at one inside the medusa's room)
- Peldor: Huh? (wanders into the closet and picks the lock)
- Belphanior: What's inside? Gold! Gems! Bracelets! Oh my!
- Peldor: Here's a scroll, and a coffer too. Oh wait, it's locked.
- (goes to work on the coffer)
- Belphanior: (reading scroll) I can't make diddly-squat out of this.
- Ged: Give me that! (swipes it) Eh?
- Alindyar: Let me see. Hmm. Strange script indeed. Raised dots.
- Peldor: Got it! Now what's inside?
- Halbarad: (to Peldor) I'm watching you.
- Peldor: Of course. Watching the master at work.
- Peyote: What'd we get?
- Peldor: Hmm. Two potions, a scroll, a ring, and a token.
- Mongo: Here, let me take those off your hands. (puts the loot into
- his sack)
- Alindyar: All of this furniture is bolted securely to the floor, but
- for the bed, and I have found a trapdoor under that.
- Halbarad: Good work.
- Ged: Let's go, then. Down into some slavers' dungeon, no doubt.
- Mongo: (realizes that his potion is wearing off) Damn!
- DM: The roof caves in, and you see that it's on fire. All of it.
- Peyote: Let's coast.
-
- The party opened the trapdoor and descended about forty feet into an
- L-shaped corridor, about sixty feet total length. Belphanior went in
- first...
-
- Belphanior: I'll climb down first.
- DM: As you grab the rungs, you notice that the top two are sharp, and
- they cut your hands.
- Belphanior: Okay. Watch out guys. (continues climbing)
-
- They all reached the bottom, and shortly thereafter Belphanior fell
- asleep from the poison on the rungs...
- The party decided that this would be a good time to camp. They
- found a secret door to the northwest, but left it for now and set up
- camp. The mages studies their spell books, the priests healed all
- remaining wounds and prayed, and the warriors rested. Also Peldor
- went back up (carefully) and ensured that the hatch would not open
- easily from above (he also re-poisoned the rungs with some _real_
- poison from Belphanior's jar...)
-
-
-
-
-
- next time: Slaver dungeons
-
- ************************************************************************
- NOTES: Mongo sure did have a time with that potion of speed. Not only
- did he hit all four times, but one of his rolls was a 20 if my memory
- serves me right. Otherwise, they entered that room in trouble, but in
- the space of a minute, they had the situation well in hand. They had
- a lot of good dice rolls too.
- Everybody has been asking about the great ring that Ged used last
- time. It is a ring of shooting stars. Truth to tell, I F@$#&% up. I
- let the meteor swarm power work underground, when it wasn't supposed
- to...since this actually happened, I decided to let it go in the
- writing too. At the time, all those 1 and 2 HD types were charging
- for the party and no one really wanted such a boring battle anyway. I
- never let the ring do that underground again.
- So far, A1 has taken 4 postings, and A2 has taken 5 (it may be done
- at #25, maybe not). At this rate, the Slaver series will have used
- more postings than the previous adventures. Not to worry, there are
- many more adventures after the Slavers...MANY more.
- I'm hunting for an ftp site...maybe tybalt...
- ************************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXV. Markessa & Company
-
-
-
- The party, having rested and recuperated, prepares to go through
- the (formerly) secret door at the end of their small L-shaped camp/
- hideaway in the dungeons beneath the slavers' stockade. Due to the
- noises that they heard from above, throughout the night, they have
- reason to believe that the fire(s) they have caused and seen are
- out of control, and chaos reigns in the stockade itself. It is
- also a sure bet at this point that the occupants of this dungeon
- are aware that there are intruders in the area...
-
- Belphanior: (listening at the door) I hear some scratching. Are
- we ready to go?
- Mongo: (raises hammer meaningfully) Hell yeah!
- Peldor: Just about. (puts caltrops at the base of the ladder up)
- In case of pursuit.
- Halbarad: Belphanior, you open the door. I'll go through first,
- in case we have to fight, followed by Mongo and Peyote.
- Peyote: Sure, I'll go.
- Alindyar: The plan sounds fine to me.
- Belphanior: Okay. (lifts the latch)
- Halbarad: (enters) Wha...?!
- Big wolf: Snarl! (leaps for Halbarad's throat)
- Halbarad: Aie! (bitten in the shoulder, suprised) Damn!
- Mongo: Hang on! (runs forth)
- Peyote: Dude?
- Belphanior: Wolf!
- Other big wolf: (across the hall about 20') Howl! (starts a very
- loud howling)
- Ged: Uh-oh.
- Belphanior: Wolves!
- Mongo: (slams the wolf biting Halbarad) Get off him!
- Wolf: (ribs crack) growl...
- Belphanior: (seeing that the second wolf is chained to the far wall,
- he strolls up to it and stalks it with his longsword ready)
- Alindyar: (fires a magic missile from his wand, at the first wolf)
- Peyote: (chops the first wolf) Leave him be!
- wolf: (dies)
- Halbarad: Ugh! Somebody help me staunch this $@%#&*! bleeding
- shoulder!
- Peyote: Yonder beast, and this slain one, seem evil, even for wolves.
- Mongo: No shit.
- Halbarad: They are worgs, gigantic evil cousins of normal wolves. I
- do not think that they can be tamed by us, or any lawful group...
- Mongo: Good, 'cause I'm sick of that other one's damned howling!
- (moves to the west and throws his hammer at it, narrowly missing
- Belphanior's head before it crunches into the monstrous animal)
- Belphanior: Hey! Watch where you throw that! You could put somebody's
- eye out with that thing!
- Alindyar: 'Tis an understatement...
- Rob: Let me help. (heals Halbarad)
- second wolf: (still howling)
- Halbarad: Silence that companion beast, before every creature in this
- dungeon comes looking for us!
- Belphanior: (slices the worg again, for the second time)
- Worg#2: (dies) Awooo....urk.
- Mongo: _Much_ better.
- Ged: (to Alindyar) I guess we'd better get our heavy magic ready,
- for now we're sure to run into the worst of trouble.
- Alindyar: Aye.
- Belphanior: There's a door nearby, to the north, and another farther,
- to the south. Which one to take? (wanders northward)
- Halbarad: Where are you going?
- Belphanior: I don't want to tarry here too long. There may be more
- wolves about.
- Mongo: Yeah. And where there's wolves, there's usually goblins too.
- (also heads north) Which wouldn't be so bad. I'm sort of out of
- practice in melee, and goblins are a pretty good challenge...
- Halbarad: Fine. North we go, then.
- Alindyar: (prepares a color spray) Hmm.
- Ged: (prepares magic missiles) Ho.
- Belphanior: (listens at the northern door, hears nothing at all) Hm.
- (opens the door and leaps all the way in)
-
- Beyond the door was a huge room, over sixty feet in length and more
- than forty wide. Its high, sloping ceiling looked about fifty feet
- or so from the floor. All but the northern part of the chamber had
- a raised balcony around the perimeter; this ledge was about ten feet
- higher than the floor. The place was obviously a laboratory, for it
- was filled with tables, bookshelves, flasks, and other arcane toys.
- More importantly, there were about a dozen goblins, most of them in
- strategic positions along the ledge, with bows ready. They chattered
- and screeched in excitement as the party entered the room, and then
- raised their bows.
-
- Belphanior: Fuck! (looks around, spotting a goblin about ten feet
- to his front and left) You! Die! (rushes the goblin)
- Goblin: Yie! (points his shortsword at the crazed oncoming elf)
- Halbarad: (enters the room) Goblins!
- Belphanior: We can clearly see that! (dodges a thrust from his foe)
- Mongo: (enters the room) Shit! They're everywhere!
- goblin: (some random one, shoots an arrow at Mongo)
- Mongo: (the missile bounces off of his plate mail) Fuck!
- Peyote: (enters the room, just in time to be nicked by an arrow)
- Whoa! Battlezone! (slips on his ring and goes invisible)
- goblin: (on balcony) Hey! Where'd he go?
- Rob: What's going on? (enters the room holding a lantern in one
- hand and a flail in the other) Oh.
- Belphanior: (missed by an arrow) Damn snivelling fools! (slices
- his foe, decapitating it with a lucky strike) Hah! (turns to face
- another goblin, this one about twenty feet away at a table in the
- center of the room)
- slender female elf: (far to the north of the room) Get them! Kill
- them all! (casts a spell on herself)
- Belphanior: Not very friendly, girl.
- goblins: (above the doorway, they push a large wooden tun over onto
- those below) Har har!
- Mongo: Oh no! Not again!
- Alindyar: Another tun...
-
- The barrel shattered all over Halbarad, Mongo, Peyote, and Rob,
- doing minor damage but soaking them in brine. The lantern went out
- in a flash.
-
- Rob: Hey, I can't see.
- Halbarad: Shut up.
- Mongo: (hit by an arrow) Fuck this bullshit. I am nobody's target
- practice dummy! They're not the only ones who can see in the dark!
- (hurls hammer at a goblin on the balcony to the left)
- goblin: (head crushed)
- Peyote: (fuming about the waste of a good invisibility, heads for
- the female elf to the rear of the room)
- Halbarad: Phew! This brine stinks! (feels for a wall and gets out
- of the way of those who can see)
- Rob: (still in the way, pushed aside by Mongo) Huh?
- Ged: (enters the room, almost totally dry of brine) Boccob's wrath
- has arrived! Repent! (fires three magic missiles at the distant
- elven woman, hitting her and eliciting a cry of pain and anger)
- Mongo: (catches his hammer) Yeah! That bitch is next!
- Alindyar: (enters the room, looks around for the largest number of
- goblins)
- Ged: (nicked by an arrow) Boccob damn it!
- Belphanior: (launches a flaming sphere at the table in the center
- of the room, specifically at the goblin next to it) Let there be
- LIGHT!!!
- goblin: (the target, ignited in a burst of flame) Aaagh!
- Belphanior: Heh heh.
-
- The room was somewhat illuminated by this new light source. The
- shadows above, on the balcony, indicated positions of goblins, who
- were still firing a lot of arrows.
-
- Belphanior: (to DM) I look at the stuff in this room closely.
- What sort of laboratory does it seem to be?
- DM: (to Belphanior) There are tools like saws, drills, etc. plus
- a lot of body parts and limbs.
- Belphanior: A torture chamber? What is that elven girl up to?
- DM: Who knows?
- Mongo: (hit by one arrow, missed by another) Damn goblins.
- Halbarad: (a sitting duck, nailed by two arrows) Agh!
- Belphanior: (to DM) I head for the goblin whom I just ignited.
- DM: Okay.
- Alindyar: (launches a color spray at three goblins above and to the
- left of the door)
- Goblins: (those three; rendered unconscious)
- Peldor: (just enters the room, but can barely see) Hmm. (wanders
- off to the right)
- something behind bars to right: Growl!
- Peldor: What was that?
- goblin: (above Peldor and the source of the growl) Ha. See how you
- like this. (pulls a lever, and the bars next to Peldor raise)
- Big furry monster: (lumbers out) GRAARR!
- Peldor: Uh-oh.
-
- Belphanior: (walks by the tables in the center of the room)
- thing on table: (a deformed man-like thing, with a strange clawed arm
- and a melted-looking mouth) Croak! Croak!
- Belphanior: Holy shit! What in the hell are YOU?!?
- thing: (continues to croak miserably)
- Belphanior: (moves around behind it and backstabs it, successfully,
- as it fails to turn around much or move away) Well, the least I
- can do is put you out of your misery.
- thing: (dies)
- Belphanior: (looking with hatred at the female elf) Who would do
- this to anyone? (to DM) This isn't funny. I send the flaming
- sphere straight at her. As fast as possible.
- Peyote: (still toward the eastern fringe of the room; attacked by
- a goblin who ran out from the north) Hey! (chops at the humanoid)
- goblin: (dies, courtesy of the half-elf's magical bastard sword)
- Peldor: (suprised by the owlbear that ran out of the cage at him,
- is clawed by a paw) Agh! Somebody come help me put this thing
- out of my misery!
- Halbarad: On my way.
- Mongo: (hurls hammer at a goblin on the balcony who is drawing a
- bead on someone)
- goblin: (hit critically, dies messily) Aaaa...
- Mongo: Yeah!
- Rob: We need more light. (casts continual light on top of the
- helmet of a goblin to the north, not on the balcony)
- goblin: Aie! (can't see too well now, stumbles around hacking at
- the air with his shortsword)
- Halbarad: (moves to help Peldor)
- Mongo: (catches his hammer, turns to face the female elf)
- female elf: (fires magic missiles at Belphanior, to disrupt his
- concentration on the flaming sphere, which is getting rather close
- by this time)
- Belphanior: Agh! Stupid bitch!
- Alindyar: (casts darkness, 15' radius on the three goblins above
- Peldor and the owlbear)
- goblins: Aaaaa! (one falls off the ledge, in front of the monster)
- owlbear: (stomps on the unfortunate goblin) GRRR!!
- Peldor: Ha ha.
- Ged: Time for melee! (pulls out his morningstar and charges the
- owlbear)
- Peldor: (stabs the owlbear) Peldor takes no shit from any monster!
- Mongo: (launches his hammer at the elf to the north)
- female elf: (hit by the weapon) Aie! (staggers, her spell disrupted)
- flaming sphere: (sitting now by a table that is too high for it to
- roll over. The table is on fire now, though.) (blaze)
- Mongo: (catches hammer)
- Halbarad: (chops and stabs the owlbear, hitting with the dagger but
- not the axe) Back, fell beast!
- Ged: (hits it with morningstar) Boccob commands it!
-
- female elf: (launches lightning bolt at Belphanior) Ha ha! Die!
- Belphanior: Whoa! (dodges aside, taking only some damage from the
- electrical bolt) Aaagh! Geez!
-
- The bolt continued on, to hit Mongo (who failed to save and thus
- took full damage, and was knocked down) before it went on. The
- dwarf's plate armor made an excellent conduction path for the bolt
- to go down into the floor, but nevertheless, Halbarad and Ged got
- slight shocks from residual electricity because they were somewhat
- in its path.
-
- Mongo: (smoking) Aaaaagh! @#%$&*! fucking damn shit bitch!!
- Belphanior: (causes his flaming sphere to go around the table)
- female elf: (runs for a door)
- Belphanior: No way. No way! (the sphere outruns her and collides
- with her, setting her on fire) Burn, torturer of hapless ones!
- female elf: (aflame) Aaaaa!
- Belphanior: Justice is served.
- Mongo: Hey, good job! (hurls hammer at the flaming form, hitting)
- Let's take no chances with her. She zapped us good.
- Belphanior: Of course.
- Rob: (attacks the c. light-ed goblin with his flail, slaying it)
- There. I have done something useful.
- Ged: About time...
- Halbarad: (hits the owlbear again)
- owlbear: (seriously wounded now; paws Halbarad twice) GRAAR!!
- Halbarad: Augh!
- Ged: (hits the monster also) Boccob!
- Peldor: (stabs it; the thing dies) Hah! Peldor's foes fall like
- wheat before the scythe! Now where's the treasure?
-
- Peyote never reached the female elf, for she died afire in moments.
- The party searched the room, finding all manner of strange devices
- typically used by alchemists. They also found a number of body parts
- from different creatures, preserved in brine. Peldor found some gold
- on the goblins' bodies, and Alindyar found some parchments with names,
- descriptions, and maps. Belphanior retained a few odd items he saw.
- The elf's body was burned fairly thoroughly, so she had nothing of any
- value left. There was a second owlbear, in another cage that hadn't
- been opened thanks to Alindyar's color spray on those goblins (yes,
- Belphanior killed them in their sleep). The party left it here for
- now. Some healing took place, and then the door to the northwest
- was the next one taken.
-
- Belphanior: Say, am I the official, designated door-opener now?
- Halbarad: Sure.
- Ged: Now just open the door.
- Belphanior: (opens door; beyond is a large room with many doors and
- a hallway going off to the south out of sight (also with more doors
- along its length) Wow.
- Halbarad: Let us go north. We might as well be consistent. (the
- party heads through the easternmost of the doors on the northern
- wall)
-
-
-
-
-
- next time: More slaver leaders...
-
- ************************************************************************
- NOTES: I got mail from somebody named Scott stating a number of points
- that I as a DM should probably have been more strict on. Unfortunately
- I lost your email address, Scott, and only retain a copy of your mail.
- Please mail me again so I can reply to your myriad comments... In a
- general sense, all readers should remember that these writeups, while
- detailed, cannot cover everything that happened. Maybe I forgot some
- things since we played. Maybe I skip things sometimes for efficiency.
- Maybe I add things sometimes, for convenience. I take all of the many
- editor's liberties when I write these stories, so people who are after
- 100% rules- and continuity- correct stories won't find them here. I'm
- in it to chronicle the deeds and humor that we experienced over two
- and a half years of playing, no more, no less. Even during the active
- times of the campaign, I missed things and forgot certain rules. Now,
- as I write up these stories, I am not overly interested in criticisms
- on how I DM-ed two or three years ago.
- On to other topics. In case you don't have the module, Markessa was
- the evil elven woman who got toasted. She figured that her lightning
- bolt would be sufficient to stop Belphanior and Mongo, and she (well,
- I, the DM) noticed that the two were lined up, so...but she figured
- wrong. By the time that I realized that she should have retreated,
- Belphanior's player pointed out to me the movement rate of the spell
- (flaming sphere). I had to let Markessa get hit, and she was rather
- weak at that point. Still, the battle was fun.
- Now for some (silver anniversary/25th episode) fun stuff. I don't
- want to give away too many specific details, because if I do, someone
- will nab me at some point in the future with a contradiction, and I
- don't want that to happen. Other than that, enjoy the following data
- and I'll update it every 25th episode!
-
-
-
- ALINDYAR (6th level drow elven mage) (Neutral)
- height: 5'9" weight: 104 lbs age: 124 yrs hair: white
- eyes: dk. brown land of origin: Underdark diety: ?
- preferred weapon: spells (dagger)
- armor: bracers of defense
- highs: Int, Dex, 120' infravision, always levelheaded
- lows: Str, weakness in bright sunlight, racial conflicts w/others
- likes: peace & quiet, magic
- dislikes: bigotry, senseless actions
- major magic items: robe+1, bracers ac6, bag of holding, carpet of
- flying, wand of magic missiles
- common spells: fireball, dispel magic, web, wall of fog
- goals: to become powerful enough to enjoy things he likes w/o fear
- of attacks or violence
-
- BELPHANIOR (4th/4th/5th level high elven fighter/mage/thief) (C.N.)
- height: 6'1" weight: 117 lbs age: 119 yrs hair: lt. brown
- eyes: black land of origin: Wild Coast diety: none yet
- preferred weapon: longsword
- armor: bracers of defense
- highs: Dex, Int, good combat abilities, versatility
- lows: Wis, Chr, reckless nature, curiousity
- likes: chaos, combat, death
- dislikes: slavery, torture, boredom
- major magic items: ring of wizardry (1st level spells), longsword +1,
- staff of Thunder & Lightning, bracers ac4
- common spells: flaming sphere, color spray
- goals: to live a life of danger and thrills
-
- GED (5th/5th level grey elven mage/priest) (Neutral Good)
- height: 5'8" weight: 101 yrs age: 107 yrs hair: gold
- eyes: green land of origin: Celene diety: Boccob
- preferred weapon: morningstar
- armor: chain mail, small shield
- highs: Int, Wis, versatility w/magic, good knowledge of spells, looks
- out for party, takes over leadership of party at times
- lows: Str, Chr, tempermental
- likes: magic, magic items
- dislikes: Peldor, undead
- major magical items: ring of water breathing, stone horse, small shield
- +2, ring of shooting stars
- common spells: magic missile, sleep, identify, burnign hands, haste
- goals: to spread the word of Boccob while vanquishing evil foes
-
- HALBARAD (6th level human ranger) (Neutral Good)
- height: 5'10" weight: 186 lbs age: 26 yrs hair: brown
- eyes: grey land of origin: Furyondy diety: Elhonna
- preferred weapon: battle axe, dagger
- armor: leather
- highs: Con, Dex, good sense of right and wrong, quasi-leader at times
- lows: takes some things too seriously
- likes: outdoors, animals
- dislikes: corruption of likes, and orcs...
- major magical items: battle axe +1, dagger +2, leather armor +3,
- gem of seeing
- goals: to own and maintain his own happy little forest
-
- MONGO (6th level dwarven fighter) (Chaotic Good)
- height: 4'0" weight: 154 lbs age: 68 yrs hair: black
- eyes: red land of origin: Flinty Hills diety: ?
- preferred weapon: war hammer
- armor: plate mail, medium shield
- highs: Str, Con, aggressiveness, hard to injure, loyal to party
- lows: Int, Wis, Dex
- likes: cooking, battle, weapons, the underground
- dislikes: giants, humanoids, sitting around dungeons doing nothing
- even remotely useful
- major magical items: hammer +3, dwarven thrower, medium shield +1,
- ring of regeneration, chime of opening
- goals: to become a general in some army
-
- PELDOR (7th level human thief) (Neutral)
- height: 5'11" weight: 161 lbs age: 18 yrs hair: brown
- eyes: black land of origin: unknown diety: none
- preferred weapon: short sword, knife
- armor: leather
- highs: Int, Dex, Con, Str, good thief, incredible luck, comedian of group
- lows: Wis, untrusted by some
- likes: stealing, backstabbing, having a lot of money, adventure
- dislikes: Boccob & associated minions
- major magical items: shortsword +1, +4 vs. reptiles, knife +3, pouch
- of accessibility, luckstone
- goals: to run his own thieves' guild in a major city
-
- PEYOTE (5th/5th level half-elf fighter/druid) (Neutral)
- height: 5'6" weight: 132 lbs age: 22 yrs hair: brown
- eyes: brown land of origin: Vesve Forest diety: Obad-Hai
- preferred weapon: bastard sword
- armor: hide armor
- highs: Str, Chr, tries to do the right thing
- lows: Int, Con, irritating style of talking, short-sighted at times
- likes: typical druidic things
- dislikes: undead, evil beings, noisy things
- major magical items: ring of invisibility, wand of wonder, bastard
- sword +3, Frost Brand, ring of protection +2
- goals: to become the world's most successful wandering druid
-
- ROB (6th level human priest) (Lawful Good)
- height: 5'10" weight: 171 lbs age: 19 yrs hair: blond
- eyes: blue land of origin: Keoland diety: Trithereon
- preferred weapon: flail
- armor: banded(!), medium shield
- highs: Wis, Int, healing powers, source of many jokes
- lows: Str, low attention span, tendency to do really stupid things
- likes: being a priest
- dislikes: having to deal with evil beings and religions
- major magical items: footman's flail +1, mace +1, necklace of prayer
- beads
-
-
-
- HIGHEST STR: Mongo
- HIGHEST INT: Alindyar
- HIGHEST WIS: Ged, Rob
- HIGHEST DEX: Peldor
- HIGHEST CON: Mongo
- HIGHEST CHR: Peldor
-
- MOST HP: Mongo (60 hp)
- LEAST HP: Alindyar (25 hp)
-
-
-
-
-
- IMPORTANT NOTICE !!!
-
- Thanks to garyf@tybalt.caltech.edu, there is now an anonymous ftp
- site for these stories (tybalt.caltech.edu) so you can get them there.
- They are in /pub/adnd/fluff/adventurers. Have fun.
- ************************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXVI. Miscellany
-
-
-
- The party was in a large room with numerous doors. They picked
- the northeastern door and went through it. Beyond was a hallway
- veering off to the left. After going around this corner, they saw
- six doors, evenly spaced with three to either side.
-
- Mongo: I wonder what the hell's in here?
- Peyote: Here comes the answer. Look!
-
- Advancing on the party were three furry humanoids, snarling and
- slobbering the whole way. It wasn't hard to figure out just what
- they were...
-
- Alindyar: Lolth's breasts! Werewolves!
- Rob: Aaa! We are undone!
- Halbarad: Not to worry. There are only three of them. Though,
- they _are_ werewolves.
- Ged: Your grasp of the obvious is simply amazing.
- Mongo: Fuck this! (hurls his hammer at extremely close range) Quit
- your yapping and start your zapping, mage!
- Peldor: Hey, that wasn't bad.
- werewolf#2: (hit by the hammer, injured) Yoooooow!
- Belphanior: (charges forth) Die, child eaters!
- Halbarad: (advances as well) Aye!
- Peyote: Child eaters?
- Mongo: (catches hammer, and raises it as he lumbers toward the impending
- melee) Prepare to be smashed, wolf-heads!
-
- Belphanior: (slashes at a werewolf, injuring it) Take that!
- werewolf#1: (suprised at being wounded by a weapon, recoils) Aaaawl!
- Ged: What pitiful war cries these beasts make. (fires away a trio of
- magical missiles at werewolf#1) For Boccob!
- werewolf#1: (hit, singed, hurt - this just isn't his day) Argh!
- werewolf#3: (claws at Halbarad, but misses) Awoo?
- Halbarad: Stay back, evil thing! (chops and stabs the lycanthrope,
- wounding it)
- werewolf#2: (claws Mongo, injuring him slightly in one arm) Snarl!
- Mongo: Ouch! Dammit! I'd better not catch any diseases from you!
- Rob: I can help. (casts a spiritual hammer) Let the hammer swing!
- Peldor: Stop babbling, priest. (starts moving around trying to get
- behind somebody and stab them)
- Alindyar: (casts spider climb on himself) Hmm.
- Peyote: (trying to get into the melee, but blocked because the passage
- is but 10' wide) Damn.
- Ged: Come on! Drive them back!
- Rob: Huh? Who?
- Halbarad: We are trying...
- Mongo: (slams werewolf#2 with his hammer, and hears bones splinter)
- Yea!
- Werewolf#2: Aaarrr!
- Alindyar: (removing his boots and gloves)
- Belphanior: (parrying attacks from werewolf#1) I shall gut you yet!
- Werewolf#1: Hrrg! Arg!
- Mongo: (smashes his opponent once more, dispatching it) Hah! Death
- to all evil wolf-heads!
- Rob: (tries to hit a werewolf with his spiritual hammer, but gets a "1"
- and fumbles...the hammer flies past the opponents and sails down the
- long hallway, out of control for the time being) Darnit!
- Alindyar: (climbing onto the ceiling) The view is nice from up here...
-
- The second round of combat was punctuated by new arrivals...from a
- room to the north and west, two huge, furry humanoids emerged, grinning,
- bastard swords in hand. Also, from a room farther up the hall, a tall,
- gaunt, skeletal man strode out into the hallway, frowning.
-
- Mongo: Hey! Who are _those_ goons?
- Peyote: Easy. Bastards with bastard swords. (runs through the opening
- in the werewolf ranks that Mongo created, and charges the two bugbears)
- Mongo: (moves forward, eyeing the new opponents warily)
- Peldor: Ahh. New, worthy opponents for Peldor!
- Ged: Hush, fool. I shall help you, though only Boccob knows why. I am
- about to cast an invisibility spell upon you, so go forth and do
- something of use. (taps Peldor on the forehead)
- Peldor: Hey, sure thing. (goes invisible and heads for melee) Thanks!
- Ged: Remember, only one attack - then the magic will fade.
- Halbarad: (chops his werewolf with his axe, though his dagger misses)
- Vile @$&%#*! Meet your maker in hell!
- werewolf#3: Aargh! (swipes the ranger with a claw, slashing open his
- shirt)
- Halbarad: Ugh! For that you shall pay tenfold, beast!
- werewolf#1: (misses Belphanior with its deadly claws) A-woo!
- Belphanior: (slices the were-beast, wounding it yet further) Heh.
- Peyote: (up the hall) Buggerbears! Taste steel, dudes! (slices a
- bugbear, wounding it slightly)
- bugbear#1: (stabs at Peyote, wounding him) Heh.
- bugbear#2: (slashes Peyote, also wounding him) Big words, for little
- elfkin.
- Peyote: Argh...somebody help!
- Mongo: Coming! (he stops running, and tosses his hammer, slamming one
- of the bugbears in the head) Ha!
- bugbear: Aaagh!
- Peyote: Hey, good shot.
- tall gaunt man: Hmm. 'Twill never do. (takes to the air, unsheathing
- a very big sword)
- Peyote: Huh?
- Mongo: Hey! You're not a bird! (catches his hammer) Get down from
- there!
- tall gaunt man: As you wish. (soars down and bats the dwarf with his
- two-handed sword)
- Mongo: Ouch! Fuck! That hurt!
- Rob: (regains control of his spiritual hammer and swings it at the
- gaunt one in the air above Mongo) Leave him be! (unfortunately,
- the attack misses) Agh! Oh for two.
- gaunt one: What foolishness is this? A priest?
- Rob: (watching his spiritual hammer slam into the wall) Oh! I can't
- look.
- Ged: Phft. If we weren't in combat, this would be funny.
- Alindyar: (mumbling) What have we here? This is no ordinary mage
- or warrior. Let us see. (casts a phantasmal force, conjuring the
- image of a demon-bat, and sends it at the gaunt man)
- gaunt one: Bah. Such illusions have no power over me. Come down,
- mage who would be a spider. (flies toward Alindyar)
-
-
- Halbarad: (chops and stabs werewolf#3, hitting only with the dagger)
- werewolf#3: Urk. (dies)
- Halbarad: Good riddance.
- werewolf#1: Raaargh! (claws Belphanior)
- Belphanior: Fuck! (slashes at the beast, but misses) Double fuck!
- Halbarad: Need you some help, elf?
- Belphanior: Couldn't hurt.
- Rob: (gives up on the hammer and casts a cure light wounds on Halbarad)
- I can help too.
- Halbarad: My thanks, priest.
- Ged: Boccob strikes! (bashes werewolf#1 with his morningstar)
- werewolf#1: (shrugs away the blow) Grr...
- Ged: Boccob didn't strike hard enough, it seems.
- Peyote: (swings and connects his sword with bugbear#1) At last!
- bugbear#2: Bah. (slices the half-elf again, wounding him further)
- bugbear#1: (tries to hit Mongo, but the dwarf dodges aside) Grak!
- Mongo: Say it again, pal. (slams the beast with his hammer, and
- hits it in the groin) Ha! See how you like THAT!
- bugbear#1: Uuuhhhh...(falls over, stunned)
- bugbear#2: (suddenly convulses, as a sword tip emerges from his
- hairy chest) Aaagh!
- Peldor: (appears behind the humanoid) Peldor is here! As this
- wretched beast just found out...
- bugbear#2: Urk. (dies realizing the true greatness of Peldor)
- Peyote: Thanks, dude.
-
- gaunt man: A drow?! Here?! No matter. (slashes Alindyar, who is
- on the ceiling above, with his sword, wounding him seriously)
- Alindyar: Agh...(falls from his supposed place of safety, and lands
- on the floor hard) Oof.
- gaunt man: I know not what one of you is doing in my area of the
- complex, but you should not have come here.
- Alindyar: You are correct. I am in great pain as a result of coming
- here. Agh...
- gaunt man: A dark elf with a sense of humor? What madness transpires
- here? Further, where is Markessa? Where is Icar? What in the
- hells is happening? (looks around)
- Alindyar: Markessa? Icar?
- Mongo: That's for us to know, and you to never find out, bud. Taste
- hammer! (throws his hammer, but misses!) Shit!
- gaunt man: You offend me, short thick one. (points at Mongo...a cone
- of ice and frost blasts the dwarf, as well as Peyote and Peldor who
- are nearby. The remaining bugbear is also hit, though the gaunt man
- seems not to care much. Halbarad and the others are whipped by the
- snow and sleet as well, though not as badly, as they are farther
- away. Alindyar landed in on the opposite side of the gaunt man and
- thus is the only one not hit by the cold.)
-
- Halbarad: Agh! What was THAT?!?
- Belphanior: Brr...a mage at the end of the hall, maybe?
- werewolf: Grr...Brr...Awooo!
- Rob: Ouch!
- Ged: By Boccob's holy might! Who just blasted us?!?
- Halbarad: That hovering fellow fighting the others - it was he.
- Rob: He? Oh, _him_.
- Ged: Well, "HE" is about to get it. (dashes forth to get closer)
-
- Mongo: Brr! Fuck! Shit! Crap!
- Peldor: (frozen badly, falls unconscious)
- Peyote: (likewise)
- Mongo: They're dead!
- gaunt man: Perhaps. Or perhaps merely frozen.
- Mongo: They'd better not be dead! Or you'll pay!
- gaunt man: I doubt it. (turns back toward Alindyar) Now to rid myself
- of you, mage.
- Alindyar: (begins spell preparations)
-
-
- Belphanior: (slices the last werewolf, #1, slaying it) Hah! At
- last!
- Halbarad: Look yonder! The others are sorely pressed!
- Ged: I already know that. You don't miss a thing, do you?
- Belphanior: (sprinting toward Mongo and the others to the north)
- Mongo: (cursing heartily about having a bad initiative roll)
- gaunt man: (very near Alindyar) My sword thirsts, mage.
- Alindyar: _That_ is not my problem. _This_ is your problem, however.
- (launches a color spray at the man, gambling that he is of lesser
- magical skill than Alindyar himself.)
- gaunt man: Oh. (falls unconscious)
- Alindyar: The gamble pays off...ohh (dizzy from loss of blood)
- Mongo: Whew. I never would have hammered him to a pulp in time.
- Alindyar: We really should do something about him before he awakens.
- Belphanior: (arrives on the scene) No problem. (cuts the man's
- throat) There, all better now. I wonder if he has any spellbooks?
- Ged: You ruthless bastard!
- Belphanior: What? You would have slain the fool yourself. I just
- expedited the process.
- Ged: True...
- Rob: Look at him! Look!
- Alindyar: What of him...oh. (the dead gaunt man's body changes, into
- a much larger and uglier form...one that the party knows from past
- experience to be that of an ogre mage.)
- Ged: No wonder he was so hard to kill.
- Alindyar: Someone burn the body, else he will regenerate and plague
- us once more.
- Belphanior: Noooo problem. Got a torch right here.
- Mongo: Bah. Somebody help me thaw these two. (indicates Peldor and
- Peyote)
- Rob: (pulls out a tinderbox) ...
-
- The priests healed the party extensively. No one was uninjured,
- and many were worse than moderately wounded. There was a general
- consensus to find a place to hole up for awhile and rest. First,
- however, the rooms from which the recently deceased attackers had
- come were searched. There were six such chambers. Belphanior
- first locked and wedged shut the door into this whole area, in case
- of further attacks. Peldor searched all the bodies in the vicinity
- once he was healed, but found nothing earth-shaking. The warriors
- piles the carrion into a heap, and then led the party into the rooms.
-
- Mongo: (entering the first door) Hey! Who're you?
- human in padded armor: (holding a loaded crossbow at the party) I
- am called Carlstar. I am an engineer and a miner. What is your
- business here?
- Belphanior: Well, it's real simple. We just killed all those fools
- out in the hallway. Were they your friends?
- Carlstar: Hardly. And I heard the battle. You said you killed them
- all? The werewolves too?
- Mongo: Yeah. So?
- Carlstar: Thank the gods. Those monsters scared the hell out of me.
- Mongo: Put the crossbow down, buddy. There are eight of us.
- Rob: Eight is enough...
- Halbarad: You are safe now, in any case. Did those evil ones force
- you to work for them?
- Carlstar: They hired me. Not to say that it was the best job in the
- world, but they sort of kept me here after I got hired. Those damn
- werewolves...
- Mongo: Fishbait, now.
- Belphanior: Along with all the other assholes.
- Carlstar: Say, in light of the current situation-
- Ged: Which is...?
- Calrstar: -you seem to be eliminating my employers, I would like to
- get the hell out of this rats' nest and back to civilized lands. I
- could lead you out of here...
- Ged: Now there's a sensible idea.
- Halbarad: Wait. What of the slaves, who are bound to be down here?
- No pun intended.
- Belphanior: Ah, yes. The slaves. That means more slavers to kill!
- Carlstar: There are some slave pens. I could lead you to them as well.
- Mongo: Time to bust some more heads!
- Halbarad: Here's the deal. We will accompany you to these slave pens
- and free the slaves, and then take them, and yourself, out of here.
- In return, you show us the way, and get protection and security.
- Carlstar: Hmm...sounds like an offer I can't refuse. (shakes the
- ranger's hand) I'm not a bad fighter, either, by the way.
- Belphanior: We'll see about that.
- Halbarad: Alright. Let us search these other chambers.
- Carlstar: (gathers his personal possessions)
- Peldor: Say, do you need a hand with those?
-
- Mongo: (enters another door) And who might YOU be?
- human: Eyah! I'm Fyndax! I'm just the alchemist! Don't hurt me!
- Belphanior: Relax, pal. You're not big and ugly enough.
- Halbarad: However, we cannot just let you go, as you might warn some
- slavers or somesuch. Therefore, you too shall accompany us. I can
- only assume you've met Carlstar?
- Fyndax: Yes, that's right. Short time, no see, sapper.
- Carlstar: Yeah. Get your stuff. We're heading out of this place.
-
- Mongo: (enters the third door) Phew! Smelly room!
- Belphanior: Judging from the mess, I'd guess this to be the bugbears'
- pen.
- Halbarad: Likely.
- Carlstar: Actually, it is. Was.
- Peldor: Let's just search it for treasure, and begone.
- Ged: Sure. Just search away. I'm watching.
- Peldor: (finds nothing useful) They must have carried all their loot
- on their persons.
-
- Mongo: (enters the fourth door) A pencil-pusher!
- scribe: Hm. If you've come here for your bonuses, they're across the
- hall. I don't have them anymore.
- Carlstar: ...
- Fyndax: ...
- Mongo: Bonuses? For what?
- Belphanior: We don't even know you, and the room across the hall is
- empty, since we killed the bugbears who lived there, and you look
- goofy to me. Nice try, but no luck.
- scribe: Aaaaa! (pushes over the table and charges the party, screaming
- like a madman but waving a sword wildly)
- Mongo: Whoa! (being the obvious target of the scribe, he bashes him
- with his hammer, crushing his head) Self-defense! Really! Twerp.
- Belphanior: (sword at the ready) Damn.
- Carlstar: Never did like that guy, anyway. He sniveled a lot, and was
- in good with the leaders of the operation.
- Alindyar: Death is not something to be taken lightly.
- Ged: Quiet, Confucius.
- Alindyar: Beg your pardon?
- Ged: Never mind.
- Peldor: (already searching the room) Hey, I found some documentation.
- Halbarad: Let me see that. Hmm.
- Alindyar: (also looking) This slave ring is quite extensive, judging
- from these records.
- Belphanior: Like I said, more slavers to cut down...
-
- Mongo: (enters the fifth door) Hmph. A hairy room. Lots of hair.
- And beds for three.
- Ged: Gee, I wonder who lived here.
- Rob: This is unusual, going to their quarters _after_ they're slain.
- Peldor: (looking about disgustedly) No treasure. What, were these
- people all paupers?
-
- Mongo: (enters the sixth door) Hey, nice place!
- Alindyar: This would logically be the quarters of the ogre mage.
- Carlstar: Yup.
- Peldor: (searching) There's some gold, on this desk. (slips some
- single coins into his sleeve, successfully) Not much else, though.
- Alindyar: (examining a potted plant hanging from a chain) Hmm.
- Interesting plant.
- Halbarad: Where else can we go?
- Belphanior: (to Peldor) Search for secret doors!
- Peldor: Hey! I search for secret doors.
- Belphanior: I'll help. I'm an elf.
-
- They found one, to the north...it led to a passage about 40' by 10'
- by 10' which turned out to connect to the werewolves' room. Near the
- east end (the ogre mage's room) there was a one foot by one foot square
- hole. Another room was visible at the other end. Metal track-like
- things ran down the length of the shaft, and a metal cord dangled from
- this side and ran into the shaft as well.
-
- Belphanior: That's the treasure room. I just know it!
- Peldor: But how can we get in there?
- Mongo: (to DM) If I shucked my armor, could I fit?
- DM: No way.
- Mongo: Well, fuck.
- Halbarad: Perhaps a spell?
- Alindyar: Not I. None of my magic will aid us here.
- Rob: Nah.
- Peyote: Hey, I'm a druid!
- Ged: Agh...Boccob damn it!! I have no spell of shrinking!
- Belphanior: Fuck.
- Mongo: I think I can see a lot of chests down there...
- Belphanior: Shut up. You're not making this any better.
- Peldor: Even the mighty Peldor is at a loss here.
- Ged: All that loot...and we can't get at it! Aaaaaagh!!!!!
- Halbarad: Let us rest here, and think about it overnight. Mayhap
- some solution will come to us. In any case, we shall get some
- rest.
- Rob: And some spells back.
- Peyote: Aye.
- Peldor: The haul of a lifetime, and we aren't going to get it. I
- will have you know that Peldor, for one, shall not sleep well this
- night.
- Ged: Aaagh...damn. Damn. Damn.
- Halbarad: 'Tis time to make camp, my friends.
-
- And they camped for the night in the secret passage...
-
-
-
-
-
- next time: Freeing the slaves through the use of excessive force!
-
- ************************************************************************
- NOTES: I gave the ogre mage two actions per round, just for kicks.
- Module A2 will be concluded with the next episode. I never thought
- that these modules would consume so many episodes. Well, it's not
- like there's a finite supply (of episodes).
-
- Stories available for anonymous ftp at: tybalt.caltech.edu
- in pub/adnd/fluff/adventurers
- ************************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXVII. Mopping Up
-
-
-
- The party has camped for the night in a secret treasure passage,
- within ten feet of a number of chests chock full of glorious loot that
- they can't get at (due to the small, 1' wide tunnel leading from the
- passage they are in to the treasure room; no one can fit through this
- tunnel via physical or magical means). Having appropriated a couple
- of hirelings of the dungeon's masters, the party intends to use these
- two (Carlstar and Fyndax) to guide them to the main slave area (where
- the party can free the slaves) and then lead them out of this dungeon
- complex.
-
- Mongo: Get a move on! Let's get out of this cursed tunnel and go
- kick some slaver ass!
- Belphanior: My sword will speak for me...
- Halbarad: (making sure that nothing and nobody is being left behind)
- Aye. Let us find these slaves.
-
- The party exited the secret passage and went back into the large area
- with many doors. Their guides advised them to avoid wasting time in a
- passage to the north, as that contained more hirelings, and instead led
- them to a door on the western wall.
-
- Mongo: You said the slaves were in here?
- Carlstar: Here's the place. They're all in here, almost a hunnert of
- 'em. Watch out for the guards, though - they're a mean lot.
- Halbarad: We are well equipped to deal with them, I am sure.
- Belphanior: Damn straight!
- Peyote: (slips on his ring and goes invisible)
- Alindyar: (thinking about preparing a spell)
- Ged: (prepares his sleep spell)
- Belphanior: (listening at the door) I don't hear anything...
- Mongo: You will soon. Out of my way. (opens the door and rushes in)
-
- The room was basically several rows of cells, divided on all sides and
- bounded on the top by bars. A 10' wide path led about sixty feet to a
- flight of stairs leading up to a platform which overlooked the whole
- chamber. The ceiling was about twenty feet high. There were easily a
- dozen cells, probably more, as there appeared to be another stairway
- going down from the platform on the opposite side of the room, leading
- to other cells not directly accessible from the party's current location.
- The cells were filled with slaves, and the only thing they all had in
- common was the simple white tunics they wore. Many races, human, demi-
- human, and humanoid, were represented here, and both male and female
- slaves were visible.
-
- Mongo: Well, well, well. What's this? Slave central?
- hobgoblin: (coming down the stairway on this side) Hey! You! What
- are you doing in here?! (other hobgoblins follow the first)
- Ged: Let me through. (pushes his way to the front) Halt, fools!
- Mongo: Hey, watch who you're pushing, pal!
- hobgoblins: Elf! Elf! Elf in the pens! (they charge)
- Ged: (casts a sleep spell)
- hobgoblins: (all five of them fall fast asleep) zzzz...
- Ged: Idiots.
- Mongo: Look, there's more guards!
- gnolls: (two of them are standing at the top of the stairs wondering
- if they should approach the grey elf)
- Mongo: Don't just stand there, dog-faces! (hurls his hammer, bashing
- one of the humanoids in the chest)
- gnoll#1: (feels ribs crack) Hrrrhk!
- gnoll#2: (draws sword) Stay away from me!
- Belphanior: He's mine! (runs for the stairs)
- gnoll#1: (also draws sword) Come an' git it, elf!
- gnoll#2: Sound the alarm! Flee!
- gnoll#1: Get back here, doofus! Help me fight!
- Mongo: (catches his hammer)
- Halbarad: (charges the gnolls)
- Peldor: (to DM) Can I climb one of the cells?
- DM: If you can pass a DEX check...
- Peldor: (rolls successfully) Yes! (climbs atop a bank of cells and
- starts running for the other side of the room, much to the alarm of
- some of the slaves below his feet)
- Peyote: (casts a spell at the platform above, and a swarm of insects
- appears and attacks gnoll#2)
- gnoll#2: Aaaaa! Git 'em offa me!!
- Peyote: (turns visible) That's what you get for being slavers, dude.
- Carlstar: Ho-hum. I think I'll just stay here and watch.
- Fyndax: Sounds reasonable to me.
-
- Belphanior: (bounds up the stairs and attacks gnoll#1, slashing it in
- the side) Die, scum!
- gnoll#1: Eyah! (nicks the elf with his weapon)
- gnoll#2: (batting at the insects covering his head)
- Rob: Gross.
- Alindyar: (draws his wand and blasts gnoll#2 in the torso with two
- magic missiles)
- Halbarad: (arrives at the stairs) I am here!
- Ged: (draws morningstar and dashes for the melee) Boccob comes too!
- Mongo: (hurls his hammer at gnoll#2, downing it) Hah!
- Alindyar: Methinks Boccob may not be fast enough, then.
- Peldor: (leaps off of the cages onto the floor on the opposite side
- of the room, and heads up the stairs there) Peldor is on the way!
- Have no fear!
- slaves: (watching Peldor in awe)
- Halbarad: (chops gnoll#1, slaying it) So much for this measly battle.
- Mongo: Yeah! (catches his hammer) Where's some REAL battle?!?
- Peldor: (arrives on the balcony, spots the insects eating gnoll#2's
- head) Gross. (starts looking for treasure)
- Ged: (at the foot of the stairs) Hmm.
- Alindyar: 'Tis time to think of freeing these slaves.
- Rob: (standing at the foot of the stairs)
- Belphanior: (at the top of the stairs, examining the gnolls) What's
- this? Bugs? Gross.
- Halbarad: (cleaning his axe on the gnoll's tunic) Agreed. There must
- be millions of them. That poor gnoll.
- Belphanior: I would have slain him cleanly.
- Ged: Almost a hundred slaves here...
- Carlstar: Told you so.
- Belphanior: (comes back down the stairs and checks the hobgoblins
- for gold as he cuts their throats)
- Rob: Hey, what are you doing?
- Belphanior: What does it look like? I'm making sure these dolts don't
- come back to bother us later. Go away.
- Rob: Gee...
- Mongo: (eyeing some dwarves with their beards shaved off) Geez.
- Rob: What's up guys? (talking with a some halflings and a badly beaten
- gnome; he casts a healing spell on the gnome)
- Peyote: Dudes? (two nasty-looking men are eyeing him from within their
- cell)
- Halbarad: Here is what we need. (snatches a ring of keys from a peg in
- the wall) Now we shall get these unfortunates out of this hell-hole.
- Belphanior: (leering at one man in a cell, who was yelling for the over-
- seers during the whole battle)
- Peldor: (talking to an attractive young woman in a cell with three men)
- Ged: (orating to a cell full of children) You may thank Boccob for
- your rescue.
- child: Who's Boccob?
- Ged: Boccob is the lord of all magic, the greatest of the dieties above.
- He is the sun from which all things spring forth, the well of all the
- worlds. Furthermore...
- Halbarad: Enough preaching to the tots. Take some of these keys and free
- them instead.
- Ged: As I was saying, Boccob works in strange and mysterious ways. (he
- takes some keys and starts opening cell doors)
- Peldor: (picks the lock to the cell with the woman in it) I'll get you
- out of here, damsel.
- woman: Oh thank you! (runs forth and hugs the thief) Whatever I can
- give you in return, I shall...willingly.
- Peldor: We'll talk about this later, babe.
- Peyote: (observing a lithe, shaven-headed prisoner) Dude?
- shaven-headed one: Oooohhhhmmmm...
- Peyote: Gnarly! Free this guy!
-
- Within ten minutes, all of the slaves were free. The larger cells to
- the north contained many listless, apathetic slaves who seemed unable to
- do anything useful except follow orders. Ged tried to minister to these
- unfortunates. The other slaves were generally okay, though there were a
- few who looked like troublemakers...
-
- Belphanior: (shouting at the masses from the platform above) We will do
- what we can to protect you, but if I catch any of you terrorizing the
- others, I will deal with you as I did with him! (holds up a bloody
- gnoll head for all to see)
- Rob: (trying to cover the children's eyes)
- children: waaaa!
- Mongo: For crying out loud.
- Ged: (looking over slaves to make sure they are in shape to travel)
- female halfling: (one of the "docile" ones, she gestures wildly to Ged)
- Ged: What's this? What are you trying to show me? (talks in several
- languages to her, eliciting no response other than a frenzied pointing
- at the cell next to her, which has a hole in the back wall)
- Alindyar: Mayhaps she is daft.
- Ged: Maybe. (casts an ESP spell and touches his hands to her head)
- Alindyar: The ESP spell, I see. What says her mind?
- Ged: ...young girl...clawed hands...taken through the wall...
- Mongo: What the hell's he up to?
- Alindyar: He reads her thoughts.
- Ged: Huh!
- Peyote: What's up?
- Ged: There are some sort of creatures beyond that hole, and they seem
- to have stolen a girl from one of the cells.
- Mongo: A girl, eh? Then we must go get her!
- Halbarad: IF she yet lives.
- Mongo: Hey, mage. (taps Ged on the shoulder)
- Ged: Eh?
- Mongo: Put one of your light spells onto my hammer.
- Ged: Sure. (does so)
- Mongo: I'm going in.
- Belphanior: Not without me, you're not.
- Halbarad: Someone should stay here and watch the slaves. We also
- need to find the exit.
-
- The slaves were herded and led out of the area and south, down a long
- passage carved from stone. Ged, Alindyar, Halbarad, and Peyote went
- with them; Mongo, Belphanior, Peldor, and Rob went into the hole in the
- cell wall. << As the first group had a more interesting encounter, that
- will be detailed here. The others found a colony of strange, deformed
- humanoids, who did not attack them; they also found a young human girl
- and retrieved her from the deranged cave-things. Belphanior had to cast
- a flame sphere as they retreated, for the things seemed about to attack
- the four for taking the girl. The sphere was left blocking the hole in
- the cell wall after they came back out. -TM >>
-
- Halbarad: (wandering southward) There is a large open area ahead.
- Ged: I hear talking.
- Peyote: Yea.
- Carlstar: Watch out. There's other slavers here. They're everywhere.
- Fyndax: Agreed.
-
- The four adventurers, with nearly a hundred slaves behind them, plus
- the miner and the alchemist, entered a large carven chamber with a huge
- tunnel going downward at one side. The room had eight occupants, and
- one of them whirled to face the intruders, his hood falling to reveal
- jet-black skin and flowing white hair.
-
- Alindyar: Lolth's bones! Dark elves!
- Ged: Suprised to see your kin?
- Alindyar: Quiet!
- drow: Who are you people? (his companions draw their javelins) What
- do you here in the slaver's compound?
- Alindyar: Now hear this. (throws back his hood)
- drow: One of our brothers. What strange company you keep, my friend.
- Ged: Hey...
- Alindyar: Silence! I am Alindyar Rillifsbane, late of that drow clan,
- and these are my companions. We are leading these slaves from here.
- All of the slavers who you have dealt with are dead. Furthermore,
- there are yet more of us coming, as well as these slaves (gestures to
- the scores of slaves behind him and the others) who are desperate for
- their freedom. I plead with you to return to the bowels of the earth
- and leave us be without incident. I have no wish to unleash the
- mighty magicks which I command upon any of you.
- Ged: Hey!
- drow: Hmm. We have no wish to fight, either, if the slavers are
- indeed gone. And I do believe you. We shall go.
- Alindyar: (watching them suspiciously)
- drow: (they all retreat into the cavernous tunnel)
- Ged: Slick. Real slick, drow.
- Alindyar: It was as I stated. I had no wish to fight with them.
- Halbarad: Well done, in any case. Though perhaps it was our duty to
- apprehend them, seeing as they are evil beings and such.
- Ged: Then why don't YOU follow them down that tunnel and apprehend
- them?
- Halbarad: Err...okay.
-
- They continued on, through another passage going upwards. This one
- wound for many yards, eventually leading to a hillside exit. Some
- hobgoblins took one look at the party and fled, shrieking. Soon after
- this, the other four adventurers and the rescued girl rejoined the party
- and the slaves. The group noted that the stockade was muchly gutted,
- apparently very badly, and took their leave of the area shortly, only
- pausing to go back into the dungeons and gather some food for the
- hundred or so slaves to carry.
- Thus began the journey westward, for most of the party members felt
- that it was their duty to see that the refugees made it back to
- civilization alive and well. Perhaps only Peldor had a less noble
- motivation for escorting the horde of slaves...
-
- For whatever reason(s), the party had an easy time getting out of
- the Pomarj. They journeyed for many days, trailing a horde of freed
- slaves. Some of these were lost or fled to their own fates, by Ged's
- reckoning (he often counted the former slaves to see how many were
- still there), but the vast majority stayed with the party. Several
- minor encounters might have delayed the group, if not for their power
- and skill...
- Perhaps a week and a half later, the motley crew arrived in some
- civilized area of Ulek, and within another two days were safe and
- sound and muchly praised by the local rulers. They trained for a
- short time, divided what loot they had found in the stockade and
- dungeons, and examined the maps they had taken. It was obvious
- that there was yet another slaver stronghold still deeper within
- the Drachensgrab Hills, and after re-stocking their supplies and
- provisions, they set out to find this place.
-
-
- THE LOOT (magical items only):
-
- sling +2 - Ged
- ring of ? - Mongo
- cloak +2 - Peldor
- potion of ? - Belphanior
- potion of ? - Peyote
- priest scroll - Rob
- ring of warmth - Halbarad
- strange token - Alindyar
-
- * Item choosing determined by each character rolling a d20 with
- the highest roller picking first, etc.
-
-
-
-
-
- next time: The trek back into the Pomarj
-
- ************************************************************************
- NOTES: Incredible! 8 episodes for one puny module! Well, maybe it
- wasn't such a puny module after all. What's even more incredible is
- the reaction to the use of color spray, a 1st level spell, to off the
- ogre mage in the last episode. Bah. In the campaign I was in in the
- mid-80s (1st edition AD&D) the high-level mages could cast the magic
- missile spell and get 8, 9, maybe 10 or more missiles out of it, for
- damage totals of 25+ hp on the average. This first level spell many
- times won a battle for us. The level of a spell should not limit what
- that spell can do...especially with thinking players like Ged and
- Alindyar.
- If this episode seems hastily done, it was - I wanted to get it done
- and posted tonight but was running out of time. Apologies to any who
- really wanted to read about how Belphanior and Mongo dealt with the
- cavelings. About the eight drow - Alindyar really tried to diplomacize
- rather than fight, and we were all tired that night, and drow are not
- idiots, after all. They can see when they will be beaten, and when a
- retreat is the best option. Those who have the module may note that
- the drow originally had slaves - I decided that they had sent their
- slaves away and were late in returning to the Underdark, thus their
- meeting with the party. The party opted to continue the series of
- modules rather than challenge a likely drow city under the earth...
- Sometimes it is a DM's perrogative to alter a module slightly, most
- often this happens when it's 3 am and everyone is really tired but
- also wants to get the adventure finished.
- ************************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A3, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXVIII. Closing In
-
-
-
- The party recently mowed through the slavers' stockade, eliminating
- the leaders of that operation and in the process freeing scores of
- slaves. They led most of these back into "safe" lands, then spent
- a short time restocking their supplies and training. Next, following
- the documents they had found in the fort, they journeyed again into
- the Pomarj. There were signs pointing to the existence of a secret
- base that the slavers used, somewhere deeper in the Drachensgrab
- Hills, and the party meant to find it. Besides, the nobles and
- other sponsors of this mission paid them a handsome sum for their
- efforts thus far, and more funding was surely forthcoming.
- They have been traveling into the Pomarj for well over a week,
- following the information they had. Some tribe of hobgoblins tried
- to make trouble no less than three times in the course of a two-day
- period, but were repelled (permanently the third time...). Right
- now, the eight adventurers are within a mountainous peak. They
- have explored the numerous caverns and found that they all lead to
- the same four passages, all carved from the surrounding rock (i.e.
- man-made rather than natural). It is obvious that one of these
- passages leads to their goal...
-
- Mongo: Good. I'm ready to bust some more heads, dammit. Those
- dumb hobgoblins were no fun at all.
- Halbarad: Let us take the rightmost passage. That way we can go
- with the right wall and minimize our chances of getting lost.
- Ged: Lost? Us? Never!
- Rob: I'm lost right now...
- Belphanior: Fuck this. I'm going in. (draws his sword and wanders
- into the leftmost passage, just to annoy Halbarad)
- Mongo: Right on! (lumbers after the elf)
- Alindyar: Well...(he, and everyone else, follows them in)
-
- After further examination, the party found that the leftmost three
- passages converged at a large square room with a single exit.
-
- Ged: Well. Really clever. I bet that SOMEone thought this would fool
- us...
- Belphanior: Not a chance! Say, what are these? (holds up one of a pair
- of long strips of some cured hide-like material) Phew! They're rotten!
- Peyote: Truly, they do reek, whatever they are. Meat, maybe?
- Alindyar: They look like dragon tongues to me...
- Mongo: Just great. Dragons.
- Rob: (to DM) I examine the tongues.
- Peldor: Quit playing with that garbage.
- Belphanior: Bah. I wonder where this passage leads?
- Rob: (sticking his fingers in his mouth) Hey guys, it's salt!
- Mongo: Huh?
- Rob: These tongues have salt all along the bottoms. It looks ground into
- them.
- Ged: How interesting. Mongo, maybe you could cook them for us?
- Mongo: Yeah! It's been a hell of a long time since I've had a chance to
- cook anything unusual!
- Halbarad: Later, maybe. If you want to keep those, then you can carry
- them. We need to move on.
- Belphanior: (heads off down the passage, with the other seven following)
- Rob: (discards the thing he was examining and lights a torch) Hey, wait
- up!
- Mongo: (second in line) There's a door ahead!
- Belphanior: So there is. Maybe something interesting will happen now.
-
- Suddenly, the floor fell out from beneath the leading adventurers, and
- Belphanior, Mongo, Halbarad, and Peyote landed on a mountain of some white
- powder and slid down out of sight...
-
- Mongo: What the f...aaaagh!!! Shit...
- Halbarad: @$%#&^*!
- Belphanior: Someone will pay for thissssss.....
- Peyote: Aaaaaaa......(disappears somewhere below, as do the other three)
-
- Ged: Holy Boccob! What happened?
- Rob: The fl-
- Ged: Nevermind. Alindyar, let's get that carpet of yours and follow them.
- I have no desire to sink into a pile of powder.
- Alindyar: Certainly. (unpacks his carpet of flying and begins unrolling
- it)
- Peldor: There's no way in hell that I'm going blind into that sand.
- Ged: Don't desert us now, O mighty and faithful thief.
- Rob: They may need our help! (leaps down and slides away) Wheeee...!
- Peldor: What a dope. Hey, I have an idea! (runs back the way they came)
- Ged: Get back here, you coward! Damn! Thieves! I never trusted that moron
- anyway!
- Alindyar: Who knows what he is up to? Ah, here's the carpet. Let us go.
- Ged: Check. (climbs on, and they sail down into the darkness) Good thing
- we have infravision...
-
- below...
-
- Mongo: Oof! (lands on his butt at the foot of a pile of salt, inside a
- large, high-ceilinged room) What in the HELL?!?!
- Belphanior: (also lands, beside the dwarf) Something's wrong...
- gnolls: (about ten of them, they aim crossbows at the warriors)
- Peyote: (lands) Uh-oh!
- Halbarad: (lands; miraculously, his lantern remains in hand and lit)
- Ugh! What are those humanoids aiming weapons at us for?
- gnoll leader: Heh. Not much, for an invading party...all warriors...
- Belphanior: I guess they mean to kill us...(starts to rise) Hey, why is
- everything so slow all of a sudden?!? I can barely move!
- Peyote: Indeed...we are afflicted by evil magic!
- Mongo: As if I wasn't slow enough already!
- gnolls: Heh-heh. Die, intruders! (they open fire)
- Halbarad: (hit by two bolts) Agh!
- Peyote: (hit by two bolts) Ugh!
- Mongo: (pierced by one bolt, while three bounce off his armor) Huh?
- Belphanior: (hit by two bolts) Fuck! You shall pay for that, slime!
- gnoll leader: Har har! I doubt it, elf! Reload, everybody!
- Rob: Whoaaaaaa......Uff! (rolls out from the chute and into Peyote)
- Hi guys!
- Peyote: Watch it, dude. We've been slowed...
- Rob: Hey, you're right.
- Mongo: We're gonna be pincushions!
- gnoll: Hey, look! A priest!
-
- gnolls: (some of them fire again, mostly at Rob)
- Rob: Ouch! Agh! Ugh!
- other gnolls: (four of them have drawn swords and are approaching the
- party)
- Alindyar: (he and Ged sail from above, flying over the heads of all
- the gnolls) What in Lolth's name...?
- Ged: Boccob! (leaps from the carpet, and starts incanting)
- Alindyar: (stops the carpet and begins spellcasting also) I wonder...
- gnoll leader: Wha...! Mages! Get them! Kill!
- Belphanior: (swings at a gnoll, but misses) Shit!
- Halbarad: (chops at a gnoll, but misses)
- gnoll: (slashes Mongo, and hits) Die, dwarf!
- gnoll: (slashes Halbarad, and hits) Har har!
- Ged: Sleep, by the power of Boccob! (casts a sleep spell at the gnolls
- who are approaching him and the drow)
- gnolls: Zzzz...(three fall fast asleep)
- gnoll leader: Whoa!
- Peyote: (slices a gnoll, wounding it) Back off, evil one.
- Rob: (his spellcasting interrupted already, he swings his flail at a
- gnoll, but misses) Too slow!
- Alindyar: Let the magic be undone! (casts a dispel magic at everyone)
- Mongo: (fires his hammer at a gnoll, hitting and wounding it) Hey! HEY!
- I'm not slow anymore!
- Belphanior: Me neither! It worked, mage!
- Alindyar: I thought it might.
- gnoll: (approaching the two magi, turns around and tries to figure out
- what its best course of action would be)
- Mongo: (catches his hammer)
-
- Belphanior: (slashes a gnoll, wounding it) Ha! Perish, scumsucker!
- Peldor: (flies from the slide above, riding one of the "tongues" found
- earlier; he hits a gnoll square in the chest) AAAAaaaaaa! Peldor is
- here! And just in time, too! (jumps off of the cursing gnoll)
- Ged: The fool returns...(casts heat metal on two of the gnolls) Ha!
- Let's see you hold on to those swords now!
- gnoll: Huh? Whassa elf talkin' about?
- other gnoll: I dunno. Let's get 'im!
- first gnoll: Yah!
- Halbarad: (chops and stabs a gnoll, wounding it badly)
- Peyote: (hacks the gnoll he hit before, slaying it) Good riddance!
- gnoll: (stabs at Halbarad, but misses) Huh?
- gnoll: (slices at Peyote, nicking him)
- gnoll leader: Get them! Kill them! (two of his gnolls are beside him)
- Alindyar: (taps the leader on the head with his staff) Excuse me...
- gnoll leader: Eh? (turns around)
- Alindyar: (blasts him, and the others, with a color spray)
- gnolls: (all three pass out from the stunning display of bright lights)
- Ged: Hey, nice job there!
- gnoll: (attacks Mongo, but his sword bounces off of the dwarf's armor)
- Mongo: Stupid humanoid! Now I'm REALLY pissed! (bashes the gnoll over
- the head with his hammer, injuring it) Get the hell out of my way!
- gnoll: (looks around for a place to run to)
- Peldor: (backstabs the gnoll, slaying it)
-
- gnoll: (approaching Ged) Hey! Agh! My sword! (drops the weapon, as
- it is blistering his hands) Aaa!
- Ged: Stupid fool. (prepares another spell)
- Belphanior: (slays the gnoll he wounded earlier)
- Mongo: (hurls his hammer at the blistered gnoll, slaying it) Hah.
- Peldor: (slitting the throats of the sleeping and unconscious ones)
- Peyote: Hey, watch it with the pocket-picking there, rogue!
- Halbarad: Sigh...must you kill them?
- Belphanior: Yes! (steps on the throat of a prone gnoll, crushing it
- beneath his boot) It's the only way.
- Rob: (heals himself) Aaahh!
- Halbarad: Friend Ged, could you assist the wounded?
- Ged: Sure. (casts a healing spell on the ranger, and on Belphanior)
- Rob: I'll help too! (heals Mongo and Peyote)
- Peldor: (stacking coins from the gnolls in a pile) Treasure...
- Peyote: You're not trying to pocket it...?!
- Peldor: Of course not. Let's see...twenty electrum, and sixty gold.
- Ged: What's he up to?
- Halbarad: I know not. He is worrying me.
- Peldor: ...and this nice amulet, looks like gold. What's this, a
- paper? Bah. Here.
- Ged: (examining the piece of paper) This is awful thick.
- Alindyar: Mayhaps there is hidden writing on it, or magic...?
- Belphanior: (inspecting the room) Say, there are six exits from here.
- Mongo: Let's check them out. (they begin doing so)
- Halbarad: Wait-
- Ged: Aha! I knew it! (pries the thick sheet of paper apart, into two
- thin pieces covering a third in the middle) A map!
- Peyote: Bogus.
- Alindyar: What does it depict?
- Ged: Uh...this chamber. See, this exit is marked.
- Halbarad: Hmm. They didn't go that way. Let us wait on those two
- would-be scouts to return.
-
- Soon after, they did. All exits but the marked one were dead-ends.
- The valid exit led to a large cavern lit by strange fungi; it was of
- indeterminate height and over a hundred feet in breadth. Stalactites
- and stalagmites were visible everywhere.
-
- Rob: Hey! I remember the last cavern like this that we were in! I
- got stabbed by one of those spikey things that stick to ceilings!
- Ged: They call them PIERCERS, Rob.
- Rob: Whatever. I don't want to get hit again, and this room looks
- like a prime candidate for a piercer community! So let's be careful!
- Halbarad: Of course.
- Belphanior: There's a door, on the far side, directly opposite us.
- Halbarad: Why don't a couple of us scout, while the rest stay back and
- wait?
- Belphanior: Sounds good to me. (dashes for the far door)
- Halbarad: ...I will go as well. (follows the elf)
- Mongo: I should go too. My armor-
- Ged: You're too slow. They'd get you for sure.
- Alindyar: IF there are indeed piercers here.
-
- inside the room...
-
- Belphanior: (about halfway to the door) Hmm. Awful quiet in here.
- Halbarad: Having caught up to him, they are both jogging along) Yes.
- piercer: (drops, almost hitting the elf) Thunk!
- Belphanior: Yah! (runs faster)
- Halbarad: (missed by a piercer) Whoa.
- piercer: Thunk!
- Belphanior: Fuck! This door is false!
- Halbarad: More are dropping...
- piercers: Thunk! Thunk! Thunk!
- Belphanior: Hey! There's light coming from behind that big boulder
- over there! (points to it)
- Halbarad: Indeed! Run for it! (another piercer misses him)
- piercer: Thunk!
- Belphanior: Good idea!
-
- at the entrance...
-
- Rob: See! I told you so!
- Ged: Good boy.
- Alindyar: Look yonder. They have vanished behind that large rock.
- Peldor: As shall we. (runs toward the boulder)
- Ged: Let's go, everybody. (they all run)
- piercers: Thunk! Thunk! Thunk! Thunk! Thunk!
- Ged: Boccob's holy hands! They're everywhere!
- Rob: (manages to dodge a piercer attack) Yeah!
- piercer: Thunk!
- Mongo: (slower than everybody else, gets nicked by a falling piercer)
- piercer: Snick!
- Mongo: Agh! Damned rock! Take that! (slams the thing with his hammer,
- and keeps running)
-
- They all made it through the cavern, entering a largish chamber which
- contained five more gnolls and three large, slobbering dog-like beasts.
- The gnolls were pelting Belphanior and Halbarad with bloody meat from
- buckets, which was probably why the dog-things were slavering so. They
- barked loudly as they charged the party. The gnolls hurled the entire
- buckets toward the adventurers and drew longbows.
-
-
-
-
-
- next time: the fire goo; the acid goo; a monster; the evil lord
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
-
- ************************************************************************
- NOTES: I love this module! After the last two, a relatively straight-
- forward dungeon crawl was welcome. Now Mongo can do what he does best!
- Well, school here at GT starts back this week. But, since I'm not
- really in school, I should be able to put out more than one episode per
- week...hopefully I'll be up to the frequency I was this past fall, that
- is, 2-3 per week. Posting times will vary - Sunday night is no longer
- the designated time. However, they should come more often than they
- have been...they will simply appear whenever I write them up.
- ************************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A3, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXIX. Traps, Traps, & more Traps
-
-
-
- The party has interrupted feeding time and now _they_ are dinner...
-
- Belphanior: (covered with a hurled bucket of bloody meat) Cool!
- Halbarad: (also splashed, though not so heavily) Ugh.
- first dog-thing: (bites at Belphanior but misses) Snarl!
- second dog-thing: (bites Halbarad) Chomp!
- Mongo: (charges the third dog-thing) Come and get it, mutt!
- third dog-thing: (bites Mongo's armored leg, but only breaks some
- teeth) <crunch> Yowl!
- Peldor: Time for someone to get backstabbed...(begins creeping along
- a wall at the edge of the room)
- Peyote: Redrum! Redrum! (moves to help Halbarad)
- Alindyar: (hangs back outside of the room, preparing a spell)
- Rob: Hey! I'll get rid of this scroll with only one spell on it!
- (whips out an old scroll and starts spellcasting)
- Ged: (casting a spell) Damned smelly humanoids...I'll show them.
- (fires a trio of magical missiles, at three separate gnolls)
- gnolls: Agh! Ow! Ugh!
- Ged: Ha ha! Chew on that, fools!
- Peldor: Puny mage...
- gnoll: (fires an arrow at the thief, grazing him) Snort.
- Peldor: Hey, watch it, pal.
- Ged: <chuckle>
- gnoll: (fires an arrow at Mongo, but it breaks on the dwarf's armor)
- gnoll: (fires an arrow at Rob, but misses)
- gnoll: (fires an arrow at Ged, nicking him)
- Ged: Fool! You shall pay dearly for that cowardly attack!
- gnoll: (fires an arrow at Halbarad, but "fumbles", hitting one of the
- dog-things instead) oops...
- Belphanior: What a shitty shot you are. (slashes his opponent, and
- wounds it) Away, dog-breath.
- Alindyar: Let light cease...(casts a sphere of darkness, enveloping
- the three gnolls not at the fringes of the room)
- gnolls: Yie! (much confused babbling is heard from within the spell
- effect)
- Rob: Hey! (his spiritual hammer was headed for one of those gnolls
- and is now obscured by the darkness)
- Halbarad: These foul dogs will not give up! (chops his opponent with
- his axe, but misses with his dagger) Curses!
- Peyote: (slices Halbarad's canine adversary, wounding it heavily)
- Alindyar: (pulls out his wand)
- Mongo: (slams his opponent, twice, with his hammer) Take that, mutt!
- dog-thing: Yelp!
-
- Peldor: (headed for an exposed back, but the gnoll somehow detects him
- and spins around, sword in hand)
- gnoll: No sneak on me!
- Peldor: Out of my way, villain. (stabs the gnoll, wounding it)
- gnoll: (slashes at the thief, who easily ducks under its clumsy blow)
- Ged: (unhooks his morningstar) Boccob's fist is coming...
- Halbarad: (chops and slices his opponent) Away, I say!
- dog-thing: (gravely injured now) Yowl!
- Peyote: (stabs the monster, slaying it) There...it's cool now.
- Halbarad: Muchly obliged, friend.
- dog-thing: (bites Belphanior again) Chomp.
- Belphanior: Enough, dog-lips! (slices the thing, wounding it even
- further)
- Ged: (bashes the beast with his weapon, caving in its head)
- dog-thing: Urr...(dies)
- Belphanior: I didn't know you cared.
- Ged: That's okay, I don't. (heads for the other dog-thing, the one
- fighting Mongo) Boccob!
- Mongo: (bashes his opponent once, breaking some ribs) Get the hell
- off of me!
- Rob: (flailing his spiritual hammer about inside the darkness wildly)
- Oomph! I hit something!
- gnoll: (from somewhere within the darkness) Yargh!
- Alindyar: Take that, fiend. (fires two magic missiles from his wand,
- hitting Peldor's gnoll and bringing it down)
- Ged: Hey, you missed Peldor.
- dog-thing: (bites Mongo, wounding him slightly) Snarl!
- Mongo: Argh!
- Peldor: Thanks, mage. (to DM) Hey, remember when I chose the non-
- weapon proficiency of blind-fighting?
- DM: Uh, yeah.
- Peldor: (looks around, grins evilly, and heads into the darkness sphere)
- gnoll: (sword drawn, he charges toward Belphanior) Die, elf!
-
- Belphanior: (charges the gnoll, screaming wildly) Aaaaaa!
- gnoll: Yaah! (he and Belphanior duel for a bit)
- Ged: (smashes Mongo's opponent, wounding it badly) Boccob speaks, you
- lice-ridden fleabag!
- Mongo: (hits the thing with his hammer, slaying it) Thanks, buddy.
- Ged: My pleasure.
- Mongo: You're not too bad in combat, you know.
- Ged: I do my best.
- Rob: (pulls his spiritual hammer out of the darkness, afraid of hitting
- Peldor)
- Ged: Where'd that crazy thief go?
- Belphanior: (slays his gnoll) Arr! I am triumphant once more!
-
- From within the darkness, swordplay could be heard. Without warning,
- the head of a gnoll flew out and landed near Rob...
-
- Rob: (bashes the head with his spell, pulping it) Yuch!
- gnoll: (dashes from the darkness, but meets Peyote and is felled shortly)
- Alindyar: Enough nonsense. (cancels the darkness, revealing Peldor
- standing behind the last gnoll, about to stab it)
- gnoll: Eyah!
- Peldor: (backstabs the humanoid, killing it) What grace! What beauty
- in motion!
- Ged: What foolishness. (casts a minor healing spell on himself)
- Belphanior: (covered in blood, a lot of it his own, staggers) Ugh...
- Peyote: (heals Belphanior)
- Rob: (heals Belphanior)
- Belphanior: Ahh...I needed that. Maybe I should learn the priestly
- ways, so I can heal myself.
- Ged: I hear the god of war is looking for clergy these days...
-
- Meanwhile, while all this healing is going on...
-
- Peldor: There. (having bound his cut, he is emptying the pouches of
- the gnolls onto the floor) Plenty for all.
- Alindyar: (examining one of the coins) Hmm.
- Mongo: Here's the loot sack. It could use some filling, you know.
- Peldor: Yea. Well, these guys weren't totally broke.
- Mongo: Nope. (scrapes the small pile of coins into the sack)
- Peldor: (unnoticed, he slips a golden ring down his sleeve) Not at all.
-
- soon...
-
- Halbarad: This door is unopened. Let us get to the bottom of this place
- once and for all.
- Mongo: Yeah!
- Belphanior: I want to kill some slavers...
-
- They advenced through the door and followed a passage through a simple
- maze-like area, then came upon a room. This new chamber was over sixty
- feet long, about thirty feet wide, and perhaps twenty feet high. Right
- in front of the party, stone steps descended into a pool of whitish goo.
- The stuff bubbled madly; similar stairs rose up from the other end of
- the room, about fifty feet distant. A narrow stone slab bridged the
- entire pool, but the strangest thing here was the bluish field exactly
- halfway across the room. It snapped and crackled and leaped about, and
- seemed to totally fill the width and height of the place; had it not
- been semi-transparent, the adventurers would have thought it to be the
- end of the room.
-
- Peyote: Far out!
- Belphanior: What's that odor? Ozone?
- Ged: Smells like it.
- Alindyar: Tread with caution...
- Mongo: What kind of stupid room is this?!
- Rob: (bends down and touches the pool) Hey, it's not acid!
- Belphanior: (inching toward Rob)
- Ged: ...(to Mongo) Think he'll do it?
- Mongo: Dunno.
- Rob: (tasting the goo) Mmm.
- Peldor: (muttering something about the uselessness of priests, he climbs
- onto the stone archway, quietly slipping on a nice golden ring first)
- Halbarad: That crackling blue field may mean trouble.
- Peldor: Obviously. But how else can legends of Peldor's daring be made?
- (walks carefully out toward the field) I shall triumph.
- Peyote: Way uncool.
- Alindyar: Perhaps we should stop him. He could get fried up there.
- Ged: Nah. That's his job.
- Belphanior: (pushes Rob into the goo with his boot) oops...snicker.
- Rob: Whaooolp...glmgph! (falls down the stairs into the goo)
- Ged: Ho-hum (looking toward the ceiling)
- Alindyar: What...? How did the lad manage to fall in?!
- Belphanior: Beats me.
- Rob: (his head surfaces) Blugmph...! <cough cough> I'm okay, guys!
- Halbarad: (climbs waist-deep into the goo, to help Rob out) Worry not,
- priest.
- Peyote: Yeah...
- Rob: It's okay. <cough> It's ingestable - I can _breathe_ it!
- Peyote: Stop yelling.
- Alindyar: What insanity. (gets his flying carpet) I have a means out
- of this predicament, fortunately.
- Ged: Hey, I'm with you. Only a total idiot would go through the slime.
- Rob: I mean, we can breathe the stuff. It's like air. Ahem. Urg.
- Ged: See what I mean?
- Peldor: (on the bridge) Hmm. (regarding the energy field in front of
- him) Maybe I put my foot in my mouth. (takes a wooden rod and pokes
- it into the blue fire) Yie! That tingles! (hurls the rod through
- the field, watching it land in the goo on the other side) Well, if
- it can make it, so can I. (to DM) I leap through the blue energy,
- coming off the ground as I go through, and land on the other side
- of the stone bridge.
- DM: Sure.
- Ged: What's that idiot - oh, no!
- Peldor: (leaps into the energy......ZORCH!!) YARGH! (singed, he falls
- off the bridge and disappears into the goo, over 20' from the others)
- Peyote: Well, at least he can breathe in it.
- Belphanior: Hunh..! (dives into the goo and quickly disappears)
- Ged: (to Alindyar) I figure that we should be able to fly through the
- field, since we're not grounded if we're airborne.
- Alindyar: Grounded?
- Ged: Er...nevermind. Let's go. (they float off slowly toward the field;
- the grey elf draws his morningstar)
- Alindyar: We shall be back for any of you who want a ride.
- Peyote: Sure...
- Halbarad: Well, _I_ think that the goo underneath the field will protect
- us from the shock.
- Peyote: Sounds reasonable. Let's go for it.
- Mongo: Wait. I'll go first. No telling what monsters may be out there
- about to eat us. Hell, for all we know, they already got Peldor and
- the elf. (he strides out into the goo and quickly submerges)
- Halbarad: (follows the dwarf)
- Peyote: You go first, Rob; I'll bring up the rear.
- Rob: Sure. (they both go)
-
- meanwhile...
-
- Peldor: (undergoo, singed a bit but alive and well; he remembers that he
- can breathe this stuff but doesn't really want to, so he is holding his
- breath. He finds that he can move quickly and easily in the thick,
- soupy goo. He also bumps into something hard on the floor of the pool
- and picks it up.)
- Belphanior: (swimming with great difficulty in Peldor's general direction
- and freely breathing the goo - quite an unnerving sensation)
- Alindyar & Ged: (pass through the field harmlessly, though their hair
- sticks straight out now)
- Mongo: (doesn't even bother to hold his breath, as he is plodding slowly
- through the goo with his plate mail and shield; freely breathing the
- stuff, which nauseates him a bit)
- Halbarad: (trying to keep his head up, but it's not as easy as it might
- seem. Finally gives in and drinks goo; doesn't like it)
- Rob: (breathing the goo, and talking underneath the surface to make big
- bubbles)
- Peyote: (breathing the goo, and following Rob; it occurs to him that
- goop-breathing may the most gnarly thing he's done so far in life)
-
- When Peldor came up the stairs, barely out of breath (for he traversed
- the thirty feet or so rather quickly), he found Ged and Alindyar waiting
- at the open exit to the room. The others followed presently.
-
- Ged: What in Boccob's name is going on here?!?!?!? (his morningstar
- is stuck fast to his chainmail) Argh! My small shield here is trying
- to do the same thing!
- Alindyar: (rolling up his carpet) Fascinating. Small metallic objects
- on my own person are moving strangely...'tis fortunate that I carry
- very little metal. Unlike you, my friend.
- Ged: Oh, shut up. (gives up on the morningstar and leaves it glued
- across his chestplate)
- Peldor: Huh? (his weapons are moving, trying to fly off and stick to
- Ged's armor) Stay away from me, you wierdo. (wipes goo from his
- eyes)
- Ged: But...(moves away from the stairs and the goo) Damn.
- Belphanior: (emerges) <cough cough> Odd.
- Ged: You're probably all infected with some internal disease now.
- Belphanior: <cough> Why is your morningstar attached to your armor?
- Mongo: (emerges from the goo, covered with the white stuff, just like
- Peldor) Ptui! Glurg! Retch! Fuck!
-
- Presently, they all came up. Though the six who went through the
- goo were able to get the stuff out of their eyes and faces, it was quite
- difficult to get any more off, as the goo was sticky and seemed to be
- slowly hardening. Though they could still move about, this new coating
- slightly impaired their movements and was otherwise irritating.
- The party continued onward, and soon the corridor split in two. Both
- passages led to the same door, though. Peldor found no traps, and the
- door opened to reveal a 30' long, slightly wider room. A thick rope
- hung from the center of the ceiling (20' high).
-
- Alindyar: No exits present themselves.
- Halbarad: Aye. That is one thick rope, there.
- Belphanior: Let's pull the rope!
- Mongo: No! We need to check the room for stuff.
- Halbarad: But it is empty...
- Peldor: Secret doors!
- Belphanior: Fuck it. We'll pull the rope and _then_ check.
- Mongo: No way!
- Peyote: Way!
- Ged: Cease your prattle, dolts.
- Rob: Yeah! Dolts!
- Peldor: I'll check the room. (sticks his head in, looks both ways,
- pulls his head back) It's empty, all right.
- Belphanior: (gets some rope) I'll tie this to the big rope in there and
- then we'll all get back and pull. No risk.
- Peldor: Sounds good. I bet a big stone block comes down and crushes
- anyone in the room.
- Ged: Could have its uses.
- Peldor: Of course, we won't _be_ in the room.
- Belphanior: (uses his skill with ropes and knots to tie his comparitively
- puny rope onto the giant one, and comes back) All set.
- Alindyar: (steps to the rear and unrolls his carpet)
- Mongo: (handed the rope) Okay, let's pull!
- Peyote: Unh!
- Belphanior: Ugh!
- Mongo: Grr!
-
- THUNK! THUNK! The floor split in half, the two pieces (on hinges)
- slamming down, revealing a bubbling pit under the "floor" of the room.
- An acrid smell drifted up fairly quickly. As this happened, a flush
- section of wall on the far side of the room opened (away from the
- party) and a section of corridor could be seen beyond.
-
- Peldor: Good trap. Though not as good as my suggestion.
- Belphanior: Hey Rob, don't jump.
- Rob: Okay.
- Halbarad: Deadly stuff, that acid...
- Peyote: How will we ever get across?
- Alindyar: (holds up his carpet)
- Peyote: Ah.
-
- Within minutes, all were safely across, ferried by the drow one at a
- time. Those who had walked through the goo found that the slimy stuff
- had crusted over on their bodies, not unlike very old milk...the secret
- passage led around some turns to another room, about forty feet square
- but only ten feet high.
-
- Halbarad: What in the hells is _that_?!
- Alindyar: A statue. 'Twould seem to depict a roper.
- Mongo: A what?
- Ged: Just another deadly subterranean monster.
- Alindyar: Verily - but they are definitely not made of stone.
- Belphanior: Look, it's half-covering a hole in the floor.
- Peyote: Walk with caution, dudes. (steps into the chamber and looks
- around)
- Belphanior: Statues can die too, you know. (enters the room)
- Halbarad: Aye, but they are tougher than living fiends. (enters the
- room)
- Mongo: (brandishes his hammer) No statue gets the best of ME !!
- statue: (suddenly launches its tentacles at the lead adventurers)
- Mongo: (watches a stonelike appendage sail over his head) Hmph!
- Halbarad: (hit by a tentacle) Urk.
- Belphanior: (closest to the thing, hit by two, missed by a third) Uk.
-
- The adventurers watched in horror as Halbarad and Belphanior instantly
- became very rigid, and they assumed the color of stone...as well as the
- texture...
-
- Mongo: Holy shit! That freakin' thing TURNED THEM TO STONE !!!
-
-
-
-
-
- next time: the evil lord (really!)
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ************************************************************************
- NOTES: Peldor has blind-fighting (as do Belphanior and Halbarad).
- Useful skill... Peldor found a ring of free action, for those who want
- to know; that's why he wasn't encumbered beneath the goo.
- ************************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A3, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXX. Ghouls, Gnolls, and Rust
-
-
-
- The party ran into a statue of a roper, which somehow attacked
- them. Ah, the wonders of adventuring. Halbarad and Belphanior
- were petrified by the monster's stony touch as the others gaped
- in mute horror...
-
- Mongo: Holy shit! That freakin' thing TURNED THEM TO STONE !!!
- Ged: Uh-oh.
- Peyote: Rude deal.
- Alindyar: Take the offensive! Yon creature will surely petrify
- more of us soon... (starts digging through his backpack)
- Peldor: (pondering the chances of a backstab)
- Rob: (examining the stony forms of his companions) Neat!
-
- Alindyar: (finds his wand and uses it to launch three magical
- missiles at the thing)
- storoper: Rrr! Glk! (tiny pits are burned in its rocky hide)
- Peldor: (hurls a dagger at the thing, but the weapon just bounces
- off of its hide) Damn!
- Mongo: Good try...
- Rob: (chanting as he casts a spell)
- Peyote: Get it! (charges the thing, waving his bastard sword)
- storoper: Blk! (lashes out with its tentacles)
- Peyote: (hit by several of them) Aie! (being slowly pulled to
- the monster's tooth-filled maw) Help!
- storoper: (its other tentacles fail to snare Mongo) Rrk!
- Mongo: AAAARG!!! (hurls his hammer at the monster with mighty
- force) Die, crudsucker!
- storoper: (hit hard by the enchanted weapon) Urg! Hss!
- Ged: Die, foul abomination! (strides forth and blasts the beast
- with soem burning hands) Burn! Boccob's bright abd holy flames
- will CONSUME you! (the monster is seared badly, and flagellates
- wildly as it shrieks)
- Mongo: (catches his hammer) That's the spirit! Fry the fuckin'
- thing!
- Rob: (smashes the monster with a spiritual hammer) Take that, you
- stoner!
- Peyote: Huh?
- Mongo: (throws his hammer again, hitting again) Hah! Had enough?
- storoper: (shrieks)
- Mongo: Guess not...(catches his weapon)
-
- Ged: Look! Halbarad and Belphanior are coming back to life!
- Rob: Wow!
- Mongo: (notices that the pair are ignoring the monster) Hey...
- Halbarad: (shambles forth and chops at Mongo, injuring him)
- Mongo: Agh! What gives?!
- Belphanior: (attacks Peldor, but misses)
- Peldor: Keep away from me!
- Alindyar: They are vexed! The creature must be responsible...slay
- it! (blasts the storoper again with three magic missiles)
- storoper: Hlk! (badly injured now)
- Mongo: (wastes his attack parrying Halbarad's dagger thrust) Shit!
- Peyote: (very close to the monster's mouth now, and weakened by its
- secretions) Ugh...I will not be your lunch, turd-with-arms! I
- will NOT!! (slashes the monster, and narrowly hits it)
- storoper: Rgg...! (topples onto its side, dead)
- Rob: Hooray!
- Halbarad: (begins to wander about listlessly)
- Belphanior: (likewise)
- Ged: Thank Boccob.
- Peldor: Don't thank him, thank Peyote...
- Peyote: (cutting himself free of the tentacles around his legs) Yeah.
- Rob: What about those guys?
- Ged: (examining the pair) They seem braindead. For Belphanior,
- that's nothing new, but still...
- Mongo: Well, they're not attacking us anymore, at least.
- Rob: Yeah. They're all better now!
- Alindyar: Mayhap we should rest and camp.
- Mongo: For a while, at least. My magic ring needs time to do its work.
- Rob: Yeah! And I need to heal some wounded...
- Peldor: (searching the monster's carcass for pockets, unsuccessfully)
- Hmm. I wonder where that hole goes?
- Ged: Jump in and find out.
- Mongo: Maybe you should wait until we're all ready to go.
- Peyote: Hey, I'll scout with you.
- Peldor: Let's go, then.
- Peyote: Right on! (they go down the hole in the floor and into a tunnel)
-
- The other four (six) waited, and waited. The two "enchanted" ones
- finally returned to normal after two hours. The thief and the half-elf
- had long since returned by this time, reporting a maze of dead-end passages
- and a door concealing a deadly spike trap. Peldor found and triggered the
- latter item harmlessly and had the door beyond opened within ten minutes of
- his and Peyote's departure. The two had scouted somewhat beyond that, and
- found a locked door. They deemed it prudent to wait for the others before
- opening this second door, and then returned to the others. Halbarad and
- Belphanior both seemed quite irritated by recent events, and neither one
- was talking much.
- It was noted that the party was low on magic and health; they would
- have to camp before too much longer. The eight adventurers made their
- way to the locked door, and Peldor went to work on it immediately.
-
- Mongo: (hefting his hammer) That turd-shaped thing really pissed me
- off! Somebody's gonna pay for putting it there!
- Rob: Why would they want to pay YOU ?
- Ged: Quiet, fool.
- Peldor: Got it! Get ready...(opens the door)
-
- Beyond this door was a large pillared hall, with a throne at the far
- end. Between this throne and the party was a big dinosaur-like monster,
- with an armored shell and a stubby tail ending in an armored ball. Six
- gnolls were standing to one side of the throne; six ghouls were on the
- other side. The seat itself was occupied by a giant skinny gnoll. This
- fellow carried a large flail with three heads. Everything but the giant
- gnoll advanced on the party.
-
- Rob: Hey! A dinosaur!
- Ged: Quiet, idiot savant. This is no time for your prattle.
- Peldor: (he honestly forgot to back up to the rear of the party and is
- now in the way) Uh...
- Belphanior: Go on! Attack something!
- Mongo: Yeah! Get the hell out of the way so the rest of us can get in!
- Peldor: Uh...(charges the dinosaur, with the intention of leaping over
- its low-riding head and landing on its back)
- DM: Oh yeah? Let's see a DEX check, then.
- Peldor: No problem...(rolls a 20, FAILING the check) Uh-oh. (trips
- over the beast's head and falls on top of it, hacking wildly) Haste
- makes one sloppy...
- Ged: Haste?
- Belphanior: Yah! (uses his ring of spell storing to JUMP over the
- dinosaur - and Peldor - and lands behind them, facing the horde of
- gnolls and ghouls) Ha! Who dies first?
- Peyote: (saunters toward Peldor and his foe)
- Mongo: Aha! So many targets! (looking around because he didn't get a
- good initiative roll)
- Peldor: (trying to stab his opponent) Huh?
- dinosaur: (shimmers and fades, becoming a much smaller creature)
- Alindyar: Eh?
- Peldor: (watching his magical shortsword dissolve) ...!
- Ged: Rust monster! It's a rust monster, not a dinosaur!
- Alindyar: Beware, thief!
- Mongo: Rust...monster...?...! AGH! KEEP AWAY FROM ME, YOU TINY LITTLE
- ARMOR EATER!!! (breaks for one side of the room)
- Peldor: My sword...you ate my sword...
- rust monster: Rrr. Rrr!
- Rob: (thinking quickly for once, casts a light spell directly on the
- rust monster's eyes) There! Maybe that'll help.
- rust monster: (scurries about the room as people get out of its way)
- Alindyar: (advances, ignoring the rust monster) Belphanior! Move aside!
- Belphanior: Aside?
- Alindyar: Quickly!
- Belphanior: (uses his jump spell from the ring, since it's still in
- effect, and leaps far to one side)
- Alindyar: (casts a web across the entire width of the room, getting most
- of the oncoming attackers) That should hold them.
- Belphanior: (stabs a gnoll that didn't get webbed)
- gnoll: (vanishes upon being hit)
- Belphanior: Huh?
- Ged: (preparing a spell)
- Halbarad: (trying to find an opponent not in the webs)
- Peyote: (slips on his ring and goes invisible)
- Alindyar: (noticing that there are no bodies inside his web) What is
- this?
- Belphanior: Illusions! They are illusions!
- Ged: (casts Haste on those nearest him - Halbarad, Mongo, Rob, Peldor,
- and of course himself) Illusions?! Agh! I have wasted my spell for
- the sake of a mob of illusions!
- Peldor: No you haven't. After all, _I_ get to use it...
- Mongo: (tosses his hammer at a ghoul, hitting and dispelling the thing)
- Damn! I want to hit something REAL!
- Belphanior: I know what you mean. I for one want to see some blood and
- guts!
- Halbarad: (sheathes his sword and starts rummaging through his backpack)
- rust monster: (ambling about, in the general direction of Mongo since it
- doesn't need eyes to smell his metal possessions)
- Mongo: Agh! Stay back!
- Belphanior: I've got an idea. (starts to cast a spell)
- Mongo: Well, whatever it is, hurry it up! That thing can run faster
- than me!
- giant gnoll on throne: (unnoticed by all, understandably, he waves his
- hand)
-
- The adventurers suddenly felt themselves gripped with terror...the urge
- to flee took hold over some...
-
- Rob: Aaaaaa! (breaks for the entrance)
- Alindyar: (ignores the wave of terror and begins spellcasting)
- Halbarad: (holds his ground; he is now peering at the party's opponents
- through his blue gem)
- Mongo: I'm not afraid! I'm not leaving! ...just keep that damned rust
- monster away...
- Belphanior: (makes his save as well; casts a Grease spell on the rust
- monster and then runs toward it)
- Ged: (with his great mental faculties, the grey elf easily resists the
- fear spell) Boccob's ears! What IS that thing in the chair?
- Peyote: (out of the fear range anyway; notices some gnolls hiding
- behind pillars, their backs turned to him as they draw bows on the
- others; he casts a spell)
- Peldor: (somehow out of the spell's area of effect; draws his magical
- knife)
- Ged: (runs after Rob to try and catch him. Actually, this won't be
- hard, since Rob is ridiculously overloaded in relation to his measly
- strength) Come back here, you idiot! (then again, Rob _is_ hasted)
- Halbarad: (yelling) All of these foes are illusions, except those
- gnolls behind the pillars! The thing on the throne is an old man!
- Alindyar: What revelations.
- Peyote: (becomes visible as his Warp Wood spell turns all five gnolls'
- arrows into useless junk) Righteous!
- gnolls: (cursing, they draw swords)
- Mongo: Geezer on the throne, huh? (hurls his hammer in that direction
- with great force...but it hits something and bounces back) Fuck!
- Halbarad: What was that?
- Mongo: I don't know, but my hammer didn't break it! (catches the hammer
- as it comes back) Dammit.
- Alindyar: (creates a wall of fog around the throne)
- big gnoll/old man: (cursing audibly)
- Belphanior: (kicks the rust monster toward the entrance door) Ow.
- rust monster: (greased by the spell, it slides rapidly and totally out of
- control along the floor) rrr?
- Ged: (looking back as he exits, chasing Rob) What the...?
- Belphanior: Incoming!
- Ged: (runs around the corner before the rust monster can slide into him)
- Peldor: (moving Haste-ily along one wall toward the rear of the room)
- Mongo: (throws his hammer three times more, since he got hasted; the
- gnoll who was his target gets hit twice and is badly wounded)
-
- Belphanior: (quick to react to current events, he runs along the opposite
- wall from Peldor)
- Peldor: (reaches the point of whatever barrier stopped Mongo's hammer;
- notices that it is a semi-circular glass wall and goes around it with
- caution)
- Halbarad: (lays into a gnoll with full hasted force...)
- gnoll: agh...
- Peyote: (chops another gnoll)
- gnoll: agh...
- old man on throne: (emerges from the fog, headed for one far corner of
- the room)
- Belphanior: Hold it!
- old man: (leering at the elf)
- Belphanior: Uh-oh...(charges the man, screaming...)
- old man: (points at Belphanior, and a green beam of energy lances him)
- Belphanior: (falls to the ground)
- old man: (laughing)
- Alindyar: (casts a spider climb on himself and takes to a wall)
- Mongo: (smashes a gnoll twice, hurting it badly) Take that, fur-head!
- Halbarad: Look yonder! That sorceror has felled the elf!
- old man: (fiddling with a section of wall)
- Peldor: (sprints forth and stabs the old man in the back with his knife)
- old man: Agh!
- Peldor: You're not going anywhere...
- old man: We'll see about that, assassin! (begins another spell)
-
- Halbarad: (finishes his opponent)
- Peyote: (takes a hit, then slays his as well)
- Peldor: (hasted, he acts just moments before the old man, stabbing him
- and ruining his spell) Surrender, and I will be merciful - and quick!
- old man: Gurk...
- Mongo: (takes a hit on purpose while aiming his hammer at the old man)
- gnoll: Die, dwarf! The master will live on!
- Mongo: Ugh! Not for much longer! (throws the hammer, hitting the
- man in the chest and knocking the wind out of him as well as breaking
- several ribs) And then it's YOUR turn, gnoll!
- old man: Agh!
- Peldor: (attacks again, slaying the spellcaster) That's for Belphanior,
- you fiend.
- old man: ...go to hellllll....(dies)
- Peldor: Possibly.
- Mongo: Good riddance. Now what's wrong with that damned elf?!
-
- After this, the remaining gnolls were mopped up in no time. Ged used
- a spell to get rid of Rob's fear, and brought the priest back shortly.
- Belphanior lay on the floor, unmoving but alive; Alindyar and Ged both
- figured that he was magically paralyzed. Peldor propped him against a
- wall and put a helmet over his head. The old man had some bracers and
- a dagger, which were confiscated. Peldor asked, and was allowed to use
- the sword he had found earlier (in the goo) since his other sword was
- rusted away. Speaking of rust, the rust monster was scrabbling in the
- corner, too slippery to get any traction for long. Nobody had any real
- burning desire to kill the thing, so they left it out in the hallway
- and locked the door. Peldor found a secret door after a while, which
- led to a long tunnel - obviously some means of escape for the late
- sorceror.
- Peldor noticed with awe that his (temporary at least) new sword had
- an invisible blade. Rob tried to touch it and cut his finger.
- The party camped for the night, studying spellbooks, healing, and
- eating a fabulous dinner (Mongo had procured a lot of foodstuffs the
- last time they were in a city) despite Mongo's insinuations that the
- storoper might have found its way into the stew...
-
-
-
-
-
- next time: The Slavers' hidden city
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ************************************************************************
- NOTES: A clarification on the previous episode: Peldor slipped the
- golden ring into his sleeve - this was the ring of free action. The
- object that he bumped into under the goo was a shortsword. Though I
- didn't mention it, he was unable to conceal this sword and thus it
- went into the party's loot sack (to be divided later).
-
- I would like to dedicate this episode to the Georgia State Patrol,
- who after years of not catching me speeding were finally able to get
- me today. What fine, fine civil servants. I hope they use my (hefty)
- fine for something remotely useful.
- ************************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A3, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- -----------------------------------------------------------------------
-
-
- XXXI. Into the Slavers' City
-
-
-
- The party camped overnight in the throne room of an evil mage/
- illusionist. Since the secret exit they found seemed to be a
- long passage leading out of any dungeon-type environment, they
- thought it safe to camp in the last room of the place. Having
- rested, healed, rememorized, and prayed, they are now ready to
- explore the underground tunnel...
-
- Alindyar: It has occurred to me that we may end up somewhere in
- the Underdark.
- Halbarad: We had best be careful then.
- Rob: What's an Underdark?
- Ged: Never mind, twit. Let's go onward...
- Mongo: Yeah! (opens the door, which Peldor just unlocked again,
- and forges on into a tunnel)
-
- The party traveled for about half an hour through the underground
- passage, and then saw daylight from a barred gate ahead. Mongo and
- Halbarad opened the thing, and the group stepped through the opening
- and various shrubs which concealed it. They were on the slope of a
- hill, on a large island, in the center of a lake. The lake was in
- turn inside a huge volcanic crater, which rose high above the lake
- and island both, hiding them very effectively from the outside world.
-
- Rob: Wow! Neat-O!
- Ged: No wonder all the slaves seem to disappear...
- Peyote: Surely there is some way into this place from the surrounding
- lands.
- Halbarad: Yes...look there. (points to a narrow pass on one inner slope
- of the crater; many guards are visible there, appearing as vague dots
- at this distance) 'Twould seem that there is but one way to enter this
- hideaway.
- Ged: Yea...and a dozen good men could defend that pass against many more
- invaders.
- Mongo: They've got it real good for themselves here, that's for sure.
- Belphanior: I wonder what we can do to change that...
- Alindyar: 'Tis fortunate that we are well-concealed in these shrubs. It
- would not do for us to be seen.
- Peldor: We need some kind of disguise though.
- Halbarad: Let us camp here for a time, and watch. Maybe something will
- present itself.
- Mongo: I say we charge in there at nightfall and maim the slavers!
- Ged: Wouldn't work.
- Peldor: Stealth is called for here...
- Peyote: Let's watch and wait, dudes. See what's up, then go down there
- after we've scoped out the place.
-
- They remained hidden for the rest of the day, planning to do something
- at nightfall. It was noted that there was occasional traffic into the
- city. Guards seemed more plentiful at the northern walls, presumably
- since the buildings there were reminiscent of wealthier residents. At
- dusk, the party moved cautiously down the hillside and headed for the
- southern gate to the city. They were still fairly far away when:
-
- Halbarad: Look yonder! Some travellers approach...
- Alindyar: There are eight of them. How very coincidental.
- Belphanior: Rob! Get that silence spell ready!
- Ged: What are you going to do, mug them?
- Belphanior: Actually, I'd prefer to kill them, but for your sake, we'll
- just talk with them. If they act up, though, we may have to use some
- force...
- Ged: Well, stop yapping - here they are.
- dandy: (well-dressed and sneering) Who are YOU people?
- other dandy: Hmph. They obviously should have come in as slaves, by
- the looks of them.
- third dandy: OB-viously. Out of our path, peasants.
- Mongo: Hey! Who are you calling a peasant?!?
- dandy: Eeew! It's a dwarf.
- dandy#2: Grody! Away, flea-ridden subhumanoid beast!
- dandy#3: You'd think the guards would have gotten rid of wandering
- louts by now.
- Halbarad: We are but weary travelers, seeking to bed down for the night
- and purchase some slaves on the morrow. Have you any advice?
- dandy#1: Take baths. You people are just filthy!
- dandy#2: Horrid!
- Alindyar: How is the slave business?
- dandy#3: I don't talk to _peasants_. Now step aside, there, there.
- Peyote: What is your problem?! Lighten up, guys.
- dandy#1: Aside, elfscum. We have pressing business in Suderham. What
- would the guards do if we had to report you for obstruction of your
- obvious superiors?
- Belphanior: What would YOU do if I had to cut your ears off and feed
- them to you? Heh heh.
- dandy#2: Are you THREATENING us?!?
- dandy#3: It can't be!
- Ged: But it is! Both I and Boccob have had enough of your prattle. If
- you would, Rob...
- Rob: Huh? Oh.
- Mongo: And me! One more insult and I'm ramming this hammer up your-
- dandy#1: Agh! Terror! Horror! Killers! Guar-
- Rob: (just cast his silence 15' radius on the eight nobles) Quiet, O
- foppish ones. Even _I_ am sick of your smart mouths. And I'm a
- pretty tolerant kind of guy.
- Mongo: Way to go Rob!
- Peyote: Yeah, way!
- Halbarad: Drag them aside, into those bushes, there.
- Ged: But keep them all together, for the spell.
- Belphanior: (close enough to the dandies to also be silenced, but
- draws his sword and menaces them)
- Mongo: (raises his hammer meaningfully) Just try it. Go ahead, make
- my day!
- Peldor: (liberating their moneypouches)
-
- Soon, the eight nobles were bound and gagged, and the silence spell
- was cancelled. Questioning revealed that the city was indeed Suderham,
- the City of the Nine. Most residents were from nearby lands; all were
- loyal to one or another of these Slave Lords. The nine rulers stayed
- in a citadel, well-guarded and nigh-impregnable, in the northern region
- of the city. When prompted further, the speaker said no more - until
- Belphanior's blade drew a drop of blood from the noble's neck. Then
- the man blabbered about rumored underground passages in the city.
-
- Mongo: Good enough. Let's find these tunnels and collapse them or
- something like that.
- Peldor: Hey, these jerks have papers which should get us into the city.
- Ged: Good. Why don't we take their clothes, too? Then our armor and
- other gear would be well hidden.
- Halbarad: That sounds like a workable plan.
- Ged: Of course it's a workable plan. I thought of it.
- Peyote: Way to go, dude!
- Mongo: Do you think they'll have anything that'll fit me?
-
- After some time, the nobles' garments were in place on the adventurers
- (though Mongo had to cut the bottom off of his so it wouldn't drag on
- the ground). The party left the fops unconscious, bound, and gagged
- (though Belphanior had killed one before he was stopped by Ged). By
- the time they headed back to the city, the sun was setting; a red glow
- lit up the high rim of the crater in a hellish way.
-
- Belphanior: Cool!
-
- The party went right up to the city's south gate, as planned.
-
- guard: Okay, let's see your papers.
- Halbarad: (first in line, hands the stolen papers over to the greasy-
- looking guard) Certainly.
- guard: Hmm. What's your business?
- Belphanior: We're here to get some slaves for our master, the great
- and dreaded Iuz. (he presents his papers as well)
- Peldor: After all, it's mining season, and he wants plenty of new
- ones to dig in his silver mines.
- guard: Okay, go on through. Buy some for me! Har har!
-
- Halbarad: (leading them into the city) Where shall we start?
- Ged: I don't know, but here comes some bum...
- beggar: Alms! Alms! Alms for the poor!
- Rob: Aww.
- Ged: Here, have a gold piece. (hands the unfortunate a coin)
- Peldor: How generous of you.
- Ged: Boccob often helps the needy, after all. He is a generous god.
- Peldor: That's Boccob - the paragon of generosity, all right.
- beggar: (whispering) Hey! I'm from the lords who hired you! No
- time for talk now - seek out the ivory paladin!
- Halbarad: Paladin?
- beggar: (scurries off)
- Peldor: (runs after him, looks around, comes back) Whoever he was,
- he's gone. Fast little bugger...
- Alindyar: I seem to recall that our employers did mention agents in
- the field...
- Halbarad: Um...so where do we want to go?
- Mongo: Food! I'm hungry and also sick of road food! Let's find us a
- tavern. The paladin can wait.
- Peldor: Sounds good. I'm also starving.
- Belphanior: Me too, as a matter of fact.
- Alindyar: And I as well.
-
- < At this point, the players and DM order out for 3 large pizzas! >
-
- Alindyar: There are some taverns, up ahead and to the right.
- Mongo: (soon after, spying one tavern that seems too quiet) Forget this
- place! It's not kickin'!
- Belphanior: That one there - the "Fighting Man's Haven". Loud, and
- lively too.
- Mongo: Perfect! (strides right in)
- Peldor: Beer! (dashes after the dwarf)
- Ged: Wait...damn.
-
- The party entered the place, to find Mongo and Peldor already hard
- at work drinking from a huge pitcher of cheap beer. The pair had found
- a suitably large table, and a suitably cute serving wench as well.
-
- wench: What'll it be, boys?
- Mongo: Bring us a boar! A roast boar!
- wench: A leg, or some ribs, or what?
- Peldor: The whole damn boar!
- Ged: I'd like some steamed potatoes, and wine.
- Halbarad: I'll share their boar. Ale to drink, please.
- Peyote: Ditto for me, babe.
- Belphanior: Do you have pheasant here?
- wench: Sure thing. You want one?
- Belphanior: Yup. (guzzling some of the beer) Urp!
- Alindyar: I should like a loaf of bread, and a flagon of your finest
- wine.
- wench: That's twenty gold for a bottle! You got that much?
- Peldor: It's on me! (slaps a pouch full of gold onto the table) Just
- keep the food and drink coming!
- wench: (laughing in glee as she makes the money disappear) Sure thing,
- cutie-pie! (runs off)
- Rob: Hey! I didn't get to order!
- Alindyar: My thanks, thief.
- Peldor: No problem, heh heh. (empties his mug) It was those dandies'
- money, anyway.
- Mongo: They don't take our coins here - they have to be minted in
- this city, see.
- Peldor: Fortunately, we have soem coins that WERE minted here...
- Mongo: Urp!
- local: (wandering up) Hey, friend! (slaps Belphanior on the back)
- Belphanior: A-hem! (regarding the man evilly)
- local: 'Ow 'bout a song wif' us?!? (belches)
- Belphanior: I don-
- Peldor: Sure! (refills his mug and joins in with the nearby table,
- and Mongo follows suit shortly, much to the crowd's approval...)
-
- Several hours later, the party left the tavern, full of food as
- well as drink. Mongo seemed fairly sober despite the large amount
- of beer he had ingested. But as for Peldor...
-
- Ged: So what next? The ivory paladin?
- Peldor: Guess so. (hails a passing group of guards) Ho! My fine
- friends! What a fine night this is for a stroll! Could you by any
- chance direct us to the Ivory Paladin?
- guard leader: A drunk, eh? Let me see your passes.
- Peldor: Passes, passes, kiss my-
- Ged: (kicks the thief in the rear) Quiet, you fool!
- Peldor: Ow.
- Halbarad: (shows the guard his pass) Excuse my friend there, he's
- had just a bit too much tonight.
- guard leader: No problem, just keep him quiet. We have no room for
- troublemakers and drunks here. And, there is no "Ivory Paladin"
- in the city - but you might try the White Knight, through that
- alleyway there.
- Halbarad: Our thanks. Good night to you.
- guard patrol: (marches on)
-
- Peldor: But I want to SING!
- Mongo: Can't hold your liquor, can you? Heh heh.
- Ged: Maybe we should put a silence spell on him...
- Peldor: The almighty Peldor can never be silenced!
- Halbarad: Quiet, thief. If you get us thrown in jail, I will pummel
- you soundly.
- Peldor: Pummel, shmummel! No one wants to have any fun!
- Peyote: (helps to support the drunken thief)
- Mongo: (observing a nearby armor shop with interest; unfortunately
- the place is closed for the night)
-
- The party followed the guard's directions and found a large tavern,
- with a sign depicting a white knight hanging over the door. They went
- inside, and Belphanior and Halbarad went to talk to the barkeep while
- the others sat at a table. The place seemed busy yet not obnoxious.
-
- Halbarad: Friend barkeep, we seek knowledge.
- barkeep: (a fat, greasy human) Sure, sonny. (holds his hand out
- meaningfully) Don't we all?
- Belphanior: (puts a hundred gold coins into the man's sweaty palm)
- What have you to say now?
- barkeep: Well! Generous travellers indeed! Remember this: Not all
- who lie are resting! And, furthermore, you can learn from the
- knowledge that never dies! Here, have a beer! (pushes two mugs
- out, and waddles over to the other side of the bar to help somebody
- else)
- Halbarad: Hmm.
- Belphanior: Useless. Let's get the hell out of here before I kill him.
-
- The party left the tavern, and wandered on. Next door to the tavern
- was a quiet place with a sign over its door. The wooden sign showed
- a cluster of red roses.
-
- Peyote: (peeking in) Hmm.
- Ged: What? What is it?
- Peyote: You'll like this. It's a whorehouse...
- Ged: Oh really...?
- Peldor: A WHOREhouse?!? (breaks free of Peyote and disappears through
- the door)
- Belphanior: Hold on. I'll recover him. (strides into the brothel)
-
- inside:
-
- Peldor: Well hello there, madam.
- madame: Greetings, fine sir. Choose any room you like - business is
- bad tonight and all my rooms are open.
- Peldor: Bad business, eh? Not for long!
- madame: Oh, you're a handsome one, I see. Just pick a room and have at
- it!
- Peldor: Don't mind if I do.
- Belphanior: (entering) Excuse me, miss.
- Peldor: Aw, no! Just when I was about to score!
- madame: What's this, a chaperone?
- Belphanior: No, I'm just here to keep this fool out of trouble.
- madame: Well, you're welcome to stay, too. You're awful...big. For an
- elf. We could find somebody for you.
- Belphanior: Err....umm...
- Peldor: Come on! To hell with the others! Wild women await! (gestures
- to the hallway of rooms)
- Belphanior: Hmm. Some other time, maybe. We really must go. (grabs
- Peldor by the collar and forcibly drags him out as the thief protests
- loudly)
-
- outside:
-
- Ged: Aha. The fool returns.
- Peldor: I'll be back, madam!
- Belphanior: Let's get a move on. (they continue down the street, passing
- another house of ill repute before taking a series of left turns)
- Mongo: Hey, there's a blacksmith shop! Aw, they're closed too. Maybe
- we should come back in the daytime.
- Alindyar: Let us not forget our mission here. We have no time to tarry
- in this place.
- Halbarad: Aye. Let the whores wait for another time.
- Peldor: Hmph!
- Rob: (casts neutralize poison on Peldor, rendering him significantly
- more sober) There.
- Peldor: Hey! What gives?!
- Rob: We may need your great skills soon.
- Peldor: ...
- Ged: You'll thank us in the morning.
-
- The adventurers passed another noisy pub, but didn't go inside
- (much to Peldor's chagrin). Soon after, they noticed a stone
- building with strange marks and sigils on its doors and walls.
-
- Belphanior: (raises his eyebrows)
- Peldor: Hey! Let's move on...that place is a guildhouse of the
- worst kind.
- Ged: What, a thieves' guild?
- Peldor: No, worse. An assassins' guild!
- Peyote: Move on, let's go. Assassins aren't nearly mellow enough
- to make good company. Besides, they tend to kill people.
- Halbarad: Sensible observation. What's this, homes up ahead?
- Belphanior: Seems like it.
- Peldor: Let's explore them. Maybe we can get some loot out of
- this night, since you guys won't let me have any fun.
- Ged: Steal nothing. But we shall explore.
- Mongo: I'm getting bored. (tries a door, to find it securely
- locked)
- Ged: That place up ahead looks to be another tavern.
- Alindyar: Judging by the clientele, 'tis an upper-scale place.
- Mongo: Then we definitely don't belong there...
-
- They circled the tavern and headed back in the direction they
- came from, as it was obvious that they were getting into the high-
- class section of town, and a majority vote determined that they
- weren't yet ready to risk a confrontation with someone in power.
- Actually, there was a huge castle right next to them - almost
- certainly the Slave Lords' keep - and many, many guards patrolled
- the high walls.
-
- Halbarad: Let's move on. (they walk back southward, into the
- darker shadows away from the citadel)
- Mongo: Hey, there's that blacksmith shop again. Must be the rear
- door.
- Belphanior: (trying another residential door, which is also locked)
- Damn.
- Peldor: You'd think that SOMEone would be kind enough to leave a
- door open for us.
- Ged: Only if they were utter fools...
- Mongo: Hey, this one's open! (pushes open the door to someone's
- house)
- Halbarad: I like this not. Peldor, why don't you go in, since you
- are now able, and scout the place for us?
- Rob: Yeah, why don't you-
- Peldor: Shh! (sneaks in)
-
- Before long, the thief came back, reporting that the place was
- very well-furnished but apparently abandoned. They entered the
- house, locked the door behind them, and proceeded to rest and search
- the premises for clues about the city, the Slave Lords, or anything
- else. Peldor made a point to check everything in every room, but
- even he was suprised when Belphanior found a hatch under a rug in
- one bedroom...
-
- Belphanior: Aha! (the two thieves are the only ones in this room,
- as others are checking other rooms or resting)
- Peldor: How'd you get that?! How did you know there would be a
- secret door under the rug?
- Belphanior: Always check under the rug. Surveys have shown that
- it's the number one choice to put something. Of course, half the
- time they put a trap there instead...
- Peldor: Well done, anyway.
- Belphanior: I don't want to tip them off yet that I'm a thief.
- You take credit for the discovery.
- Peldor: Sure thing...hey, nice jewelry box here. Nice rings
- inside, too...(they shake hands before cleaning out the room)
-
- About fifteen minutes later, they finished looking around and
- met to discuss options from here. Peldor informed the others of
- the secret hatch that he found.
-
- Halbarad: It is well after midnight. Perhaps too far after...
- Alindyar: (looking out a window at the stars) By my estimation,
- we have no more than an hour until the sun proceeds to rise.
- Peldor: Plenty of time.
- Belphanior: Maybe.
- Peyote: NOT! We'd get caught in the early morning hubbub.
- Ged: Considering that we don't even know where the damned passage
- leads, I vote that we wait.
- Rob: Yeah!
- Mongo: But what if the owners of this house come back?
- Peldor: Nah. They're obviously on vacation. Look at the dust in
- this place! It's been at least a month since anybody came here.
- Belphanior: Agreed. There's no chance that they'll decide to come
- back tomorrow, of all days.
- Halbarad: We could sleep here, and check the passage tomorrow night.
- Peyote: Yeah...then we'd have many hours to blow. Instead of just
- one.
- Ged: Agreed. Let us sleep. I, for one, need it.
-
- Thus, they bedded down for the night, in someone else's house, in
- a hidden city on an island in a lake, inside a dead volcano crater
- in the middle of hostile lands...
-
-
-
-
-
- next time: the guardian; torched; the killer blob; torched again
-
- ************************************************************************
-
- I have gotten practically _no_ mail about these in the last two
- weeks (only from a few die-hard fans :). Are they not coming often
- enough, or do they suck, or is everyone getting them from the ftp
- site, or what?
- Seriously, if no one reads them, I'll lose the desire to write
- them. Reader feedback is what keeps me at it when I'm in a slump,
- and I'm definitely in a slump right now. At one time, I had a dozen
- email notes each time I posted a new part - total # respondents w/o
- repetition was >> 100 !!
- Now, the mighty river has become but a trickle. What's going on?
-
- tmiller@prism.gatech.edu
- ************************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A3, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 4/21/570 C.Y.
- Time: early morning
- Place: the city of Suderham, hidden in the Drachengrab Mountains
- --------------------------------------------------------------------
-
-
- XXXII. Challenges Galore
-
-
-
- The party had broken (walked) into an abandoned (?) house and
- decided to stay there for the night. It didn't hurt at all that
- they located a secret hatchway. How very convenient. Morning
- saw them eating a hasty meal and preparing to brave whatever was
- below.
-
- Mongo: Damn. I'm out of eggs.
- Rob: Huh?
- Mongo: Nevermind. They were all smashed up anyway. No use but
- to attract ants.
- Belphanior: (sitting in a corner sharpening his sword)
- Halbarad: Let us clean up and be on our way.
- Peyote: Merry way.
- Halbarad: Right.
- Ged: (to Belphanior) Not hungry?
- Belphanior: Nah. I never eat before I go underground. It makes
- me sick.
- Alindyar: Odd.
- Mongo: I don't see how in the bloody hell you can stand to go
- without breakfast. Me, I'd get eaten by my own belly before too
- long!
- Peldor: (checking his gear) I'm ready. Let those below tremble
- in awe of the mighty Peldor's coming!
- Ged: Yeah, right.
- Halbarad: (grasping the ring to the hatch) Let's get this cover
- up...
- Mongo: Sure, I'll help. (helps the ranger lift the hatch, exposing
- a dark, square shaft and a ladder, both going down)
- Rob: Gee, it sure is _dark_ in there.
- Belphanior: (considering pushing the priest down the tunnel) Nah.
- Might need him later. Hey, I'll go down first!
- Ged: What noble logic.
- Rob: (lights a lantern, illuminating a floor about thirty feet
- below) I'm ready now!
- Belphanior: (loosens his sword in its sheath and descends, soon
- followed by the others)
-
- The shaft did bottom out below, and a ten foot square, horizontal
- corridor led to the west. They began to follow it.
-
- Rob: Phew! It sure does stink in here.
- Mongo: Hey, it wasn't me.
- Belphanior: <cough> (draws his sword)
- Peyote: Quaffer...
- Ged: Try to control yourself next time, Rob.
- Alindyar: This corridor seems to have been long unused.
- Mongo: (examining the stonework of the walls) It's fairly
- recent. Maybe ten years old. Sort of looks like a sewer
- passage...
- Halbarad: Hark! The way turns ahead.
- Peyote: Way...(draws his sword)
- Mongo: (he and Belphanior round the corner) There's a big room
- up ahead. We're going in. Right, elf?
- Belphanior: Check. I'm with you.
-
- A short distance ahead was a large hexagonal chamber. The
- ceiling was higher here - maybe twenty feet - and covered with
- some sort of mineral deposit. It appeared quite wet. A giant
- figure stood in the center of the room; it appeared to have metal
- skin.
-
- Mongo: Nope, this definitely isn't any normal kind of sewer.
- Belphanior: (fearlessly strides forth)
- figure: Flee now, or I shall breathe poison death upon you all!
- Belphanior: (backs up) Death?
- Rob: (raises his lantern) Death?
- Ged: Is that a GOLEM?!?
- Alindyar: 'Twould appear so...an iron golem.
- Ged: Maybe we should reason with it.
- Alindyar: Meybe we should leave.
- Mongo: Fuck that! (approaches the thing) Who are you?!?
- figure: (unmoving, regards the dwarf)
- Mongo: What do you want?!?
- figure: (still does nothing)
- Mongo: To hell with HIM. (heads for a passageway in the southern
- wall) I'm going elsewhere.
- Belphanior: (skirts the figure cautiously, keeping it at swordpoint
- all the while)
- Halbarad: Um...follow them, but keep to the fringe of the room.
- Ged: Maybe some of us should go around the other edge of the room
- in case it breathes.
- Alindyar: Sensible idea.
- Peyote: All right!
-
- Halbarad, Alindyar, and Peldor went along the east wall; Ged, Rob,
- and Peyote went along the west wall. Throughout all this, the thing
- in the middle of the room remained impassive.
-
- Mongo: Hurry up, guys! There's a whole new passage to be explored
- over here!
- Belphanior: (peering into the darkness)
-
- Soon, they regrouped at the southern passage and went down it.
- Peldor kept a lookout to the rear in case the would-be golem came
- after them. After about two hundred feet, the new passage led to
- a ladder going up thirty feet to a hatch...
-
- Ged: Looks familiar.
- Halbarad: We could not have come far.
- Mongo: No way, maybe three hundred feet south of where we came in.
- Halbarad: We are no doubt still below the city. I would suggest
- that we avoid resurfacing just yet.
- Ged: I agree. What would be the point?
- Belphanior: Maybe that golem-thing is guarding a secret door.
- Peldor: Let's go back. I'll search while you all cover my back.
- Ged: Fat chance.
- Rob: I could try to turn the golem-thing.
- Peyote: Get out of town! Hold that lantern and keep quiet.
- Halbarad: Back we go, then. (they all return to the larger room)
- Peldor: (starts searching the wall)
- Belphanior: (he and Mongo start searching the other wall)
- Rob: (addressing the golem-thing) Who sent you?
- Ged: (watching both of them warily)
- Halbarad: (looking around nervously) I feel that we are missing
- something...
- Peyote: (sword drawn, strolling about looking at the ceiling) Ho-
- hum...
- Alindyar: (regarding the golem) Shoddy construction, in my humble
- opinion.
- Peldor: Bingo!
- Rob: Huh?
- Peldor: (chipping away limestone with a chisel) This door is, err,
- was, concealed.
- Mongo: What's that, a passage behind it? (walks up and pulls on a
- sheet of thin stone, exposing a good bit of the door)
- Halbarad: This is definitely a new way to continue.
- Peyote: It's the choice of a NEW generation...
- Belphanior: Let's take it. Out of my way. (heads into the new
- passage)
- Mongo: Hey, wait up! (he, and the rest, follow)
- Peldor: (watching the still-unmoving figure in the room behind)
-
- The passage was once more ten feet square. It led a short way to
- the west, then turned sharply left and went on for at least a hundred
- feet.
-
- Belphanior: (in the lead with Mongo) Hold that lantern higher! We
- need more light up here!
- Mongo: Or turn the damned thing off. My infravision would work too.
- Rob: Okay, okay.
- Belphanior: Make it snaAAaaaaaa...(falls into a now-open pit)
- Mongo: Yie! (falls too)
- Halbarad: (looking down into the pit, where the pair are laying not
- eight feet below, in a bed of soft sand...) Hmm...
- Belphanior: I hope there's not an ant lion underneath.
- Mongo: Ant? Lion? Is that like an owlbear?
- Peldor: (in the rear) Eh? (notices a large section of stone from
- the wall right behind him slide away; a gleaming nozzle is exposed,
- and strange hissing sounds are coming from it) Eh?!
- Alindyar: What is that?
- Peldor: I don't know, but I don't want to know! Out of the way!
- (he runs forth and attempts to jump the pit)
- Ged: Uh-oh! (also runs for the pit)
- Peldor: (clears the pit's rim easily and rolls to his feet on the
- opposite side) I think I'll keep backing up...
- Ged: (tries to jump across the pit as well, but misses the far edge
- and slams into the wall, then lands in the powdery sand) Agh! My
- back!
- Belphanior: Quit whining.
- Mongo: What the hell's going on up there?! What are you people
- running from?
- Alindyar: Hmm. Yonder contraption has some fell purpose, I am sure.
- There is no time for the carpet...(runs and jumps right into the
- pit, with suprising grace) Oof!
- Halbarad: No time at all. I shall jump too. (sails clumsily into
- the pit)
- Peyote: What is that nipple?
- Rob: (looking around wildly, trying to decide what to do)
- Peyote: That pit seems awful full. I think I'll stay up here, man.
- Rob: (runs toward the nozzle) I'll stop it!
- Peyote: (backing up to the edge of the pit) Get back here, pinhead!
- You don't want to be THAT close!
- Rob: I can make it! I'll just plug it with my flail! I'll-
-
- << WHOOOOOSH!! >>
-
- Peyote: (caught by a huge gout of flame, crisped somewhat mildly,
- and falls back on top of everyone in the pit) Whoops. BAD call.
- Ged: Well, look at that flame overhead. Wonder where Rob made his
- last stand against it...
- Belphanior: Serves the imbecile right.
- Mongo: The poor little guy.
- Peyote: (putting out tiny flames on his shirt) I tried to warn him.
- Alindyar: Observe - the flame ceases.
- Mongo: Hey, someone get on my shoulders and climb back up.
- Peldor: (looking over the far edge, down into the pit) Are you okay?
- Halbarad: We are. The priest...well, that is another matter.
- Peldor: I see him over there. He's actually moving around. Looks a
- lot like a big charred worm though.
- Halbarad: (climbs out of the pit on Rob's side) Priest?
- Rob: Uhh...
- Halbarad: Don't try to move. That was a stupid thing you did. Brave,
- but stupid.
- Rob: I'm okay, I'm okay.
- Ged: (peeking over the rim of the pit) Boccob's beard! The dolt
- lives! (various adventurers are emerging from the pit now)
- Peldor: He managed to dodge to one side as the flame came. Sort of.
- Rob: (totally black, his outfit is shredded as well as burned, and
- all the metal of his armor is blackened; some small bits have
- actually melted and run) I think I avoided the worst of it.
- Peyote: NOT! Heh heh.
- Ged: (regarding the smoking priest) Rob, your hair is all burned
- away.
- Peyote: Crispy critter...
- Rob: I shall live on. It takes more than that to put away a holy
- man such as myself.
- Belphanior: If you say so.
- Rob: (feeling his stubble)
- Alindyar: (floating up on his carpet) We should ensure that yon
- flame-spouter is extinct...
- Ged: It's not making any more noise.
- Peyote: Must be all blasted out, after Rob. Ho ho.
- Mongo: Hey! Someone get me out of this pit!
-
- Soon, they were all across the pit. Rob healed himself of the
- not insignificant wounds he had incurred. Peldor had scouted ahead
- just a bit, and reported a door with no noise audible from behind
- (actually he was sick of finding no treasure and hoped to come upon
- some before everyone else joined him). Alindyar stayed in the
- center of the party on his carpet, about four feet above the floor.
-
- Mongo: I'll open the door. Hey, it's unlocked! Oh well...
-
- Beyond was a forty foot square room, with a twenty foot ceiling
- again.
-
- Alindyar: Ah! Freedom of motion!
- Belphanior: I see two doors in the far wall. I'll take the eastern
- one.
- Mongo: I'll take the western one, then.
- Halbarad: Caution. They may be trapped.
- Rob: Watch out for nozzles in the walls...
- Peldor: (looking around for secret doors or treasure) Ho-hum.
- Mongo: (headed for the western door) Hm? Hey! HEY! I can't
- move! My feet are stuck!
- Ged: How...?
- Mongo: Aaaagh! I hate being stuck! (rough tendrils are rising
- from the floor and batting at him) What the fuck?!?! Where in
- the hell did THOSE come from?! (swinging his hammer around)
-
- Belphanior: Seems like I picked the wrong door...(leaps to the
- dwarf's side, hacking at the brownish bludgeons) Huh?
- Alindyar: 'Tis a mimic!
- Ged: Hey! I was about to say that!
- Alindyar: My apologies.
- Ged: Boccob damn it! What spells have I to deal with a monster
- like this?!
- Alindyar: That creature is no easy mark...
- Belphanior: Hey, I'm stuck too! (trying in vain to move his feet)
- Mongo: (slams the ground with his hammer) Take THAT, living
- floor!
- Belphanior: (severs a blob from its tendril) Whee!
- Peyote: Gnarly! Just gnarly! (moves closer, sword drawn, but
- watches the floor suspiciously)
- tendril: (whacks Mongo hard, snaring his hammer arm in the process)
- Mongo: AGH! It's got me good now! Help!
- Halbarad: (lays into the thing with his axe and dagger)
- Alindyar: (sitting cross-legged on his carpet, digging in his pack
- for something)
- Rob: (dashes forth to attack, but his feet get stuck too, and he
- falls over) <ROLLED A 1 ON d20...> Ooooops...!
- Peyote: (chops at the floor, wounding the mimic) Lo! I found it!
- Or part of it!
- Halbarad: Good work! Keep at it!
- Peldor: (attacks a stray tentacle, cutting it, but is careful not
- to get mired to the floor)
- Ged: (sputtering in anger) I'll bash it, by Boccob! (runs up and
- slams his morningstar into the monster heavily)
- Mongo: Hey! The blasted thing lost its grip! (starts pounding the
- now-flaccid mimic/floor/tendrils with his hammer)
- Peyote: Good going, elfdude. You dealt with it.
- Mongo: You killed it! (looking around) Yea!
- Ged: Well, I...
- Mongo: (shaking Ged's hand) What a true heroic feat! We'll make
- a warrior out of you yet!
- Rob: (trying to stand up without slipping) What happened?
- Ged: Do you need healing?
- Mongo: Nah. I'm barely bruised. It takes more than that thing to
- stop a Thunderhead. Save your magic.
- Ged: As you will.
- Belphanior: This door is false (has opened the eastern door to a
- blank wall).
- Peldor: (at the western door) This one isn't. Let's take it.
- Rob: (was going to remind the party to search for treasure under
- the mimic but thinks better of it)
-
- They went through the door and almost immediately turned leftward.
- Before them was a long corridor lit by fiery torches set into the
- wall every ten feet or so. It was quite warm in here.
-
- Mongo: (plodding off down the passage) Give me something I can
- fight! No glue monsters, just a giant or two! Or even an orc,
- for crying out loud!
- Halbarad: Orc?
- Belphanior: I have a feeling that you won't be disappointed before
- too long.
- Alindyar: This heat grows nigh unbearable...
- Ged: No shit. Whew!
- Peldor: Puny mage.
- Peyote: (sweating profusely) I can barely stand this dire heatwave,
- dudes. Let's mosey on out of here.
-
- Suddenly the walls to either side slid away, and a pair of large
- black hounds emerged, one to either side. Without warning, they
- breathed gouts of flame at the tightly-packed party. All were hit,
- for various degrees of injury.
-
- Alindyar: Fire-breathing hounds! I have heard tales of these.
- Ged: Indeed.
- Alindyar: Some say they come from the hells.
- Ged: Shall we philosophize on the matter, or help the others?!
- Alindyar: Ah, of course. (begins spellcasting as his carpet
- rises a bit) Wait...I have no useful spells for close quarters
- such as these. (starts looking for his wand)
- Mongo: Agh! We're like sardines in a can here!
- Belphanior: (charges one of the things, batting Rob out of his way
- as he does do) You'll pay for that, mutt!
- hound#1: Grr...
- Halbarad: (attacks the other hound with his axe as it prepares to
- breathe again - his armor is smoldering) Foul vermin! Away with
- you!
- Rob: (backs off, to the west, and starts casting a spell)
- Peldor: (trying to sneak into the alcove of hound#1)
- Peyote: (moves with Halbarad to double-team hound#2)
- hound#2: (bites Halbarad, wounding him only slightly) Grr...
- hound#1: (breathes fire at Belphanior)
- Belphanior: Agh! Die, motherfucker! (slashes the beast, wounding
- it a bit) I'll kill you for that!
- Rob: (taps the crazed elf) There.
- Belphanior: Stay away from me, you! Can't you see that I'm trying
- to wage war here?!
- Rob: But...I have given you a spell of resistance to heat and fire.
- Belphanior: Oh.
- Alindyar: (blasts hound#1 with magic missiles from his wand)
- hound#1: Yoooowl!
- Ged: (casts blindness on hound#1) Boccob take your sight, evil
- beast!
- hound#1: (blinded) Awoooowl!
- Ged: This just isn't your day, is it?
- hound#1: (trying to get a good guess as to where to breathe)
- Peldor: (finds that he can't get by the two warriors battling the
- second hound, and starts moving further down the corridor)
- Mongo: Lemme at 'em! Lemme at 'em! (can't find a place to fit into
- the melee) Shit.
-
- hound#2: (breathes fire on Halbarad and Peyote, singing them again)
- Halbarad: Agh! (chops the monster, but his dagger stab misses)
- Peyote: Woo! (slices the hound...it falls, dying) Natch!
- Halbarad: What was that?
- Peyote: Nothing.
- hound#1: (breathes fire on Belphanior)
- Belphanior: (protected by Rob's spell, he feels no pain) Ahh. This
- is too easy...(hacks the monster to death within two minutes)
-
- Meanwhile, Peldor had advanced to the end of the passage (it turned
- rightward) and was peering carefully around the corner. Unfortunately
- he was only human and as such had no infravision. Thus, he had no
- warning when a three foot long crossbow bolt flew out of the darkness
- to the north and pinned him to the wall, transfixing his arm. All he
- heard were heavy footfalls and a slammed door somewhere ahead.
-
- Peldor: AAGH!
- Mongo: Hey! The thief got ambushed!
- Ged: Serves him right. But, let's go help him out.
- Halbarad: Aye. (they all run westward to the corner)
- Belphanior: (stays behind, having spotted gem-studded collars on the
- hell hounds) Ah...
-
- nearby...
-
- Peyote: What happened, dude?
- Peldor: Someone shot me, what does it look like?! Agh!
- Mongo: Nailed you to that wall good, too.
- Ged: We need some clippers, or something.
- Peldor: Bah. Just get me off of this wall.
- Mongo: (grabs the tail end of the inch-thick bolt) You sure?
- Peldor: I can take it.
- Mongo: O-kay...
- Halbarad: When Mongo breaks the bolt, we'll pull the thief off of it.
- Peyote: Sure thing.
- Mongo: Grr...<SNAP>
- Peldor: YEAAAAARGH!!!!!
- Halbarad: (he and Peyote get Peldor safely to the ground)
- Ged: That's a nasty hole there (pressing a cloth to stop the blood
- flow)
- Peldor: AAAARGH!
- Peyote: Medic!
- Rob: I'm here. Don't worry. (heals Peldor, twice) Do you feel any
- better, brave thief?
- Peldor: Ahhh.......yeah. Oh yeah.
- Ged: Enough. Let's get some light on this passage to the north.
- Halbarad: (explores said area, finding a lengthy corridor leading to
- a heavy door)
- Rob: (to Peldor) I know how it is to do one thing when everyone else
- is doing something else. I sympathize with you.
- Peldor: I owe you one.
- Rob: Think nothing of it.
- Ged: Say, who's missing?
-
- Suddenly, a loud cry of pain came from the east. Belphanior was
- staggering toward the party, a gem-studded dog collar grasped in one
- hand...
-
- Ged: Wha...?
- Belphanior: <gasp> Poison... (falls to his knees)
-
-
-
-
-
- next time: minotaur madness; cubic jello; the muck-thing; serpents;
- the doom of the party...
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: Well. It's been only two days, i.e. about 48 hours, since my
- last posting. The distress signal did not go unheard. I got no less
- than 36 email messages, all of them positive and encouraging. So: I
- think I was having a slight case of the "cry wolf" syndrome. I just
- was in momentary doubt as to whether or not there were still fans out
- there. However, I doubt no more. Do not worry, the stories will
- continue. If I was in a slump then, I'm on a high wave now. Funny
- how these things work out...I extend a heartfelt thanks to all who
- sent me mail.
- I will wrap up module A3 with the next posting (part 33) and get
- into A4, the best of the series in my opinion.
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A3, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 4/21/570 C.Y.
- Time: late morning
- Place: the city of Suderham, hidden in the Drachengrab Mountains
- --------------------------------------------------------------------
-
-
- XXXIII. A Fitting End
-
-
-
- The party was trying to get its act together when Belphanior
- came stumbling from the last encounter area...
-
- Belphanior: <gasp> Poison... (falls to his knees)
- Rob: Hey?! What's wrong with HIM?!
- Ged: Poison?
- Peldor: Must have been those dog's collars, since he's got one
- in his hand and he's gasping.
- Halbarad: Are you priests capable of stopping poisons?
- Ged: Nah. Not that he deserves it anyway.
- Rob: Oh come now. He's sometimes helpful.
- Ged: Occasionally, yes. But he kills too many people. And I
- don't have any poison antidotes, anyway.
- Peldor: Gem-studded dog collars. Can't believe I missed those.
- Belphanior: (staggers up to the others) I will...live.
- Ged: How's that?
- Belphanior: Don't know. But the poison has weakened me. Could
- use some healing magic...
- Peyote: Okay, okay. Stop begging, man. (heals the elf)
- Belphanior: Ahh...must have been old poison or something. Well,
- in any case, be careful when handling these collars, err, this
- one collar here. (holds it aloft) It's got poison on all the
- spikes.
- Alindyar: I will be sure to remember that.
- Mongo: (visibly bored) Enough about poison and dogs! Let's go!
- (kicks down the door ahead)
- Halbarad: Hmm. (they are looking into a rectangular passage
- with a door to either side)
- Peyote: Which way?
- Ged: Let's go right.
- Peyote: Way! Right. Right way.
- Rob: Huh?
- Belphanior: (listening at a door) I don't hear anything.
- Mongo: Okay then. (opens the door, revealing another rectangular
- passage, with two doors to the left and a dead-end to the south)
- Halbarad: Shall we take the near door, or the far?
- Peyote: Far. Out.
- Ged: It doesn't really matter, does it? Let's open the far door.
- Peldor: (checking the south end for secret doors, finding none)
- Mongo: (opens the far door, and sees a short corridor veering
- off to the left)
- Belphanior: What's that ahead, at the turn?
- Alindyar: Observe. The floor, and ceiling, and walls as well,
- are metallic.
- Mongo: Not stone. But why?
- Peyote: Who knows?
- Halbarad: It could be a trap.
- Ged: Could be. Why don't we let Peldor check it out?
- Peldor: That's me, always doing the dirty work.
- Alindyar: Who can read those strange sigils on the metal wall?
- Belphanior: (squinting) That whole section looks like a door.
- Peldor: Hey, I can read that! It says, "DANGER. NO ENTRY."
- Belphanior: Hmm. A warning on the door.
- Ged: I think somebody is trying to tell us something.
- Alindyar: Touch it not.
- Peldor: Bah. Doors like this were meant for thieves to open.
- (checking for traps) Eventually.
- Mongo: (moving northward) Hey! I think this door here (points
- to his left) is the "near door" from the last hallway.
- Rob: Ah.
- Mongo: But this door here is new. Hurry up and stop playing
- back there. I smell monsters. So does my hammer.
- Peldor: (finds a thin coppery wire going into the wall at chest
- level) Now, what's THIS?
- Ged: Let me see that. Hmm.
- Halbarad: Check the wall there.
- Alindyar: Do not touch the wall.
- Belphanior: (thinks about having Rob volunteer to touch the wall,
- but decides to give him a break)
- Rob: (thinking about touching the wall anyway)
- Mongo: (to the north, eyeing that door and fingering his hammer
- anxiously) Grr...hurry up, guys!
- Halbarad: (halfway between the metallic door/area and the dwarf)
- Peldor: (pries open a hidden wall compartment, revealing a glass
- bottle covered with foil. The lid has a copper rod within it,
- which is connected to the copper wire. There is a second rod
- attached to the outside, with another wire going into the wall.)
- Alindyar: Arcane.
- Ged: This is a battery. Oops.
- DM: (to Ged) FRP characters don't know about batteries.
- Peldor: Maybe it's a bomb.
- DM: Watch it, buster.
- Ged: Let's leave it alone, before someone - or all of us - get
- fried.
- DM: GOOD idea.
- Mongo: Okay, all right, fuck this! (kicks open the door he has
- been examining) I'll make some action!
-
- Suddenly, a huge crossbow bolt zipped out of the darkness and
- hit the dwarf in the chest!
-
- Mongo: Oof! (just sees a large, shadowy figure flee) Hey! Hey
- you! Get back here! (throws his hammer into the darkness)
- Halbarad: What?! Are you hurt?
- Rob: (runs forth) Hurt?
- Mongo: Damn! (catches the hammer) Missed him!
- Halbarad: Are you injured? Are you ill?
- Rob: Yes, are you?
- Mongo: Missed that fucker! Huh? No, I'm okay. The damned bolt
- bounced off my armor, see? (holds up the broken quarrel)
- Halbarad: What a relief.
- Rob: What good armor.
- Ged: (to the south; they have abandoned the idea of tinkering
- further with the door and bottle) Let's go. Mongo has found
- another way.
- Peldor: (wondering if he could procure the bottle for later use)
- Belphanior: (to Mongo) Hey, let's move onward.
- Mongo: Yeah!
- Ged: (to Peldor) Leave that bottle alone, fool.
- Peldor: Oh, alright.
- Mongo: (leading the way northward) The tunnel goes left...and so
- do I!
- Peyote: Way to tell us, guy.
- Halbarad: There is a larger chamber ahead...
- Mongo: Good. If that means I can smash whoever shot at me...
-
- They entered a higher-topped room. Pots of coals were hanging
- from the walls, and these lit the room with a dull red glow. Some
- very detailed carvings decorated the walls. A large, hairy figure
- stood in one corner over a pile of bones and meat. The thing had
- a pair of large, curved horns on its head. It pointed a giant
- crossbow at the adventurers...
-
- Alindyar: 'Tis a minotaur.
- Mongo: That's him! That's the one who shot me!
- Peldor: Hey, he shot me too!
- Ged: Well, that goes to show that he was half-smart.
- Mongo: He's gonna be half-DEAD! (thorws his hammer with mighty
- force) Take that, bull-shit head! Hey! A _20_!!
- minotaur: (fires his weapon simultaneously)
- Mongo: (hit with the bolt, though it doesn't puncture his armor)
- OUCH! That's gonna make a nice bruise!
- minotaur: (hit square in the head with the hammer) Rargh!
- Mongo: Ha! I bet that hurts! (catches his hammer) Heh heh!
- minotaur: (tosses the crossbow aside and hefts a large battleaxe)
- Halbarad: Nice axe. (charges the monster, beating Mongo, who is
- just to slow to charge any but the shortest distances)
- Mongo: Hey!
- Belphanior: (looks to the north, where several doors are visible)
- Peldor: (looking at the fat sack on the minotaur's belt)
- Rob: (looking at the ceiling)
- Ged: (casting a spell) Boccob comes to assist us...
-
- minotaur: (meets Halbarad's advance, and chops at him with its
- axe) Rargh!
- Halbarad: (grazed) Yagh! (swipes at the thing, but misses)
- Ged: (fires a ray from his palm, at the monster) Take that!
- minotaur: (struck by the ray, it shrivels somewhat) Argh!
- Ged: Boccob withers the evil ones! Back, fell beast!
- Mongo: Good. But now it's MY turn. Again. (launches his
- hammer at the thing)
- minotaur: (bats at the hammer, keeping it from hitting him)
- Mongo: Fuck!!
- Ged: But look. The thing is weaker now, obviously because
- of my mighty magicks.
- Belphanior: (in the larger area to the north, he opens the
- northeastern door and wanders into a new passage)
- Peldor: Hey! Where are you going without me?! (follows the
- elf) Wait up!
- Mongo: (catches his hammer) Damn it!
- Ged: Hit it again, Mongo!
- Alindyar: (strolls toward the minotaur) Away from here, foul
- one! (blasts the beast with a color spray)
- minotaur: (blinks as it is assaulted by the swirling rainbow
- of colors)
- Halbarad: (stabs the monster with his dagger) Aha! A hit!
- Alindyar: But look! The creature ignores the spell!
- minotaur: (sure enough, it is lumbering toward the party)
- Mongo: Well, it won't ingore ME! (hurls his weapon again)
- minotaur: (hit in the chest by the hammer) Urgh! (dies)
- Ged: Yeah! Good shot.
- Mongo: Thanks. That's what that bastard gets for ambushing
- me...and Peldor is avenged too.
- Ged: Hey, where is that varmint, anyway?
- Peyote: The thief and the elf went up thataway, for reasons
- unbeknownst to me.
- Halbarad: Well, let us follow them.
- Ged: I hate to be a Peldor, but get the monster's stuff.
- Mongo: (collects a pouch) Hey, platinum!
- Peyote: Cool!
- Halbarad: Get the axe, and the crossbow too.
- Ged: Just in case.
- Rob: That's an awfully big crossbow.
-
- meanwhile...
-
- Belphanior: Wha...!? (barely dodges a whizzing bolt from
- the darkness)
- Peldor: Hey, watch it with the traps! Be careful, for crying
- out loud. (lights a torch) Ah, now _I_ can see too.
- Belphanior: Okay, okay. Look, that was a plate trigger. Nice
- trap, but they didn't set it up to aim right.
- Peldor: Still, let's not take any chances. Ha! Listen to me,
- I'm starting to sound like Halbarad.
- Belphanior: Boy, I'd like to stab that fucker in the back.
- Peldor: Well, we might need them for now. Wait a while - maybe
- a few months. Then we'll get them if you want.
- Belphanior: Yeah, but they _irritate_ me.
- Peldor: They're not such bad folks. You just have to not let
- them see some things. (opens a door after checking it for
- traps) Besides, we can trust them.
- Belphanior: More doors...what a maze. (listens at the next
- door) Nothing behind this one either. Nothing we can hear,
- anyway.
- Peldor: Open it. (they do - beyond is a small L-shaped room)
- Belphanior: Look. A treasure stash!
- Peldor: Electrum?! These were poor monsters!
- Belphanior: Okay, let's take about half the electrum. We really
- should leave some for the others - they're doing such a good
- job fighting and all.
- Peldor: Gems! Three of them!
- Belphanior: Hey, a pouch. Wonder if it's magical? Oh well, I'll
- take it just in case. YOU wouldn't understand magic, after all.
- Peldor: Fine, but I get the gems.
- Belphanior: Deal. Magic is so much more interesting anyway.
- Peldor: Listen, here they come. Let's vamoose!
-
- soon...
-
- Belphanior: So THERE you are! (he and Peldor have snuck around a
- looping passage after closing the door to the loot chamber, so
- they appear to have come from another direction)
- Ged: What have you found here?
- Belphanior: Err..just a lot of traps. Let's go north.
- Peldor: What did that minotaur have?
- Peyote: Just some platinum.
- Peldor: Good. At least it wasn't something puny. Like electrum.
- Rob: Puny.
- Mongo: How about this door to the north?
- Peldor: Hey, let me check that for you...
-
- They went on to find a small L-shaped room with a couple hundred
- electrum coins inside, and some small gems too (Peldor got rid of
- a few of his cheapest baubles from previous adventures). This
- area of the maze had another trap plate, which they avoided, and
- a dead-end. The party went back westward, into another section
- of the minotaur's maze - Peldor's keen trap-checking abilities
- saved the party from a couple more crossbow bolt traps. There
- were more loops and dead-ends this way...finally they chose a
- new door, which led over seventy feet to a slightly larger room.
-
- Mongo: (entering the room, with Halbarad) Hey, this room's all
- emptyyyyyy...(the two lead adventurers fall via a tilting slab
- of stone, falling about 3' onto a soft, squishy mass)
- Halbarad: What is this?
- Mongo: What the fuck...AGH! IT BURNS!
- Halbarad: AGH!
- Rob: (almost yells just for the hell of it)
- Alindyar: The mass below appears as a gelatinous cube.
- Ged: You're right! Quick, help them!
- Peyote: But how?
- Belphanior: (casting a spell)
- Halbarad: (paralyzed from the goo's enzymes) ...
- Mongo: (not paralyzed, bashing the slop beneath him) Die, slop
- monster!
- Ged: (casting a spell)
- Rob: (begins chanting)
- Peldor: (backs up, in preparation for jumping the pit)
- Belphanior: (launches a sphere of flame into the pit, maneuvering
- it around Mongo and the unmoving Halbarad)
- gelatin: (badly burned)
- Ged: (launches three magical missiles into the mass) Take
- this sign of Boccob's might!
- gelatin: (now has three deep furrows dug into it)
- Alindyar: (uses his wand to blast three more missiles into the
- thing) Good idea, Ged.
- Ged: Thanks. Hold on, Mongo! We'll get you out of there!
- Mongo: Hurry it up! This shitheap is eating us alive!
- Peldor: (dashes forth and leaps over the pit, but falls barely
- short, catching the far edge but slamming into the wall) Oof!
- Peyote: (waving his sword about uselessly) Way to go, dude!
- Belphanior: (making his sphere roll about, melting swaths of
- gelatin wherever it goes)
-
- Peyote: (reaches down and hacks the gel, slicing a deep rent
- in it) Yeah! ...I think.
- Belphanior: (trying to burn a hole around the two adventurers
- stuck in the gel)
- Halbarad: (silently moans as he is burned further by the gel)
- Mongo: (loudly yells as he is burned further) YARGH!
- Alindyar: (blasts the mass three more times, and it convulses
- and then melts all at once)
- Mongo: Hey, that did it! The stuff doesn't burn anymore!
- Peldor: What's that I see under all that melted goo?
- Mongo: Why, it looks like treasure! Too bad you're not down
- here to get your grubby hands on it!
- Ged: Second that.
- Belphanior: (climbing down into the pit now)
- Peldor: (peering over the edge) Well, get it anyway! We'll
- split it up later!
-
- Since Peldor was looking over the edge, toward the others,
- he never saw the second gelatinous cube come silently around
- the corner behind him...
-
- Peldor: Wha...?! (he is pushed down into the pit, as this
- new cube falls on top of Halbarad, Mongo, Belphanior, and
- him) Blbb!
- Mongo: Glbb!
- Belphanior: Fclbb!
- Peyote: Oh shit!
- Ged: Boccob, we need you now, if ever! (casts another spell)
- Rob: (finally stops chanting and casts a spiritual hammer)
- Peyote: (lays into this new cube, slashing a deep cut in it)
- Alindyar: (would love to cast his fireball, but thinks better
- of it)
- Ged: (blasts the thing with a burning hands spell) Take that!
- gelatin: (a large piece of it is melted away, exposing Mongo's
- helmet)
- Ged: Agh! More power! Blast it! Kill it!
- Rob: (slams the gel with his magical hammer of energy, making
- a weird splattering noise) Eh?
- Alindyar: (fires three magical missiles at it, and it melts
- as did the first) Whew. This fine wand has proven quite
- valuable recently.
- Ged: Are they okay?
-
- Eventually, the gel-covered ones were pulled out. Halbarad
- and Peldor were paralyzed, and all four were injured from the
- goo's caustic secretions. Ged and Rob used more healing magic
- to help the wounded, and then they all had to wait about one
- quarter of an hour for the paralysis to fade. The treasure
- from beneath the goo consisted of some gold coins, a longsword,
- a suit of human-sized chain mail armor, and a rose-colored
- crystalline gem. Mongo stashed all of these in his sack, and
- the party ate lunch before continuing (they also checked the
- next section of passage to make sure that no more gelatinous
- cubes were forthcoming...).
- The passage led into a huge cavern, about a hundred and a
- half feet in diameter. The ceiling was high and covered with
- stalactites. Rob winced. The place was illuminated by some
- strange glowing fungi, but most of it consisted of a large,
- swampy lake. This water had some dead fish with leeches, and
- also various scum floating around. A shore was visible, ahead
- and slightly to the right side. A narrow row of rubbery turf-
- like material formed a pathway of sorts to the far shore. Odd
- shrubbery dotted this path. The explorers could see some kind
- of opening in the cavern wall by the far shore.
-
- Belphanior: I see leeches. I don't like leeches. Let's go
- along the path.
- Rob: Sounds good to me. Even I wouldn't try to swim in that
- lake.
- Mongo: (eyeing the lake) I don't like this. Who knows what
- has died in that lake?
- Ged: Not me.
- Alindyar: (readying a spell)
- Halbarad: The path it is, then. (they advance, he and Mongo
- leading the way)
- Mongo: This stuff underfoot is getting worse...
- Halbarad: What's THAT?!
- heap of rotting vegetation: (rises and lumbers toward them)
- Mongo: What in the FUCK? (throws his hammer at the thing)
- heap: (hit by the weapon, but doesn't seem to notice)
- Alindyar: Move aside, so that I can bespell it!
- Mongo: Sure thing.
- Belphanior: (steps to the side) Go for it.
- Mongo: (catches his hammer) Yeah!
- Halbarad: What is your plan?
- Alindyar: (casts a web onto the thing) That...
- heap: (swats at the strands of webbing covering it)
- Halbarad: Aha! The thing is pinned.
- heap: (pulls at the web, un-anchoring it since the wet,
- moist ground won't hold the web)
- Ged: Uh-oh.
- Peyote: (casts an entangle spell on it) Whoa! That should
- work!
- heap: (slowed somewhat by the spell)
- Ged: We need a better plan here...
- Rob: (lights a torch)
- Peyote: Yeah! Burn it.
- Ged: (preparing a spell)
- Halbarad: (trying to get a good angle to attack, but the web
- is complicating things)
- Rob: (throws the flaming torch at the thing, igniting both it
- and the web)
- Peyote: Way to go!
- Peldor: (feeling useless) I can't even get around it.
- Belphanior: (casts a spell) This'll help. (fires a magical
- arrow from his fingertip)
- heap: (hit by the spell and splashed with acid) ssss...
- Ged: Here's some more, muck-thing! (strides forth and shoots
- fans of flame from his hands, burning the monster more)
- Peyote: Major overkill.
- heap: (staggers into the lake)
- Ged: Um...
- Mongo: It better not come back out of that lake!
- Halbarad: (readying his axe)
- Rob: (looking about nervously)
- heap: (shambles out of the dark lake toward the party)
-
- Mongo: For crying out loud!
- Halbarad: (steps up and slashes the thing with his axe)
- heap: (wounded slightly, bats the ranger with a slimy appendage)
- Halbarad: Whoulf! (knocked back a good ten feet) The monster
- is strong!
- Mongo: (hurls his hammer at close range) Keep back!
- heap: (hit, but doesn't relent)
- Ged: Boccob!
- Rob: Aie! (backs up, even though he is in the back of the party)
- Peldor: (runs past the place where the monster was before it
- dunked itself)
- heap: (doesn't notice Peldor, rather swats Mongo with its "arm")
- Mongo: Argh! (wounded) Damned muck-thing! (catches his hammer)
- Peyote: This is definitely a desperate situation! (digging for
- his wand)
- Ged: Oh, no!
- Alindyar: (sends a phantasmal force at the thing)
- heap: (ignores the illusion)
- Alindyar: Eep.
- Halbarad: (stabs at the foe with his dagger, but can't penetrate
- very far) Why will it not falter?!?
- Mongo: 'Cause it's too stupid! (since the thing is upon him, he
- can't throw his hammer) Take this, muck-o! (deals the monster
- a mighty blow)
- heap: (flailing at the dwarf)
- Mongo: Agh! Help me, guys!
- Belphanior: (slashes at the thing, scoring a fairly deep blow)
- Ged: Be blind, by Boccob! (casts a blindness spell on the muck
- monster)
- heap: (obviously unaffected)
- Ged: Cripes...
- Rob: (praying)
-
- Belphanior: (stabs the thing again, but not as hard) Eh?
- heap: (pounds the elf)
- Belphanior: Agh!
- Halbarad: (chops and stabs it again)
- heap: (bats the ranger, hitting with great force)
- Halbarad: Ouch!
- heap: (looking around, but too late - Peldor is in position
- behind it now)
- Peldor: (backstabs the thing, very successfully) Die, swamp
- beast!
- heap: (falls, finally)
- Peyote: No fair! I didn't get to use the wand yet!
- Peldor: Ha! Peldor saves the day! As always!
- Ged: Shut up. We're too tired for this tirade.
- Peyote: (heals Belphanior and Halbarad)
- Rob: (heals Halbarad)
- Ged: (heals Mongo)
- Mongo: Thanks, I'm hurting here.
- Halbarad: Let us rest, bind wounds-
- Peldor: Treasure! Look what I've found! (holds aloft a potion)
- Ged: Amazing.
- Peldor: But that's not all! (holds up a sword and some gauntlets)
- Halbarad: Good job.
- Mongo: I'll take those.
- Peldor: What, I can't wear the gauntlets?
- Ged: Not right now. We have further to go before worrying about
- that.
- Peldor: Oh, all right. But I deserve them for killing that thing.
-
- Soon, they reached the far shore...
-
- Mongo: Hey, what are those?
- Halbarad: A pair of huge serpents!
- Rob: Aie!
- Ged: Crap. We're worn down enough as it is.
- Peyote: (pointing his wand, obviously kept in hand in case of a
- further foe) Not to fear, dudes!
- Ged: Nooooo!!
- Peyote: (fires the wand at the snakes)
- snake: (one of them turns to stone)
- other snake: (regarding its late companion curiously)
- Peyote: See? See?!
- Mongo: Whatever. (throws his hammer, hitting the remaining snake)
- snake: (staggers)
- Peyote: Don't charge it! I want to use the wand again!
- Ged: No! You'll stop getting lucky sometime. (casts a spell)
- Belphanior: (runs toward the monster) Come, Halbarad! I now
- challenge you to help me kill this monster!
- Halbarad: Hold that wand, Peyote! I must help the elf! (he
- charges as well)
- Belphanior: (slashes the snake, wounding it)
- Halbarad: (chops and stabs the snake, wounding it worse)
- Mongo: (fires his hammer at the snake, wounding it even more)
- Rob: Hey, 1-2-3 !!
- Ged: (casts magic missiles, bombarding the snake and slaying
- it) Hah! Boccob's power flows!
- Peldor: Like piss...
- Alindyar: Still, the monster is vanquished.
- Peyote: My wand will be sheathed for now, then.
- Ged: Forever, hopefully. Keep that thing out of our battles.
- Mongo: Look, there's a long corridor behind the snakes!
- Halbarad: Take it, then. (they all do)
- Ged: Lots of lamps here.
- Belphanior: It dead-ends. Why is that?
- Peldor: Let me check for traps on the floor. (does so, getting
- ahead of the party) No traps. Hmm. Maybe a door here?
- Ged: Seems sensible.
- Peldor: Aha! There IS a door here. (opens the concealed door)
- Uh-oh. (draws his sword)
- Halbarad: (looking beyond) Prepare for battle, friends.
-
- Beyond was a huge room, well-lit by many torches. There were
- nine large chairs set in a semicircle, facing the door they had
- just come through. Five of these had occupants - well-dressed
- men, some in armor, some with weapons, but all very dangerous-
- looking. A spiral staircase went upward in one corner of the
- room. Some of the men pointed at the party.
-
- Mongo: Get them! (charges)
- men: (laughing)
- Halbarad: Why can we not hear them?
- man on center throne: (he has an eyepatch; makes a signal to
- someone)
- Peldor: Whoa! (moves forward as a wall of stone slams down
- right behind him) What gives?!
- Ged: I don't like this.
- Peldor: Me neither.
- Mongo: (runs forward, but bounces off of an invisible wall)
- Oof! Who put THAT there?!?
- Ged: Foul magic!
- Alindyar: Mayhap I can dispel it. (starts spellcasting)
- Peyote: Uh, we're out of time, guys.
-
- A tiny panel popped open in the ceiling, just long enough for
- a flask to be hurled into the midst of the party. Belphanior
- tried to catch it, but failed. The vial shattered, and thick
- green gas billowed over the adventurers!
-
- Rob: <cough> (falls unconscious)
- Alindyar: (his spell interrupted, he slips away as well)
- Halbarad: Kaff! Break through! (tries to get around the
- invisible barrier, but there IS no way around it, and he
- falls too)
- Peyote: Bogus...(drops)
- Ged: Boccob damn it! (faces the five men) To hell with you!
- To hell with you all! I'll...I'll...I...(falls to the floor)
- Peldor: <cough cough> (grasping his luckstone and trying to
- hold his breath; it doesn't help. He falls too.)
- Belphanior: Someone will die for this...(drops unconscious)
- Mongo: Shit! Damn! Fuck! (pounds repeatedly at the magical
- wall with his hammer) You fuckin' cowards! I'll mash you
- into pulp when I get through this wall! You're dead meat!
- DEAD!! D....shit...(finally succumbs to the gas)
-
- The sound of silence follows...
-
- Man with eyepatch: (to some lackeys who have suddenly appeared)
- You know what to do with them...
- lackeys: (begin dragging the unconscious adventurers away)
- Big priest: So these are the pests who have caused us so much
- trouble.
- Man with patch: Not to worry, Mordrammo. They shan't bother us
- again. Ever again. (to lackeys) Strip their possessions and
- throw them in the dungeons! Ha ha! I've always wanted to say
- that!!
- others: (laughing)
-
-
-
-
-
- next time: Is this the end? The Adventurers face their greatest
- challenge yet, as they are locked in the dungeons without any
- weapons, items, or spells!
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: I played the tournament version since I like this part the
- best...no items of any kind. Only wits and non-weapon proficiencies
- to rely on. Heh heh.
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A4, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: ? (presumably sometime after 4/21)
- Time: ?
- Place: the Slave Lords' dungeon in Suderham
- --------------------------------------------------------------------
-
- PROLOGUE: In the last writing, the party was knocked out by a
- devious gas trap on the verge of fighting the Slave Lords. Now,
- if you haven't read the module, this little explanation will
- help. The module, A4, has some text describing how the party
- spell-casters used up all their remaining spells in worthy, yet
- futile attempts to free the party. I'm not sure that this is
- enough for some parties - I know that this one wasn't too happy
- with it. But, it IS a tournament module after all, so that's
- the way I feel it should be played. Anyway, the module has the
- captors depriving the spell-users of food and good rest in order
- to keep their spells from being re-learned or prayed for. The
- priests are still able to squeak a few by, however:
-
- GED: cure light wounds (2), create water
- PEYOTE: cure light wounds (2), purify food & drink
- ROB: cure light wounds, resist cold
-
- I just thought this little explanation would help those who
- don't have the module but might wonder about the setting the
- adventurers have been placed in. And now, without further ado:
-
-
- XXXIV. Prisoners
-
-
-
- Mongo: (waking up) Hey!
- Peldor: (sitting up, looking around) You're awake too?
- Mongo: Seems that way, doesn't it?
- Peldor: Well, I can't see anything in this darkness.
- Mongo: I can. Not that there's anything to see.
- Peldor: Is everyone here?
- Mongo: Yep. All eight of us.
- Belphanior: (stands up) Hey, I don't think we're in Kansas anymore.
- Mongo: Kansas?
- Peldor: Are we in a room, or a pit, or what?
- Mongo: It's a big cave-type place. Maybe thirty feet across, with
- four exits. I can't see a ceiling.
- Peldor: (playing with the sand beneath his feet) Hmm.
- Belphanior: Hey! Where are my clothes?!?
- Mongo: That's it! No clothes! I knew something else was wrong!
- Peldor: Well, I don't know about you guys, but I've got a loincloth
- on. Brr.
- Mongo: Loincloth? What's that? All I've got is this rag here.
- Belphanior: They took my weapons! They took everything!
- Peldor: Yep.
- Mongo: So they've got all our stuff. Even my hammer. Grr.
- Peldor: Those bastards.
- Ged: Yawn. (sits up) Hey, what gives?
- Belphanior: Nobody. We've been seriously fucked over.
- Mongo: (wandering around the chamber)
- Peldor: (looking blindly about)
- Ged: Hey, I have a headache. And all my spells are shot, too!
- Belphanior: Me too. I think they purposely kept us from sleeping
- and eating right. Deprivation works on us mages, you know.
- Mongo: Food? I'm hungry!
- Ged: No food here, either.
- Belphanior: (trying to climb a wall)
- Mongo: (waking up Halbarad)
- Ged: What's this? (picks up a tube that was on the floor) I found
- a scroll tube!
- Halbarad: Where are we? I cannot see...
- Mongo: We're in somebody's dungeon.
- Alindyar: (wakes up) Hmm.
- Peyote: (sits up) Dudes? What gives?
- Ged: (opening the tube) Hey, there's a scroll in here!
- Peldor: Read it!
- Ged: I can't. There's no light.
- Alindyar: Obviously, much has transpired. I only vaguely recall
- our captors keeping us from studying spells. I trust that you
- have the same problems?
- Belphanior: (falls from the wall) Oof! The damned walls are too
- crumbly to climb. Yea, those dolts prevented any of us spell-
- casters from doing anything useful right about now.
- Ged: I have a couple of holy spells left, somehow.
- Peyote: Yeah, me too, man. They didn't block everything.
- Mongo: Oh, I feel so much safer now.
- Rob: (rolls over, into Mongo's leg) Huh??
- Mongo: Get up, you.
- Rob: Ugh. I feel sick.
- Ged: They could have at least given us some decent clothes.
- Mongo: Well, they didn't, so let's get a move on. One of these
- tunnels has a slight glow far down it. I figured that even you
- blind people would have seen that by now.
- Rob: (sits straight up) Hey! I can't see! I'm blind! Blind
- as a bat!!
- Ged: I guess I'll just hold on to this tube for now, until we
- find some way to read the paper inside it.
- Rob: Where are my clothes?! I'm cold! And I'm exposed!
- Halbarad: Please stop complaining.
- Mongo: Yeah, peewee.
- Rob: (mumbling to himself about the lack of respect priests get
- these days)
- Peyote: Well, we had better corral the sightless ones together
- to keep them from running into walls.
- Ged: (glances at Rob) Yup.
- Belphanior: I say that we go a different way than the dimly-lit
- one. Obviously that's just what they want us to do.
- Mongo: I don't think they really care about us anymore. Why
- not just kill us? Why this?
- Alindyar: I seem to recall some priests discussing feeding us
- to the Earth Dragon...
- Ged: Ah. That explains EVERYthing.
- Mongo: Fuck! I'm not gonna be food for any dragon! Not without
- a fight, anyway!
- Belphanior: My sentiments exactly.
- Ged: Let's go this way. (points to the approximate east)
- Here, Halbarad, you hold on to my shoulders, and Rob, hold on
- to his, and Peldor hold on to Rob. Peyote, you stay in the
- back and watch out for anything coming from the rear.
- Peldor: Hey, watch what you say. We're all half-naked here,
- remember?
- Ged: Whatever. But we don't want to be ambushed in the dark by
- any monsters.
- Belphanior: I'll lead the way. Even though this IS the dimly-
- lit passage. I'm ready to kill something.
- Mongo: Hey, wait for me! I'm still the strongest.
- Alindyar: I suppose I shall just remain in the center of the
- party.
- Ged: Sure.
- Alindyar: Wait, I have the farthest-reaching infravision.
- Belphanior: Well, stay near the front of the group then.
-
- Suddenly, the ground shook, and dust fell from the walls and
- ceiling...
-
- Mongo: An earthquake? Shit, this place'll never survive that!
- Ged: Neither will we.
- Halbarad: Let us make haste.
- Mongo: This tunnel's awful narrow. We'll have to march single
- file.
-
-
-
- THE MARCHING ORDER (* = no infravision) :
-
- Peyote Peldor Rob Halbarad Ged Alindyar Belphanior Mongo ->
- * * *
-
-
- shortly...
-
- Mongo: Hey! That little light is moving back as we advance!
- Belphanior: Oh, if I only had my bow...
- Mongo: Fuck that. If I only had my hammer...well, then we'd see
- some serious ass-kicking, that's for sure.
- Peyote: For sure.
- Ged: If I had all my spells-
- Halbarad: Enough about the spells, and the weapons. At least you
- can all see. I can't even do that. We need to stop bickering
- and make a better lot for ourselves.
- Rob: Yeah!
- Peyote: Pronto!
- Mongo: What's that?! Something just brushed my feet!
- Belphanior: And mine too!
- Alindyar: It felt like swirling sand.
- Peyote: Sounds cool.
- Mongo: Where'd that floating light go? Hey, wha-
-
- WHAAAAP!
-
- Mongo: (flies back, reeling) Agh!
- Belphanior: What in the hell?!
- Alindyar: Beware! Something attacks!
- Ged: Get back! Retreat! We're useless in the dark! Whatever
- it is, I can't see it either! (they back up)
- Belphanior: (grabs Mongo and pulls him back) Come on!
- Mongo: Uhh...
- Peldor: What's happening?
- Ged: Strategic withdrawal.
- Peyote: (running back into the main chamber, followed by the
- others)
- Rob: (trips and falls) Whoops.
- Halbarad: (trips over Rob) Oof.
- Ged: For crying out loud!
- Belphanior: (to Mongo) Are you okay?
- Mongo: Just a little bruised, that's all. That felt like SAND
- that hit me - I feel scraped. I'm bleeding.
- Ged: I still have one or two minor healing spells...
- Mongo: Nah. I'm fine. Let's go back there and fight!
- Halbarad: (having gotten up) That is NOT a good idea. If you
- with infravision can't see whatever attacked Mongo, then none
- of us can fight it.
- Ged: Besides, we don't have any weapons.
- Rob: (unable to see, he is addressing the far wall) Yeah!
- Peldor: Well, let's go another way.
- Mongo: Hey, there's that tiny light again.
- Ged: Maybe it's a monster.
- Alindyar: Perhaps it seeks to lure us astray.
- Belphanior: If I had a sword, I'd lead it to hell...
- Ged: Let's go this way (points south)
- Rob: Okay! (looking north)
- Mongo: (leads the way into the southern exit)
-
- soon...
-
- Mongo: Ow! What the-
- Belphanior: What?
- Mongo: I stepped on something. Feels like a splinter or eight.
- (holds something aloft) Hey, I found a club!
- Alindyar: What of the splinters?
- Ged: Are they wooden? Because if they are, maybe we can use them
- to make fire!
- Mongo: (collecting splinters from the ground) They feel like wood.
- Smell like wood. Hmm. TASTE like wood.
- Alindyar: That would seem to lead to only one conclusion.
- Ged: Are they big enough to use as weapons?
- Mongo: I doubt it. But they're dry. If we can make a spark, I
- bet we could burn these. Here. (hands them to Ged to carry)
- Ged: Gee, thanks. (puts them in the tube along with the scroll)
- Belphanior: What's that club you found?
- Mongo: I think it's somebody's bone. Big one, too. (hefting the
- thigh bone) Not bad, for a club. I think I'll hang on to this
- for the next encounter.
- Belphanior: Sure.
- Mongo: Now they're in trouble. Now I have a weapon. (swinging
- the bone about easily) Just wait!
- Halbarad: Let us move on, please. I want light.
-
- Soon, after choosing the left fork of a splitting passage, they
- came upon another fork. They went left again, just for the sake of
- consistency. A few minutes later...
-
- Mongo: Huh?!
- Belphanior: What now?
- Mongo: I stepped in something. I really hope it's not what I
- think it is.
- Rob: Huh?
- Mongo: (sniffing his finger which he just dipped into whatever it
- is he stepped in) Bah. This is pitch.
- Peyote: Throw what? Where?
- Ged: Tar, you fool.
- Belphanior: Is there a lot?
- Mongo: Not really. It's just a small puddle, off to the left here.
- Watch it.
- Alindyar: If we had a flame source, we could use it for fuel.
- Ged: Maybe we can come back here later then, if we find one.
- Mongo: Yeah. (moves on a bit)
- Belphanior: I smell something.
- Mongo: Phew!
- Peyote: Most foul. I hope I don't get sick and blow chunks.
- Mongo: Shh! There's an open area ahead.
-
- They moved around a final kink in the tunnel and into a larger
- chamber. Right in front of their feet was an apparently bottomless
- chasm, about twenty feet wide. On the far side was a big cavern,
- full of small holes. These were teeming with gigantic ants, which
- crawled across the floors and walls everywhere. They carried food
- and other unrecognizable items. The gap was bridged by a bizarre
- construct, made of giant ants' shriveled bodies. The ants seemed
- to be ignoring the party, and all were on the other side of the
- ant-bridge.
-
- Belphanior: Is that a larva they're carrying over there? I've
- always wanted to eat one of those.
- Rob: Gross.
- Peyote: Dude, I'm definitely going to have to hurl if you do that.
- Mongo: Even with my infravision, I still can't make out any details
- of anything.
- Alindyar: Those insects may have something useful.
- Halbarad: (still unable to see any of this) Is it worth the
- risk?
- Peldor: (also blind) Not in my opinion.
- Mongo: Then let's go. Unless you want to fight them. I'm ready
- for battle.
- Ged: I think that we should save our energy for foes more menacing
- than giant ants.
- Halbarad: Agreed. Let us seek a flame source.
-
- ...and so they went back to the second fork, and took its rightward
- branch...
-
- Mongo: Yah! (swatting overhead)
- Belphanior: Something touched me!
- Mongo: There's big hairy tentacles overhead! Watch out!
- Ged: I don't see anything giving off heat.
- Peyote: I smell roots.
- Alindyar: The things are not moving of their own accord - only
- due to you hitting them. Methinks they are harmless.
- Mongo: Hey, they ARE roots! Good call, druid!
- Ged: Can we eat them?
- Peyote: (examining the roots) I don't see why not. But of more
- importance is this: We must be close to the surface, if we are
- seeing roots. Maybe a way to escape is nearby.
- Mongo: Let's get to it, then. (moves on)
- Ged: (trying to figure out how to cut the roots loose)
- Peldor: (looking around blindly)
- Rob: (ditto)
- Belphanior: (watching the roots suspiciously)
-
- soon...
-
- Mongo: There's a pool ahead. Cold water, too.
- Ged: Gee, how useful.
- Belphanior: Not really. But there are fish there. And we can
- eat fish.
- Mongo: But we have to catch them first.
- Belphanior: Oh, yeah.
- Alindyar: Look, there is some wood washed up on the shore.
- Mongo: (moving toward the edge of the water) I'll get it.
-
- Suddenly, something chittered and emerged from the pool with a
- clicking sound, bowling over the dwarf in the process!
-
-
-
-
-
- next time: Attack of the fifty-foot crab! (no, just kidding)
- Dinner for all! And the party finally finds a light source!
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: This episode got delayed a bit by various side-effects of the
- rioting caused by the Rodney King business (a verdict that I don't
- think I agree with, by the way). I do live near downtown Atlanta,
- after all. I'm just glad I don't live in Los Angeles...
- I should be able to get another part done by Thursday if not any
- earlier. Someday I'm going to write six or seven and post one a day
- for a week.
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A4, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: ? (presumably sometime after 4/21)
- Time: about thirty minutes since the party woke up
- Place: the Slave Lords' dungeon in Suderham
- --------------------------------------------------------------------
-
-
- XXXV. Collection Time
-
-
-
- Mongo: (knocked over by something that leaped out of the water)
- Yah!
- Belphanior: Kill it! (charges toward whatever is assaulting the
- dwarf, but stops short, realizing that he has no weapons) Yipe.
- Mongo: (bashes his assailant with his bone/club) Get the hell
- off of me!
- creature: (chittering, moves toward Belphanior)
- Belphanior: Yah! (runs around, chased by the thing)
- Halbarad: I do not know which I would rather have more right now,
- sight or an axe. (he, Peldor, and Rob still can't see, as they
- have no infravision)
- Peldor: I'd take sight.
- Mongo: I'd take the axe.
- Rob: Axe?
- Ged: Watch out! The thing's still attacking!
- Belphanior: I'll punch it! (swings at the creature, but misses)
- Whoops!
- Peldor: (trying to find a way to apply his blind-fighting skills)
- Mongo: I'll get the bastard! (bashes it again with his club,
- and it slows down considerably)
- Belphanior: (kicks at it, doing insignificant damage)
- creature: (charges Mongo again, biting him)
- Mongo: OW! Leave me the hell alone!
- Alindyar: (scrutinizing the thing with his infravision) The
- attacker appears to have the shape of a huge crustacean.
- Mongo: Huh?!?!
- Ged: Yep, you're right. It's a crab, I think.
- Mongo: Crab?! I've been attacked by a CRAB?! Eyagh! (smashes
- the creature again, and a wet splatter is heard)
- Peyote: I think you brained it. Gross.
- Mongo: (examining the carcass in the darkness) I think it IS a
- big crab!
- Peldor: Ah, if we only had a fire...
- Mongo: Oh, we will. But for now, someone needs to carry this
- crab body around. (looking at Peldor)
- Peldor: Uh...
- Ged: Yeah, you do it, Peldor. You're fairly strong, and otherwise
- useless in this darkness.
- Peldor: (grumbling, he gingerly grabs the crab by a leg) Fine,
- but I get first dibs on the meat.
- Halbarad: (manages to get to the water's edge)
- Ged: Hey, stay away from there! There might be another one of
- those crabs.
- Halbarad: (tasting the water) This is fresh water.
- Ged: So?
- Mongo: Wait a minute...
- Halbarad: Caverns usually do not have fresh water inside of them.
- Peyote: Yeah, dude, you're on to something!
- Mongo: He's right. Even the dumbest kobold miner knows that.
- Ged: I see. So this pool may lead to an outlet somewhere.
- Alindyar: ...such as that large freshwater lake surrounding the
- island that we are underneath.
- Belphanior: I'll check the pool. It's not like I have anything
- that can't get wet.
- Mongo: Wait for me! (wades out into the water, club brandished)
- Ged: We'll wait here, I guess. (picks up the two pieces of wood
- that were washed up on the shore) Hey, these are too wet to
- burn, but they might serve as clubs.
- Peyote: (hefting one) Aye.
- Belphanior: Give me one of those. (snatches one and swims out
- into the pool) Nice fishies...(submerges)
- Mongo: (finding that he can float rather well when unarmored)
- Hmm, it's a good thing that I once learned how to swim.
- Peyote: Where's that elf?
- Belphanior: (surfaces on cue) There is an exit from here, under
- the surface.
- Ged: Hmm. Sounds like a possibility.
- Mongo: Well, what are we waiting for?! Let's go swim and check
- it out!
- Belphanior: Okay. (they take deep breaths and go under)
- Peldor: If we don't find light and heat soon, I may eat this
- crab raw...
-
- over a minute later...
-
- Alindyar: Something is coming...
- Belphanior: (surfaces) <cough>
- Mongo: (walks up onto the shore) Whew!
- Ged: Well? What's the story?
- Belphanior: Mongo can hold his breath longer than me, that's what.
- Mongo: The underwater tunnel continues for a while, but forks off
- fairly far down.
- Belphanior: We didn't want to risk going any farther, since we were
- running out of air by that point.
- Mongo: Yeah. Well at least you were. Anyway, there's also some
- funny worm-like things in the tunnel pretty close to us. I didn't
- want to see what they were, though. You never know...
- Belphanior: The water seemed charged nearby them. I think they're
- electric eels, myself.
- Halbarad: Well, it seems that at least some of us cannot make that
- swim. Even IF there is a way out.
- Mongo: (wondering just how long he can hold his breath) I'd be
- willing to try for a farther swim.
- Ged: But what if there's nothing out there? Not a chance. We'll
- go back another way and see what we find.
- Peyote: Look on the bright side. At least we found something we
- can eat later. It wasn't a total loss.
- Peldor: Let's find heat then. I'm getting hungry.
- Mongo: Bah. You think you're getting hungry?! I could eat ten
- of those crabs right now!
- Ged: Well, let's reverse our marching order in this cave, and go
- back...
-
-
-
- THE MARCHING ORDER (* = no infravision) :
-
- <- Mongo Belphanior Alindyar Ged Halbarad Rob Peldor Peyote
- * * *
-
-
-
- Suddenly, as they went back in a somewhat northward direction,
- the ground trembled again, raining dirt and small rock bits all
- over the adventurers. This tremor seemed a bit more violent than
- the first one.
-
- Mongo: Damned shitty construction. You'd never see dwarves build
- a dungeon this feeble, that's for sure.
- Ged: I think someone's trying to tell us something...
- Belphanior: (silent as the party treks back several hundred feet)
-
- They eventually (and confusedly, it must be added) made their
- way back to the main chamber of the dungeon. Since the first two
- passages were adjacent, they chose the next one in line (there
- were four exits from the main area, total) and slowly marched
- down it. Shortly...
-
- Mongo: Hey! What's that freakin' glow ahead?
- Halbarad: Glow? What glow?
- Belphanior: It's a greenish aura. Maybe fifty feet ahead of us.
- Halbarad: (his pupils finally adjusting to this new, dim lighting)
- I see it.
- Peldor: Light! At last!
- Rob: Ow. (covering his eyes)
- Ged: Rob, you've got the eyes of a bat.
- Alindyar: Wait. Bats have no eyes.
- Ged: Yup.
- Rob: But...
- Mongo: Let's find out what the hell's going on up there. Shh.
- Peyote: Be vewwy, vewwy quiet. (holding his finger in front of
- his mouth)
-
- The party entered a larger chamber, which was quite damp and
- filled with typical cave formations. One stalactite had obviously
- fallen recently, for it was shattered all over the floor of the
- cavern. There were a number of small, rounded fungi clustered in
- the center of the place - these were the source of the strange
- glowing light. Each was about two feet high and perhaps half a
- foot thick. There were two larger fungi in the center of the
- smaller ones, both over five feet in height.
-
- Halbarad: Shriekers!
- Alindyar: Actually, that one with the appendages does not appear
- to be a typical shrieker. The other, however, is definitely a
- member of that species.
- Peyote: Say what?!?
- Ged: He means that the one with the funny little arms might not
- be a shrieker, but the other one is.
- Alindyar: Is that not what I said?
- Mongo: Not by me, pal.
- Rob: The little guys seem to be worshipping the bigger ones.
- Peldor: Aww...
- Ged: Hey, I have an idea. Let's get one or two of the small ones
- and use them for light. Well, at least until we get a chance to
- build a fire.
- Halbarad: I agree.
- Peldor: Me too.
- Rob: Yeah!
- Mongo: How do we know that they won't rot us or something?
- Belphanior: Good question.
- Alindyar: I think that the smaller fungi are harmless. I know
- nothing of the larger ones, however.
- Mongo: Well, I'll just reach out and reel one in with this bone.
- (does so)
- big fungus with arms: (scuttles forth suddenly, flailing its
- tentacles at the dwarf)
- other big fungus w/o arms: SHRIEK!!!
- Mongo: (dodging wildly) Yagh!
- little fungus: (scrambling about frantically, ambles near Peyote)
- Peyote: Eh?
- Peldor: Grab that fungus!
- Peyote: Come here, small light-emitting dude. (snatches up the
- fungus) Yuck. Slimy. Cold, too.
- Belphanior: (backing up to let Mongo retreat)
- Mongo: (hit by one of two branches) OUCH! Fuck! FUCK! THAT
- HURTS! EYAGH! (the DM made him save vs. death, and he barely
- made it...)
- Ged: Calm down. (he and Belphanior pull Mongo back)
- big flailing fungus: (moves back to the center of the room)
- shrieker: SHRIEK!!!
- Mongo: Ouch! That shit HURT! Let's get the fuck out of here!
- Belphanior: Fine by me. We got what we came for, anyway.
- Peyote: (holds up the little fungus) Well, guys, there's now
- a fungus among us.
- Ged: You get to carry it.
-
- The party returned to the main chamber, the one they had woken
- up in, and proceeded to go back to the first passage they had
- tried earlier (the one with the sand monster or whatever it was).
- But first:
-
- Ged: Let's look over what we have so far.
- Alindyar: Verily.
-
- BELPHANIOR : wooden club
- GED : scroll tube, dry wood scraps
- HALBARAD : wooden club
- MONGO : thigh bone
- PELDOR : giant crab carcass
- PEYOTE : squirming, glowing fungus
-
-
- Ged: By Boccob! I forgot all about that scroll tube! Bring
- that fungus over here!
- Peyote: (rushes over as the elf opens the tube and unrolls the
- parchment) Here he is. (holds the vegetable aloft)
- Ged: What's this? A message?
- Halbarad: What does it say?
- Ged: "This is the best I could do to help. May your gods be
- with you. If you escape, your equipment is being held on the
- Slave Lords' private boat, the Water Dragon, at the Suderham
- docks. Signed, your friend from the gate."
- Belphanior: That beggar!
- Peldor: Yeah, him.
- Ged: But wait, there's more! It's not one scroll, it's three!
- Belphanior: (looking intently over Ged's shoulder) What's on
- them?
- Alindyar: (also very curious) Yes, what?
- Ged: Hmm. This one spell seems to be the one for reading magic,
- but it's permanent.
- Mongo: So?
- Belphanior: That means we can use it over and over, to read all
- of the spells. Just like the read magic spell found in all of
- our spellbooks.
- Alindyar: How thoughtful.
- Ged: Let's see. Affect Normal Fires, Light, Jump. And the
- Read Magic. And on this one: Spider Climb, Feign Death, Dig.
- Peldor: Why would anyone want to feign death?
- Ged: Never mind that. The third one has: Audible Glamer,
- Dancing Lights, Wall of Fog, and Invisibility.
- Alindyar: That third scroll sounds interesting.
- Belphanior: Well, I'll be damned! Now we have more chance than
- we did.
- Ged: Yep. Remind me to thank that guy if - when - we get out
- of this place.
- Mongo: Speaking of which, let's get to it!
- Peyote: Right on! (holds the fungus high) Let's go, dudes!
-
- soon...
-
- Mongo: There's that glowing light ahead. Again.
- Belphanior: Let's not get caught by the sand thing again.
- Ged: I have another idea. If several of us, well, you, rush
- into the sand, someone might get through. I'll use the
- healing spells I have left to help anyone who gets hurt.
- Then, if feasible, those who got by can attack the monster
- from behind, and overwhelm it.
- Peldor: Even me?
- Ged: Even you.
- Mongo: Fuck. I'll stay and fight the thing while others run.
- Belphanior: Sounds like a plan. Let's do it.
- Alindyar: Peyote, hold the fungus on high to let the warriors
- see well.
- Peyote: Check. (does so)
- Mongo: (runs for the sand, evading a number of tiny sandy
- blobs which are obviously no threat) Where are you, you big
- glob of shit?!?
- Peldor: (runs behind him, as does Belphanior)
- Belphanior: Yaaaaa!
- Halbarad: (backs up Mongo)
- sand-thing: (rears up; it appears as a large mass of sand with
- a few pseudopods)
- Mongo: (swings at it with the bone, but doesn't land a solid
- enough blow) Fuck!
- sand-thing: (bashes Mongo hard)
- Mongo: Cripes!
- Peldor: (leaps over a large portion of the sand and then runs
- farther)
- Belphanior: (dashes through the sandy area, screaming and
- waving his club about wildly)
- Halbarad: (swats at the sand-thing with his club, hitting it)
- Ged: Boccob's ears! The two fools made it! Both of them!
- Peyote: Way cool.
- Peldor: (behind the sand-thing now) Gimme that club. I'll
- backstab it good!
- Belphanior: Hey! I'll get it. You stay back. (charges at
- the approximate rear of the mass of sand, and manages to
- land a blow somehow)
- Peldor: (wanders back into the tunnel beyond somewhat,
- following the dim glow which just reappeared)
- Belphanior: Hey! Get back here!
-
- sand-thing: (attacks Mongo again, slamming him into a wall)
- Mongo: Fuck! I'm hurt bad!
- Halbarad: (bashes ineffectually at the creature with his club)
- Rob: I'll try to help! (strolls up and casts a create water
- spell right in the middle of the sand monster)
- Ged: Great. Now it's WET sand. That hurts more.
- Alindyar: No, look! The monster moves more slowly now!
- Rob: Yeah, it does, doesn't it? Yay for me!
- Belphanior: (swipes at the thing, but misses)
- Mongo: (cursing loudly) Yeaargh! (bashes the monster with
- the bone, spraying sand everywhere)
-
- meanwhile...
-
- Peldor: (following the dim light) What's this? (picks up a
- skull after checking for spiders inside, and also a rusty
- dagger) Yeah! Hey, where'd the light go? (backs up quickly)
-
- in the main battle...
-
- Halbarad: (bashes the sandy mass with his club, hitting and
- spreading a lot of sand everywhere)
- sand-thing: (collapses)
- Belphanior: Hey, I think you killed it.
- Mongo: It's about fucking time! Ugh. I'm hurt.
- Ged: (casts a healing spell on the dwarf) There, rest for a
- bit.
- Peyote: (sets the fungus down) Where's the thief?
- Peldor: (reappears) Here I am! Look, I found a skull!
- Ged: Oh boy. The wonders of the modern world...
- Mongo: Well, we managed to kill that friggin' thing while you
- were back there playing with yourself.
- Alindyar: Was there anything of note back there?
- Peldor: Nope. The passage dead-ended, and I found this skull.
- No one even had the sense to hide a gem or something inside it.
- Ged: Okay then. Let's move out.
- Peyote: The light's getting dimmer...HEY!
- fungus: (wandering away)
- Peyote: (runs after it and grabs it) Don't leave! We still
- need you.
- fungus: (trembling slightly)
- Peldor: Maybe you should get a leash for him, or something.
- Ged: I think we should check some of the places we ignored
- when we couldn't really see.
- Halbarad: Agreed.
-
- The party made their way back to the pitch pool, and Ged gave
- all the scrolls to Alindyar before filling the scroll tube with
- pitch and sealing it. Then the group went back to the giant ant
- cavern to have a look.
-
- Mongo: They're still at it. Digging away mindlessly.
- Peyote: Whoa, dude. Look at those two. They've got something
- in their mandibles. A dagger?
- Peldor: (squinting) Boy, we sure could use a dagger right
- about now. No, one's got a sharp stone bit, and the other
- has what looks like an iron spike.
- Halbarad: Is the stone glossy?
- Peldor: Looks like it.
- Ged: Do you think it's flint?
- Alindyar: Aha.
- Halbarad: If we could get those, we might be able to make a
- fire. Flint and steel...
- Ged: Good idea. But how to implement it?
- Alindyar: 'Tis simple. We can use the scrolls that we were
- given. Perhaps a dancing lights spell to one side?
- Ged: ...and an audible glamer to complement it!
- Belphanior: Don't forget the invisibility for he who goes
- to get the things.
- Peyote: But, dudes, you're assuming that the ants with the
- goodies will drop them and run over.
- Halbarad: Not a bad assumption. Giant ants are just more
- mindless insects, after all.
- Mongo: Hey, this sounds like a good plan. I'll be the backup
- man, in case we have to splatter any ants.
- Alindyar: I shall cast the spells, since I have the most skill
- at casting.
- Ged: That, my friend, is debatable. But go ahead. After you
- are concentrating on the two illusion-type spells, I'll cast
- the invisibility. On Belphanior. Then he can go across the
- ant-bridge and try for the items.
- Belphanior: I'm ready.
- Alindyar: And I as well.
-
- Alindyar: (casts the two spells on a niche in the end of the
- cave farthest from the two ants with the tools)
- Ged: (opens another scroll) Okay...by Boccob, I hope this
- works!
- Peyote: (holds up the fungus to enable good spellcasting)
- giant ants: (all of them scuttle to investigate the strange
- moving lights and weird sounds coming from the far end of
- the cave)
- Alindyar: (concentrating, but easily able to create these
- effects)
- Ged: (casts invisibility on Belphanior)
- Belphanior: (takes his wooden club and starts across the ant
- carcass bridge; he realizes that he would be more stable
- on all fours and so crawls across)
- Peldor: (whispering) Look! The ants DID drop their stuff!
- Go get it!
- Rob: Wow.
- Belphanior: (runs across, picks up the two items, and then
- crawls back)
- ants: (a few stragglers, they begin to cross the bridge to
- get a better whiff of the elf)
- Belphanior: (across now) Fuck that. (lifts his end of the
- bridge, and hurls the whole thing into the chasm below)
- Peldor: I guess they won't be chasing us out of here.
- Ged: Good job!
- Belphanior: (turning visible after the bridge maneuver) Aw,
- darn.
- Alindyar: Shall we retreat?
- Halbarad: Let us go back to the pool room. I think that we
- should examine it more closely.
- Belphanior: But we'd be trapped there if anything attacked.
- Mongo: We need a camp. That place has water and is also very
- defensible. Let's go.
-
- soon, in the pool room...
-
- Ged: Okay, let's see what we've got now...
-
- ALINDYAR : three scrolls
- BELPHANIOR : wooden club, sharp piece of flint, iron spike
- GED : scroll tube full of pitch, dry wood scraps
- HALBARAD : wooden club
- MONGO : thigh bone
- PELDOR : giant crab carcass, skull, rusty dagger (secret)
- PEYOTE : squirming, glowing fungus
- ROB : nothing...
-
- Halbarad: (striking the flint on the spike, he makes sparks and
- applies them to some of the wood bits, making a small flame)
- Ged: (pours some pitch onto the flame, making it a small fire)
- Rob: Phew!
- Peldor: (with Mongo's help, he rips apart the dead crab and
- roasts the pieces) Dinner!
- Peyote: (casts purify water on the pool, unsure if it will work)
- Well, now we can maybe drink this water.
- Belphanior: (tries to catch some fish from the pool with his bare
- hands, unsuccessfully) Damn! Quick little buggers!
- Halbarad: (tries the same thing, successfully; he gets three)
- Now we have fish, too.
- Mongo: All right! (a feast of sorts commences)
-
-
-
-
-
- next time: More dungeon denizens and perils; escape!
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A4, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: ? (presumably sometime after 4/21)
- Time: about an hour since the party woke up
- Place: the Slave Lords' dungeon in Suderham
- --------------------------------------------------------------------
-
-
- XXXVI. Escape
-
-
-
- The party has collected various (normally worthless) items
- and managed to build a small fire. They also have had workable,
- though dim, light for a while now due to a small glowing fungus
- they picked up earlier.
-
- ALINDYAR : three scrolls (A: Wall of Fog; B: Spider Climb,
- Feign Death, Dig; C: Affect Normal Fires,
- Light, Jump, Read Magic)
- BELPHANIOR : wooden club, sharp piece of flint, iron spike
- GED : scroll tube full of pitch, dry wood scraps
- HALBARAD : wooden club
- MONGO : thigh bone
- PELDOR : giant crab carcass, skull, rusty dagger (secret)
- PEYOTE : squirming, glowing fungus
- ROB : nothing...
-
- They have eaten the crab and rested a bit, and are now ready
- to search in earnest for a means of escape. As they prepare
- to move out, the ground trembles again, this time more severely
- than the last. Small chunks of rock fall around the party, and
- the entire ceiling seems to leak dust.
-
- Mongo: Son of a bitch! This place isn't gonna last much longer,
- at this rate!
- Ged: Maybe the gods are angry, or something.
- Peldor: Maybe Boccob finally realized what a fool his servant is
- and now wants to kill him.
- Rob: You think so?
- Ged: Bah. You're just jealous because MY god is mightier than
- YOUR god.
- Halbarad: Let us proceed. I weary of this place.
- Alindyar: Aye.
- Belphanior: (gives the sharp piece of flint to Halbarad for use
- as a weapon, and arms himself with the iron spike)
- Mongo: Let's get the hell out of here, then!
-
- They headed northward, passing the hanging roots, and soon were
- back in the main chamber (the one where they all woke up). Since
- there was one passage from this cavern that they had not yet taken,
- the adventurers elected to pursue this exit...
-
- Mongo: Hey, I smell water ahead.
- Belphanior: (right behind the dwarf) How in the hells can you
- smell water?
- Mongo: Dunno. Just runs in the Thunderhead family, I guess.
- Ged: Look, there's a cavern ahead. (they all enter it)
- Peyote: Whoa, dudes. More water!
- Mongo: It's another underground pool.
- Halbarad: The water is as clear as air, almost. See the fish?
- Rob: Hey, yeah! Fish!
- Ged: That's so incredible.
- Belphanior: Let's check for exits. (strides into the pool)
- Alindyar: Look there. A small stream is feeding this chamber,
- from that passage. (points to one of two exits from the area)
- Peldor: Maybe that's a way out. I think we should go that way.
- Ged: Hush, fool.
- Belphanior: (getting deeper in, up to his chest now) This pool
- is MUCH deeper than that other one. Maybe there is something
- bigger hiding in here.
- Ged: So? Swim out and check anyway.
- Rob: This pool is a lot bigger than the other one, too. It
- goes back at least fifty feet.
- Alindyar: 'Twould require hours of searching to check the whole
- of it.
- Mongo: He doesn't really have much of a weapon. An iron spike
- is pretty puny. (he is in up to his knees) I couldn't even
- stand up as far out as he is, anyway.
- Halbarad: I would prefer to check the dry tunnels, myself.
- Belphanior: (to DM) I peer into the deeper part. Can I see
- any big black shapes out there?
- DM: Not really. But you definitely can't see the whole pool
- either.
- Belphanior: (thinking heavily) Let's come back here later. I
- do not wish to chance an attack in which I will have no good
- help. (backs up somewhat)
- Mongo: Hey! I resent that! I am great help in battle! I just
- can't fight underwater. Maybe I'll learn someday, though.
- Rob: First you have to learn how to breathe water.
- Halbarad: Shall we take the northern passage, with the stream,
- or the southern one?
- Peldor: Northern.
- Ged: Southern.
- Peyote: Who cares?
- Mongo: Bah. (heads south)
- Belphanior: I'm with him. (follows Mongo)
- Halbarad: It is settled then, I guess. (they all follow)
-
- soon...
-
- Mongo: (looking at the wall near a sharp turn in the tunnel)
- Eh? What's this?
- Belphanior: Good question. Stone chips?
- Mongo: Flint. They're flint chips, just like the sharp piece
- that Halbarad has. Someone collect some.
- Rob: (scrapes up a pile of flint chips)
- Mongo: (rounding the corner) What's this, now? Hey! Coal!
- There's a vein of coal here!
- Peyote: Dude! Let's get some of it! (sets the glowing fungus
- down and starts grabbing bits of coal)
- little glowing fungus: (slowly wandering away)
- Peldor: (moves to intercept the thing) Stick around, slimy.
- Ged: I think it's time to make torches now. We have all the
- ingredients. Two wooden clubs, pitch to coat them, flint
- and steel to ignite them...
- Alindyar: (he helps Ged construct two makeshift torches)
- Peyote: Good. Can we lose the fungus now?
- Halbarad: That should be fine. The torches will provide much
- better light anyway, and heat too. (he makes sparks and
- ignites the rest of Ged's dry wood scraps, producing a small
- flame, and momentarily one of the torches is burning)
- Peldor: Do we need both of them burning right now?
- Ged: Nah. Just one should be okay for now. See how much
- better the light is already?
- Rob: Ow, that hurts my eyes.
- Ged: Somehow I knew it would. Quit whining.
- Mongo: We can use the coal to make a REAL fire when both of
- the torches have burned out later.
- Belphanior: (now he has an iron spike, Mongo has a bone,
- Halbarad has a sharp piece of flint, Peyote has the burning
- torch, and Ged is carrying the unlit one) Let's go.
- Mongo: (leading the group again; they are continuing down
- the passage)
- something ahead: grr...
- Belphanior: What the fuck was THAT?!?
- Halbarad: It sounded like an animal.
- Mongo: Well, it had better stay the hell away from me. Or
- I'll bust it good!
- animal: (emerges into the light) Grrr!
- Mongo: It's a beaver!
- Halbarad: Nay, a badger. Let me try to communicate with it.
- (steps forth)
- Belphanior: Whatever you say, pal.
- Alindyar: I would say a giant badger.
- Giant badger: GRRR!
- Halbarad: (making growling animal noises at the animal)
- Rob: What's he up to?
- Peyote: Dude, he's trying to soothe the savage beast.
- Rob: Huh?
- Halbarad: (backing up) This fellow is quite angry and savage.
- We should not invade his territory.
- Giant badger: (regarding the party intently, teeth bared)
- Ged: You're saying that we should go back and pick another
- passage because of some ANIMAL?!?
- Halbarad: Well, yes. What right have we to disturb him?
- Mongo: Bah. Double bah. Let's just do something.
- Rob: Well, we shouldn't really fight an animal that's not
- evil.
- Ged: I have to agree with that. But this is so STUPID!
- Halbarad: We can come back here later if we have to.
- Belphanior: (somewhat amused) Let's take the other way out
- of the pool room, the tunnel with the stream.
- Peldor: (wondering what use rangers and druids have in life)
-
- After going back into the room with the big pool and then
- travelling through about two hundred feet of cavern tunnels,
- the party entered another chamber. This place had quite a
- bit of water dripping from the ceiling. There were large
- pointed rock formations on the floor and roof of the place.
- Many unusual fungi were growing here among the stalagmites,
- all of various shaped, sizes, and hues. A hellish, red glow
- lit up the room.
-
- Peyote: Awesome! Nine-foot fungus lords!
- Belphanior: I want to know where that red glow is coming
- from. (starts searching the chamber)
- Mongo: (watching the fungi suspiciously, thigh bone at the
- ready) These slimy fuckers had better not attack us. If
- they do, I'll splatter them all over the place!
- Peyote: Chill out, man. It's just vegetation.
- Halbarad: (also searching the chamber)
- Rob: I wonder if they're good to eat?
- Ged: Don't push your luck.
- Belphanior: Hey! I found bugs!
- Mongo: (rushing to look) Big fat beetles!
- Alindyar: Fire beetles, it seems. They are relatively
- harmless, and vegetarians besides.
- Ged: Well, that explains the fungi.
- beetles: (ignoring the party as they chow down on fungi)
- Mongo: Well, they look happy. (heads down one of two exits
- from this fungi forest - the other exit is sort of blocked
- by the beetles) Seems that this is our day to let monsters
- choose which ways we DON'T go.
- Halbarad: This is apt to happen when one has no real weapons.
- Belphanior: I tire of this pattern. Something or somebody
- has to die soon.
- Ged: Let's hope not. (he, and the rest, follow them)
-
- They went down a long, curving tunnel, and found themselves
- at the intersection of three other tunnels.
-
- Mongo: Let's go get a better look at those passages.
- "stalagmite": (suddenly shoots tentacles at the dwarf)
- Mongo: Wha-! (hit by several of the sticky strands) Agh!
- Alindyar: 'Tis another one of those roper creatures. Ware
- the tentacles!
- Peldor: Ah, it doesn't look that dangerous.
- Belphanior: (dodges a tentacle) Yipes.
- Ged: Lemme see those scrolls!
- Belphanior: (rushes the monster, stabbing it with his iron
- spike) Die, foul thing! Die!
- Mongo: (bashes weakly at the thing with his bone club) I
- don't have any strength left...
- Ged: Weakness! A weakness effect!
- Halbarad: (leaps at the monster, slashing at it with his sharp
- bit of flint, but misses) Damn!
- roper: (recoils anyway)
- Peyote: (dashes forth and pokes his torch at the monster,
- burning it) Leave that dwarf alone, bogus turdage!
- Ged: Aaa! These scrolls have no useful attack spells! If only
- I had my normal spells! (grabs his half-full tube of pitch)
- Rob: What can I do? (looks around)
-
- roper: (slowly pulling Mongo toward its big, grinning maw)
- Ged: (runs up and hurls his pitch-tube at the monster) What?!
- YEAH! (he rolled a 20!) Boccob!
- roper: (splashed with the black pitch) ...?
- Belphanior: (pokes it again with his spike, wounding it)
- Mongo: Help! Help!
- Peyote: Here I come, dude! (bashes the roper with his torch,
- igniting the pitch on it by sticking the burning wood onto
- the splashed area) Yeah! Hey, I just lost the torch...
- Halbarad: (hits the thing with his flint scrap)
- roper: Gggg! (goes limp and falls, somewhat ablaze)
- Belphanior: Phew, that stinks! (begins trying to put out the
- fire at the same time as he tries to cut open the monster's
- torso) This spike isn't much good for this. Give me that
- flint. (grabs Halbarad's weapon) Ah, much better for the
- gutting...(proceeds to splatter the nearby area with gore)
- Mongo: (unsteady on his feet) I feel so weak...
- Ged: Let's rest here for a while. Maybe you'll get some of
- your strength back.
- Peldor: I'll scout one of these other passages.
- Halbarad: Be careful. We cannot get too spread out here.
- Belphanior: Aha! (pulls two gems, one small, the other big,
- from the roper's gut) Treasure! (he managed to stash the
- medium-sized gem in his loincloth)
- Mongo: Let's go on. I can fight.
- Ged: No. We rest for at least ten minutes. You're too weak,
- and we need the rest anyway.
- Peldor: (coming back after five minutes or so) One of these
- tunnels dead-ends, another leads to a deep crevasse.
- Ged: How wide is the crevasse?
- Peldor: About twenty feet. I think I could jump it, or else
- climb around it via the walls - they're pretty rough, with
- a lot of good handholds.
- Belphanior: (tightening his loincloth)
- Alindyar: By what means would the rest of us cross the chasm?
- Halbarad: We need rope.
- Rob: Rope?
- Peyote: We have no ropes, man.
- Ged: What about the hanging roots from that other place?
- Mongo: Ugh. We don't really want to go all the way back there.
- Do we?
- Peldor: Not really.
- Rob: What about the arms of the monster we just killed?
- Ged: Hey! Yeah! Good idea, Rob! (he examines one of the
- roper strands) These are pretty long, maybe twenty feet.
- Halbarad: I'll see if we can cut one off. (uses his flint
- to saw a tentacle off) They can be cut! (excitedly, he
- cuts three more off; the other two were burned away by the
- fire)
- Peyote: Good idea, Rob.
- Peldor: Good idea, Rob.
- Mongo: Good idea, Rob.
- Halbarad: Good idea, Rob.
- Alindyar: Good idea, Rob.
- Belphanior: Okay, okay. Good idea, Rob.
- Rob: Gee, thanks guys.
- Peldor: Give me an end - tie two together. I'll tie an end
- around my waist, and climb across. (he does so and begins
- the perilous horizontal climb) If I fall, you can all pull
- me back up. That is, if the rope holds.
- Ged: I never thought I'd be saying this, but be careful there.
- Peldor: I'm touched. (halfway across)
- Halbarad: The thief is going to make it.
- Rob: Go Peldor!
- Peldor: (successfully crosses the crevasse) Ha. I owe it all
- to my cheering section. Hey, I need a way to secure this rope.
- Belphanior: (grudgingly) Here. (tosses his iron spike over)
- Peldor: (catches it) Aha. But I need a hammer.
- Mongo: Someone throw him this bone. (Peyote does)
- Peldor: (ties the roper strand to the spike, and hammers it into
- the rock) There. Now cross.
-
- Minutes later, they had all crossed. Mongo regained his full
- strength just before his turn to cross, and so had no trouble
- (even at half strength, he was still stronger than some of the
- others...). Peldor pulled the rope back and left it coiled on the
- party's side of the chasm. They went on to an open chamber ahead.
-
- Mongo: Hey, there's a draft in here!
- Halbarad: Open air!
- Ged: Look, there's a narrow rock tunnel cut into the ceiling.
- It goes straight up.
- Belphanior: We could climb up that, if we could get up there.
- Alindyar: 'Tis a chimney, of sorts.
- Peldor: I'll just climb up...Ow! Hey, the walls are covered
- with this slime stuff! It's acidic! (looking around at the
- other walls) They're ALL covered with this shit.
- Belphanior: (decides that there's no way for either of them
- to climb this wall, between the slipperiness and the acid)
- Fuck.
- Peyote: How will we reach that shaft? It must be twenty feet
- to the ceiling.
- Ged: Let's see. Jump?
- Alindyar: Yea. Utilize the spell on the scroll.
- Ged: (casts it on Peldor) There you go.
- Peldor: (braces himself, aims, then leaps up into the opening)
- Wheeee! I'm in! There are ledges up here, so all of you can
- probably climb. I feel a breeze!
- Belphanior: (just itching to get up there) Hurry it up.
- Ged: Well, check out the tunnel! See where it goes!
- Peldor: Okay! (climbs up)
-
- very soon...
-
- Peldor: (way up there) Shit! It's a dead end! Oh, they can't
- hear me. (descends to tell the party)
-
- About halfway down, a large spider leaped from its concealed
- position and attacked the thief. Before he knew what was going
- on, he had been bitten.
-
- DM: The thing bites you.
- Peldor: Bites? Oh, shit. Poison! Hmm. Since I already got
- bit, I might as well grab the spider. Is it near me?
- DM: Yes...
- Peldor: Good. I grab it and let myself fall, trying to make
- it land on bottom.
- DM: ! Okay...(much dice rolling and also a saving throw follow)
- You are both falling. The spider looks as suprised as, well, as
- a spider can be.
-
- Mongo: What the f-?! (he jumps backwards as Peldor falls through
- the ceiling's chimney, grappling with a large spider)
- Peldor: Look out beloooow!! (he falls unceremoniously on top of
- the spider as both hit the ground hard)
-
- SQUISH!!
-
- Peyote: Ugh. Totally gross.
- Ged: I wonder how he managed this.
- Mongo: Hey, thief! Are you okay?
- Peldor: (slowly rising to his feet) Agh. I'll live. That
- bug there (gesturing to the mashed mess underneath him) took
- the brunt of the blow. Yech. (scraping spider guts off of
- himself)
- Alindyar: Pray tell, did the spider have a lair?
- Peldor: I think so. It definitely wasn't in the main tunnel,
- or I would have seen it. Hmm. I'll just take a jump back
- up there and have a closer look.
- Ged: Yea, the jump spell should still be good. Go for it.
- Belphanior: Here, take the "rope" we made. (ties the other
- two roper tentacles onto the main rope, which he just went
- back to retrieve; now the rope is about eighty feet long)
- Peldor: Will do. (aims and leaps up again, then begins his
- second climb) Spiders beware...Peldor the creative spider-
- killer is coming...
-
- About halfway up, the thief found a well-hidden chamber
- (of course, now it wasn't well-hidden, since the resident had
- sprung out of it...) and explored it carefully. The nest was
- comprised of brush and sticks, among which Peldor found a
- small pouch of electrum coins - and two gems! He secreted
- one of the gems in his loincloth, then followed the breeze he
- was feeling. Shortly he had located a narrow, forty-foot
- tunnel; a pinprick of light was barely visible at the far
- end. Excited now, he followed the passage and emerged behind
- a toppled tree in a small grove of trees.
- The thief spent only a few moments smelling the aroma of
- freedom. He went back, found a rock outcropping in the lair
- of the spider, and secured the roper rope to it. Then he
- yelled down the shaft, telling the others to come up in
- order of weight (lightest ones first) since the rocks he
- used to anchor the rope didn't look totally solid.
-
- soon...
-
- Alindyar: (climbing up into the spider lair) Never did I
- think that I would be this happy to see the sun's light...
- Ged: (arrives soon after) Boccob be blessed. Does that
- passage lead out, Peldor?
- Peldor: Sure thing.
- Ged: Yea!
- Belphanior: (arrives shortly thereafter) Smell that air!
-
- and so on...at last, Mongo made it up the rope. The party
- went through the tunnel and emerged into the daylight. Just
- then, there was a tremendous earth tremor, and the ground shook
- hard enough to knock some of the adventurers down. Much of
- the foilage in the grove was tangled, but they moved through
- it and went westward down a slope, heading for a nearby road.
- Once they reached this, they saw that many trees had fallen
- across the road. More tremors shook the ground - and now
- shouting could be heard from the northwest (the road went in
- a northwest-southeast direction).
-
- Peyote: Dude. The forest to the west is ablaze not too far
- from here. I can hear the trees screaming.
- Halbarad: Aye. This whole island may overturn soon, it seems.
- Mongo: Look there! Lava!
- Ged: Holy shit. We're in a volcano crater, remember?
- Belphanior: We'd better get the hell off of this island, fast,
- or we're going to fry. Hell, the whole crater may collapse.
- Peldor: Something is on fire that way, too...
- Mongo: Maybe it's the city.
- Belphanior: Heh. Someone beat me to it.
-
- The party rounded a corner and finally had a view of the city
- of Suderham. The south wall had crumbled, but worse, some kind
- of yellow gas was coming from the area south of the city and
- billowing right over the fallen wall and into the city.
-
- Mongo: Uh-oh! Gas!
- Peyote: Looks pretty gnarly, dudes.
- Halbarad: How in the nine hells are we going to get off of
- this island?
-
-
-
-
-
- next time: The grand finale
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: The 2nd edition JUMP spell allows a 30' vertical leap, and
- Peldor has jumping talent anyway. The module/1st edition AD&D game
- JUMP spell allows only a 10' vertical leap. I was in a good mood at
- the time. Just thought I'd clear this up for he/she who might catch
- it...
- I would have finished and posted this last night, but the GT base-
- ball team played a superb game, and then the Braves went into the
- 16th inning against Pittsburgh. Too bad they lost, but it was one
- hell of a game. It lasted until 12:50 a.m. I wasn't ready to post
- this morning...and you should all know by now that I never put out
- any postings during working hours (8 am - 5 pm EST).
- Anyway, this should be wrapped up in one more posting, so after
- part 37 the A4 module will be concluded (I don't care if it takes
- a 30K posting to depict the big battle, I _will_ fit it into the
- next posting!).
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A4, and are copyright 1980 by TSR, Inc. Specific
- * text and maps from them have been avoided, and I encourage anyone
- * who enjoys reading about them to buy and play the whole "A" series.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 5th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/6th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: ? (presumably sometime after 4/21)
- Time: about two hours since the party woke up
- Place: the Isle of the Slave Lords, now torn by volcanic eruption
- --------------------------------------------------------------------
-
-
- XXXVII. The Downfall of the Slave Lords
-
-
-
- The party is standing on a road watching the burning forest
- to one side and some kind of noxious volcanic gas billowing into
- the ruined city of Suderham on the other.
-
- Mongo: Uh-oh! Gas!
- Peyote: Looks pretty gnarly, dudes.
- Halbarad: How in the nine hells are we going to get off of
- this island?
- Ged: The concealed tunnel that we used to go under the lake-
- ah, damn. It's in that hill over there.
- Peldor: Which is now burning. Just swell.
- Alindyar: Surely there must be a dock somewhere nearby.
- Ged: That's right! We'll take a boat and cross the lake,
- and then get the hell out of this crater!
- Mongo: Say no more! (runs toward the distant yet visible
- shore, giving the city a fairly wide berth) Let's go!
- Halbarad: Well, what are we waiting for? (follows, as do
- the others; they cut through a field of grain)
- Peldor: What's that? (pointing)
- Mongo: Hey, look out ahead! Giant farm animals!
- Halbarad: Goats! They are charging us!
- Ged: Run for it! (they all split up to present less targets
- for the berserk animals) We can fight them off!
- Peldor: (squinting as he runs) I see docks, and boats too!
- Peyote: Let's get to them!
- Mongo: (slows down) <huff huff> Fuck this. I can't run
- fast enough. I'll FIGHT, by the gods! (hefts his bone-
- club and waits for the nearest giant goat) Come and get
- it, you oversized animal!
- goat: (charges the dwarf)
- other goats: (turning around)
- Alindyar: (stops also, and pulls out a scroll)
- Mongo: AAAAAA! (bashes the goat as it rams him) Grr! Take
- that! And that!
- goat: (smashed severely) Rrrr...(keels over in pain)
- Mongo: Ha ha! Oh, here come some more! I'll take you ALL
- on! Come and be pulverized! Come ON!!
- Alindyar: Nay, dwarf. (casts a wall of fog from the scroll,
- placing it around the remaining three goats) We have not
- the time to dally here. Let us be off. Leave the farm
- animals be.
- Mongo: Aw, shit. Okay, let's catch up to the rest! (they
- jog in that direction)
-
- nearby...
-
- Belphanior: Where in the hell did the dwarf and the drow go?
- Peldor: Never mind that. Look ahead, there!
- Ged: Holy...
-
- Up ahead was a grisly scene. Scores of half-clothed people,
- probably former slaves, were engaging in the ultimate revenge.
- While some sharpened wooden spikes, others held struggling
- city guardsmen and slavers. Every so often, a stake would be
- finished and then the mob would grab one of their ex-masters
- and shove them onto the long spike, as the rest cheered. A
- number of impaled bodies already littered the vicinity.
-
- Belphanior: Cool!
- Peyote: Not! These dudes have lost it, man. Let's get to
- the boat while we still can.
- Halbarad: Surely those men do not all deserve this fate.
- Ged: No way. (strides forth and yells) What is going on
- here?!?!
- ex-slave: We're getting rid of these bastards! Wanna help?
- Ged: No, that's okay. Must they all be speared though?
- ex-slave: Yea! These scum whipped and beat us for months!
- They stole us from our homes, separated us from our very
- families, and sold some of us!
- other ex-slave: They also raped the women and killed any
- of us who resisted! They must die!
- Ged: (faltering) ...
- Peldor: (grabs Ged) Come on, leave them. There's no sense
- arguing with an angry mob like this.
- Ged: Uh...okay. (wondering about justifying such revenge
- unto evil ones)
- Belphanior: (persuades some of the mob members to give him
- their knives) We may need these. (pays them a few golden
- coins) Thanks.
- Halbarad: Here comes Mongo! And Alindyar as well.
- Mongo: <huff> We got rid of the goats.
- Alindyar: So to speak.
- Peyote: Okay, there's the dock. Or docks.
- Rob: Let's run for it! (they do)
-
- momentarily...
-
- Mongo: Hey! Who's that?!
- Belphanior: He must be a stray guard of the Slave Lords! I'll
- get him! (charges the man)
- man: (holds up his hands) Wait!
- Belphanior: Huh? Are you a spell-caster?!
- man: I mean you no harm! (slowly walking toward them with his
- hands above his head)
- Peldor: Hey! I know that guy! He's the "beggar" from the
- city gate!
- Ged: So it was you who left us the scrolls.
- man: Yes. Yes! I am called Selzen. (shakes hands with Ged,
- and then some of the others) I am in disguise, you see. I
- am an agent of those who hired you.
- Peyote: You'd better get a new disguise, man. If that mob
- gets ahold of you, your goose is cooked.
- Mongo: Roasted.
- Selzen: (shucking his slaver officer insignia) Yeah. Well,
- those crazies aren't the only trouble here. Did you know
- that there are little fire men running around? They're
- setting everything they touch on fire! I shit you not.
- Belphanior: Sounds like fun.
- Selzen: Really. There are also some looters around, taking
- everything they can get. And, here and there are monsters
- that broke free, or just appeared. Who knows where THEY
- came from? This island is getting too hot for my liking.
- Ged: So, are we going to get a boat, or what?
- Mongo: Yeah! We need to get the boat, get the fuck off of
- this island before we wind up dead!
- Selzen: Well, there are a number of boats. The best one would
- be the Water Dragon. That's the Slave Lords' private boat.
- There are others, but mobs are fighting over them.
- Rob: Why don't they all unite and storm the big boat?
- Selzen: (wearily) Because they fear the power of those Slave
- Lords who remain.
- Ged: What do you mean, remain?
- Selzen: Some of them were killed in the last earth tremor,
- when the castle collasped.
- Mongo: We've got to get on that boat! They've got our stuff,
- right?
- Selzen: Yes. All of your possessions are there.
- Halbarad: Well, we cannot let the lords get away. Then this
- whole operation would have been for naught.
- Belphanior: I agree. Let's take the boat!
- Selzen: Oh, I managed to lift these other scrolls from the
- keep before the last big tremor collapsed it. Here.
- Peldor: A man after my own heart.
- Rob: What a guy.
- Selzen: There is a priests' scroll, and a mages' scroll.
- Ged: (examining both) I think we should heal ourselves to
- the best of our ability, and then try to take over that
- boat and defeat the Slave Lords.
- Halbarad: Who among us is the worst wounded?
- Mongo: Well, I'm pretty bad off.
- Belphanior: I could use some healing too.
- Peldor: Hey, I fell over fifty feet! I'm hurt too!
- Rob: I'm not hurt, myself.
- Ged: Well, this priest scroll has nothing but healing magic.
- Mongo: Good.
-
- Healing commenced, followed by the identification of the
- spells on the mage scroll. Selzen had a magical lens that
- had the ability to enable the user to read magical writings.
- The scroll contained the spells Sleep, Invisibility, Strength,
- Dispel Magic, and Hold Person. The party moved toward the
- Water Dragon.
-
- Mongo: Quick, cast some of those spells on us, and let's go
- kick some ass!
- Belphanior: I'm partial to the strength spell, myself.
- Alindyar: (casts the strength spell on Belphanior)
- Ged: (casts the invisibility spell on Peldor) There. Go
- and do something useful.
- Selzen: I'll just remain in the rear of the party. I'm
- dead tired.
- Peldor: (thinking that maybe Selzen is a thief)
- Belphanior: Here, I got these daggers from the mob (doles
- one out to Halbarad, Peldor, and Peyote, keeping the
- last for himself)
- Ged: Armed by the mob...
- Mongo: I'll hang on to this bone for now, thanks. (the
- party moves toward the slavers' private dock)
- Belphanior: Look at those people on this end of the dock.
- Ged: More slaves, obviously. Ex-slaves.
- Mongo: Hey, you people!
- mob: (some members turn to face him)
- Mongo: Follow us! We're taking this boat!
- man in rags: No!
- Mongo: No?!? What do you mean, no?!?
- man: The Slave Lords are too powerful for us.
- Belphanior: Stop whining. We mean to crush them. Stand
- with us or stand aside.
- mob: (moves back as the party steps on the dock) ...
- ogre: (about thirty feet back on the dock, eyeing the mob
- warily) Hey, you! Stay back or die!
- men: (two sergeants with longswords) Yeah!
- Mongo: In a pig's eye! (charges the ogre) Die, shithead!
- ogre: Arg! (charges the dwarf)
- Belphanior: Aaaaaaa! (charges at one of the men, screaming
- at the top of his lungs)
- Halbarad: (charges the other man)
- Peyote: (charges as well)
- Peldor: (invisible, and saving it for a better time, he
- hangs back)
- Ged: (leads Alindyar, Rob, and Selzen along the dock in the
- wake of the warriors) Let's go, guys!
-
- ogre: (swings at Mongo) Arg!
- Mongo: (dodges between the humanoid's legs, causing him to
- miss, and then clubs him in the groin) Heh! Take THAT!
- ogre: Argh...
- Belphanior: (stabs his foe in the chest, slaying him) Ha!
- Who dies next?! (looking around)
- Halbarad: (slashes at his opponent, hitting him in the arm)
- Surrender, scoundrel!
- man: Get off our dock, shithead! (swings at the ranger,
- nicking him) Ha!
- Peyote: Allow me. (slashes the man, slaying him) He should
- have taken your advice.
- Halbarad: Yes. (turning to the ogre)
-
- ogre: I'm gonna mash you inta stuffin', dwarf!
- Mongo: No way, slowpoke!
- ogre: Argh! (swings his two-handed sword at Mongo, scoring
- a minor wound across the dwarf's chest) Har har!
- Mongo: ARGH! You'll pay for that!
- Belphanior: (backstabs the ogre, slicing its head in half)
- He sure did. Heh. Let's take the boat now!
- Peyote: Wait, dude. Get their weapons! (grabs the ogre's
- two-handed sword) Close enough to what I'm used to.
- Belphanior: (grabs one longsword) Ah, at last. Now they
- will all pay.
- Mongo: (grabs the other longsword) I used to use one of
- these, a long time ago.
- Halbarad: Old skills never die. (picks up a dagger that
- Belphanior discarded; now he has two) I shall take the
- pair of daggers. At least until I find a battleaxe...
- Peyote: We're re-armed now! Let's go!
- Ged: (looking at one of the scrolls) We may need that
- one soon...
- Alindyar: Verily. I shall get this one.
- Peldor: (still invisible) I'll just wait.
- Selzen: (unsheathing his longsword) The battle will be
- much fiercer now. Prepare for the worst.
- Halbarad: Onward, men. And dwarf. And elves. And...oh,
- to hell with it. Charge!
-
- The party ran up the dock, but a wave of eight humans with
- swords was charging at them.
-
- Ged: I'll get them! (casts a spell from the scroll) Maybe
- if I'm lucky I'll get all eight.
- men: (five of them fall fast asleep) Zzzz..
- three awake men: ...Die! (they continue)
- Ged: Not bad, not bad.
- Belphanior: (gleefully runs up and cuts one down) Ha ha!
- Peldor: (invisible, he picks up the fallen man's longsword)
- Halbarad: (facing another) Leap from the dock and swim
- away, or perish.
- man: (looking fearfully into the water) But there's undead
- in there!
- Halbarad: (advancing) I see none.
- man: Aaaa! (leaps into the water and swims madly for shore)
- Peyote: (he and Mongo just forced the third man into the
- water as well, but wounded) So much for those dudes!
- Peldor: (still invisible, he notices the people on the boat
- and quietly, invisibly slinks toward the bow of the vessel)
- Mongo: Hey, there's some goofy-looking people in that boat.
- Belphanior: (charging down the dock) Then they die too!
- half-orc with shortsword: No, you die, elf!
- Belphanior: We'll see! (they close on each other, as a man
- in robes leaps gracefully onto the dock as well)
- Halbarad: (charges this new foe) Fight me, you scoundrel!
- robed man: Certainly.
- Peyote: (charges at no one in particular) Time to lose it
- all, evil slaver dudes!
- Mongo: (ambles on up behind the others) Wait up!
-
-
- robed monk: Hai! (slams the ranger with an open hand)
- Halbarad: Agh!
- Belphanior: Die, scum! (slashes the half-orc, wounding him)
- half-orc: Arg! You'll pay for that, elf!
-
- drow priestess/warrior in boat: They must all die!
- woman: They will, Edralve. I'll see to that! (dives
- overboard)
- human mage: It is either them, or us. They seem very
- powerful, and dangerous. (begins spellcasting)
- robed priest in boat: (casting a spell) The Dragon shall
- triumph, never fear. (turns suddenly, hearing a "thump"
- on the deck nearby him) What was that?
- Peldor: (moving around silently, throws his rusty dagger
- over the edge of the boat, where it lands in the water
- with a "bloop")
- priest: What WAS that?!? (looks overboard)
- Peldor: (moving further along the boat)
-
- Peyote: (moves up to help Belphanior) I'm here, dude!
- Belphanior: (notices for the first time that the half-orc
- has something green coating his blade) Watch out! He
- is using poison!
- half-orc: That's right! Taste it, why don't you?! (he
- slices the elf, nicking him) Har!
- Belphanior: Argh! (saving...successful) Not deep enough,
- jerkoff!
- Peyote: (slashes the half-orc with a truly mighty blow)
- half-orc: ARGH! Fuck!
- Halbarad: (playing the feinting game with the robed monk,
- he stabs him suddenly, scoring a major wound) Slaver
- scum! We are the arm of justice!
- monk: Bah. (slaps Halbarad again)
- Halbarad: Agh! (slashes the monk with his other dagger,
- hitting him again) We shall see which wins, my knives
- or your hands.
- monk: The hands will win.
- Halbarad: Not if I have anything to say about it.
- priest on boat: (casts a spell of silence on Alindyar)
- Alindyar: (fortunately he moved back somewhat as Ged
- moved forward, so Ged isn't in the spell's radius)
- Rob: (close to the drow, he now gapes wordlessly)
- Selzen: (also in the radius of the spell)
- Ged: Huh? (casts a hold person spell from the scroll,
- at the human priest, drow priestess, and human mage)
- Boccob take you!
- priest: (unaffected) Ha. Is that all your puny god can
- do for you? I shall wipe the dock with you, elf.
- drow priestess: (held fast, grimacing) ...
- mage: (unaffected) Well. Aren't we fier- Urk!
- Peldor: (becomes visible as his longsword appears in
- the mage's chest) No casting spells at Ged, now. He
- doesn't take them very well. Hmm. (realized that he
- has no time to search for treasure now)
- mage: <gasp> (dies)
- Peldor: (turns to regard the drow priestess) You're next,
- bitch.
- drow priestess: (eyes the thief fearfully) ...
- human priest: (turning to face Peldor) You FOOL! I
- will enjoy destroying you!
- Peldor: Take it easy there, guy. Your face is turning
- red.
-
- Mongo: (ambles up, and unloads his fury on the monk) I've
- had it with you people! (slashes the evil monk with his
- longsword, scoring quite a blow) Surrender now or face
- the unleashed fury of a Thunderhead!!
- monk: (very badly wounded now) ugh...
- Ged: That's quite a speech for him. Mongo, I mean.
- Mongo: (turns to face the half-orc) You! You're mext!
-
- Belphanior: (swings at the half-orc, hitting again) Are
- you ready to die, scum?
- half-orc: No! (swipes at the elf, cutting him again too)
- Belphanior: Agh!
- Ged: (wondering if he should use the remaining scroll
- spell, dispel magic, or wait)
- monk: (hits Halbarad again) You will regret coming here,
- fool. The Brotherhood will see to that.
- Halbarad: Argh!
- Peyote: (leaps onto the boat to help Peldor) I am on the
- way, dude!
- Peldor: (grabs the drow priestess, holding his sword edge
- to her throat) Hey priest! One false move and this
- bitch gets it!
- priest: ...
- Peyote: (moving toward the priest)
- Mongo: (slashes the half-orc, dealing him a mighty blow)
- How do you like that, slaver?!
- half-orc: (seriously hurting now) Urg...
- Halbarad: (stabs at the monk, twice, with his daggers, but
- only hits once) Back, foul one. Back!
- monk: (clutches at his ruptured heart as he falls, dead)
- Halbarad: That's one less evil slaver to worry about.
- woman: (the one who dived into the water; unnoticed by
- all, she climbs up onto the dock behind Selzen)
- Selzen: (watching the combat, unsure of what he can do)
- Alindyar: (trying to find a way to get away from the
- others around him so that they won't be silenced too)
- Rob: (fidgeting)
- Ged: Ah, to hell with it. (holds off on the spell for
- now)
- priest: (uses a Command on Peldor) Sleep!
- Peldor: ...Zzzz...(falls, in a trance)
- drow priestess: (still can't move)
- Peyote: Uh-oh! (charges the priest, who is a good forty
- feet away still)
- priest: I'll get you first, mongrel!
- woman: (slinks up behind Selzen, who, alas, is still in
- the silenced radius of Alindyar)
- Selzen: (practically deaf right now, he can't hear her)
- woman: (makes an ugly face and backstabs Selzen)
- Selzen: (falls, bleeding profusely)
- Alindyar: (hears nothing, but feels the vibration from
- the spy's fall and whirls about) ...
- Rob: (likewise; neither he nor the drow are armed)
-
- half-orc: (feebly slashes at Belphanior, still manages
- to hit him somehow) Fall, elf!
- Belphanior: Agh! Never! Your time in life has ended,
- scumbag! (he cuts the evil half-orc down) And good
- riddance!
- Mongo: Yeah! (leaps onto the boat, and charges the
- priest)
- Halbarad: (sees the peril that Alindyar and Rob are in
- and rushes to help them)
- Belphanior: (screaming, he leaps onto the boat, runs
- past Mongo, and charges toward the priest too)
- Ged: (whirls, sees the woman/thief stalking Alindyar,
- and casts the dispel magic on Alindyar) Now use one
- of the spells from YOUR scroll, drow!
- Alindyar: Ah. At last I can speak. (opens his scroll
- and begins casting a spell)
- woman: (charging the drow now) I'll gut you, blackie!
- Rob: I'll stop her! (attempts a flying tackle of the
- drow's assailant...and rolls a 20) Yeah! (both of
- them go down in a heap) Stay down, woman!
- woman: (cursing) Get the hell off of me, priest!
- Alindyar: (casts a light spell into her eyes) There
- you are.
- woman: (glowing from the face) AAAAA! I'm blinded!
- (runs right off the pier and falls into the water)
- Rob: What will happen to HER?
- Alindyar: Who can say?
- woman: (floating in the lake) Aaaa!
- Ged: Look! There's something swimming toward her!
-
- Sure enough, there were several dark shapes in the
- water, closing fast on the blinded, floating Slave
- Lord. Within moments, they had dragged her underwater
- in a feeding frenzy.
-
- Rob: (agape) Say, I could have sworn those were ghouls.
- Ged: That's what I saw, too. Or THOUGHT I saw.
- Alindyar: She is gone from this world, now.
- Ged: We need to help Selzen there! (moves toward him)
- Rob: Is he...?
- Ged: No, he will live. Help me bind his wounds, now,
- quickly.
-
- on the boat...
-
- Belphanior: (slashes the priest) There will be no more
- slavery by you, scum!
- priest: I shall destroy you all!!
- Peyote: (also attacks the priest, hitting him hard) I
- concur! NOT!
- Mongo: (joins in the fray)
- Belphanior: Keep hitting him! We can't let him get a
- chance to cast anything!
- priest: (manages to get in one blow with his mace, and
- knocks Belphanior back a bit)
- Belphanior: (wiping blood from the corner of his mouth)
- Hits pretty hard, for a priest. Hmm. (notices the
- drow priestess quivering nearby) HMM. (he heads for
- her)
-
- Within a minute it was over. The priest refused to
- submit and was slain. Belphanior, it turned out, had
- cut the drow priestess' throat moments before. Selzen
- would live, thanks to the ministrations of Ged and Rob.
- The party cut the ropes on the boat and moved away from
- the island fast. Soon, they had reached the outer edge
- of the crater, and during this trip, they found a chest
- containing all their items! They equipped as best they
- could, for now, not forgetting to thoroughly search the
- rest of the boat as well as the ex-Slave Lords' bodies.
- Much loot was gained. They landed on the far shore, and
- moved rapidly though the gateway to the outside world.
- No one was there to offer any resistance - indeed, the
- group of orcs they found fled rather than try to mount
- their horses, and so it was that the party gained some
- steeds for use in their escape.
- As they rode away at breakneck speed, the whole
- mountain shook, and then collapsed, spewing rubble the
- size of houses all over the place. Lava flowed freely
- from this ruined peak, and it was with a sigh of relief
- that the party looked back one final time before reining
- their mounts in and heading them toward the safe lands
- far to the west.
-
-
-
-
-
- next time: A _long_ rest, and training, and commendations;
- the division of treasure
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: The battle with the Slave Lords went easily in the party's
- favor, as can be seen above. I think that the party's teamwork and
- efforts were well done - they deserved everything they got. Speaking
- of which, join us next time for massive loot debates and power/level
- increases...
- With this posting, the sum of all my postings pops past 700K in
- length, a minor landmark of sorts to me. I will post part 38 on
- Sunday, if all goes well.
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 7th level drow elf mage (N)
- Belphanior, 5th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 8th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 7th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 5/1/570 C.Y. (Common Year)
- Time: midday
- Place: Havenhill, capital of the Principality of Ulek
- --------------------------------------------------------------------
-
-
- XXXVIII. The Payoff
-
-
-
- The party recently returned to Ulek from the Drachengrab Mountains
- (in the Pomarj), where they once and for all destroyed the menace
- of the Slave Lords. After a week-long trek through wilderness and
- hostile lands (omitted from this account for convenience), they
- just arrived one morning in Havenhill and went to City Hall with
- news of their victory.
- Needless to say, there was a commotion of major proportions among
- the councilmen. While the king de-briefed the adventurers, asking
- about every single minor detail, riders were sent to the capitals of
- the other two Ulek regions (the County and the Duchy) to summon their
- kings or representatives thereof. After the initial questioning,
- the party members were put into the royal suites in the king's
- palace to await news from the other capitals. During this time,
- they chose one afternoon to lock themselves in a large room and
- divide the loot they had gained (with the help of the city's finest
- sage and magic expert, plus Peldor and Alindyar for the monetary
- items and Ged as a double-check on the more powerful magic items)...
-
-
-
- THE LOOT:
-
- shortsword +1, invisible (a.k.a. Sword of Lyons - whe sheathed,
- the sword makes the bearer invisible until such time as he
- attacks someone)
- longsword +3
- battle axe +3
- bracers of defense, ac4
- dagger +2
- rose ioun stone (increases AC and saves by +1)
- chain mail +1
- longsword +2
- gauntlets of dexterity
- potion of extra-healing
- scroll (Spider Climb, Feign Death, Dig, Affect Normal Fires)
- footman's mace +2
- bracers of defense ac6
- longsword +2 (yes, another one)
- evil illusionist's spellbook (11 illusion-type spells)
-
- gem (100 gp value)
- 27 ep
- gem (500)
- idol (~4000)
- 50 pp
- diamond (~1000)
- deed to land near Hardby, to the north (~1200)
- golden brooch w/gems (3000)
- platinum ring w/fire opal (5000)
- gemmed dagge (1100)
- artwork (~900)
- box of gems (total ~4750)
-
- Scroll detailing slave lord agents in the Sea of Gearneat area
- Scroll - order for the assassination of all locatable relatives
- of the adventurers...
-
-
- sage: I have identified practically all of these items for you.
- Ged: And we thank you.
- sage: For my payment, I will be happy to take that platinum
- ring, the diamond, and that strange idol of a dragon.
- Mongo: YOU'VE GOT TO BE FUCKIN' KIDDING! That's most of the
- good cash there!
- Halbarad: The sage has earned it, though.
- Peyote: Yeah...?
- Ged: Well, I suppose we must make good on our deal.
- Belphanior: Too bad.
- Peldor: Here, take those things and get out of here. (hands
- the named items over, muttering) Before I rob you...
- Alindyar: What of these two documents?
- Mongo: Yeah? Assassination?!?!?
- Ged: It's a good thing that we got that particular paper before
- anyone else did...
- Peldor: Like the Assassins' Guild.
- Belphanior: Damn good thing.
- Alindyar: Actually, I should hope that someone could find my own
- relatives. I would like to see them try to kill them, though.
- Peldor: I HAVE no living relatives, so I don't much care.
- Halbarad: I say that we burn that paper now. All in favor?
- all: Yes!
- Belphanior: (produces a flame quickly) Here you go.
- Halbarad: (holding the burning scroll) So ends one danger...
- Peyote: The other scroll - the one with the slaver agent dudes -
- the kings or whoever that are on the way will want to take a
- look at that.
- Ged: Yea. I hope they use it to find them all and bring them to
- justice.
- Halbarad: Aye.
- Belphanior: Oh well. On to the real treasures. We can divide
- the monetary stuff. Or what's left of it. As for the magic...
- where's the treasure prioritizer?
- Rob: Huh?
- Ged: (produces a strange die with many sides) I have it right
- here. I'll go first. (he rolls, then all the others; the
- numbers rolled determine the order of treasure picks)
-
- Alindyar: (rolled a 20) I shall take the spellbook.
- Ged: No! NO! Mine, mine, mine!
- Peldor: Now, now. Fair's fair.
- Ged: No fair! You always get all the magic! Waa!
- Alindyar: (cradling the spellbook lovingly)
- Peldor: Heh heh.
- Ged: What do you care, thief?! You pick next, anyway!
- Peldor: Yup. And I want...the shortsword!
- Belphanior: (not suprised at all)
- Peldor: (sheaths the weapon and turns invisible) Yeah!
- Ged: (worried)
- Belphanior: I'm next. I'll take those gauntlets.
- Halbarad: (picks up the battle axe) This fine axe will suit
- my tastes, thank you.
- Mongo: Me next, huh? Well, this stuff is pretty useless to
- me. But I'll take this longsword here (grabs the +3 one)
- just in case my hammer ever hits a tar baby or something.
- Ged: Finally! My turn! Shit. (looking over what's left)
- I'll settle for the scroll. Four spells is better than
- none.
- Rob: I know what _I_ want! (snatches the mace) Ah...
- Peyote: Well, dudes...(picks up the ioun stone and sets it
- spinning in an orbit around his head) Neato! Far out!
- Alindyar: The circle comes around to me, once again. Hmm.
- I shall take this fine dagger.
- Peldor: (picks up the potion) We usually have more than
- just one potion bottle...but I'll take this, anyway.
- Belphanior: (extremely happy today) I want the longsword
- here (takes the +2 one, smiling all the while)
- Halbarad: (looking over the suddenly-measly pile) There is
- nothing left that I can use. I shall forfeit my second turn.
- Mongo: Hey, good idea! I'll do that too! Who wants that junk?
- Halbarad: (pleased that he has imbued good morals to someone
- else)
- Ged: Hmm. (grabs the bracers of ac4) I guess today wasn't
- a total loss.
- Rob: (picks up some pieces of the chain mail) I'll take
- this armor, here. The banded armor was getting too heavy,
- anyway. (Rob has been moving at 9" due to far too much
- luggage...this new armor should change that.)
- Peyote: Raw deal, man. I skip too. Let's sell the rest.
-
- REMAINING MAGIC: longsword+2, bracers ac6, Belphanior's old
- longsword+1, Halbarad's old battle axe+1, Rob's old mace+1.
-
- Ged: Does anyone mind if I take the bracers? I want to use
- them to try and get new spells from some mage.
- Alindyar: (practically gloating over his new spellbook) I
- care not.
- Belphanior: Fine by me. You probably earned it, anyway.
- Mongo: Sure, take them. Bracers are for wimps.
- Belphanior: Hey!
- Halbarad: Mongo, will you help me take these gems and jewelry
- to some place where we can sell them?
- Mongo: Sure! (they scoop up all the excess stuff and go)
- Peldor: I guess nobody wants ME to take care of that part...
-
-
-
- Within days, the messengers started to return. The actual king
- of the Principality of Ulek came as well, which was no big deal
- since Havenhill WAS the capital of that region. It turned out that
- spies and informants had been watching and listening, and there
- had been a notable decrease in slaver-related activities. The
- party's safe return confirmed these reports, and they suddenly
- became the center of an incredible amount of congratulations and
- rewards. The adventurers were each given sufficient funds to train
- in Havenhill's best guilds and schools (no small thing, there!),
- totally re-arm and re-equip themselves, and rest and relax for no
- less than a year or so. In addition, the three kings granted each
- of them (even Alindyar) the status of nobility in any of the Ulek
- lands - this included a sizable tract of land in the approximate
- middle of the region. They were now recognized as heroes of the
- realm(s) and were free to come and go as they chose. The king of
- the Principality of Ulek (one Olinstad Corond) insisted that they
- all stay in the royal castle until they were ready to leave.
- The meeting room where all of this occured (only the three kings
- and their closest advisors and guards, and the party, were present
- there) went into an uproar when Ged presented the document listing
- the Slave Lords' agents in the area. Some very prestigous people
- were thus incriminated (fortunately, none of them were in the
- meeting chamber just then) and the orders were immediately given
- to find and capture all of these individuals.
- For this, the kings opted to give the party further rewards. A
- medium-sized platinum chest was brought out. They opened it and
- extracted eight huge sapphires, one for each adventurer, and gave
- them to the party members. Peldor's eyes lit up as he no doubt
- thought of ways to acquire the other gems, but for once the thief
- was totally silent about what was on his mind. The kings again
- thanked the party and shook each of their hands, assuring them
- that they would not soon be forgotten. With that, they left the
- kings and councillors to their devices and started training and
- other miscellaneous activities.
-
-
-
- A brief summary of each adventurer's activities for the next
- month or so follows (the new levels listed at the top of this
- posting reflect the training listed below):
-
- Alindyar: Studied extensively in the mages' guild, chatted with
- the mages there, considered becoming a specialized illusionist
- mage but held off for now. Notable new spells he learned:
- hypnotism, summon swarm, fear, confusion. The drow was quite
- happy these days.
-
- "Illusion spells? Me? Never...your eyes doth play tricks on
- you."
-
-
- Belphanior: Studied magic and thievery. The thieves' guild was
- wary of him and Peldor at first, until they realized that the
- single most threatening thing to the guild (the Slave Lords)
- had been eliminated by these two. Belphanior learned the spells
- of ventriloquism and Melf's minute meteors (two spells he was
- sure he could cause much chaos with). Also recharged the JUMP
- spell in his ring of spell storing.
-
- "So, tell me about your current guildmaster..."
-
-
- Ged: Studied magic and Boccob's ways (what there were of them,
- anyway - what can you expect form a god who is called "the
- Uncaring" ??). Notable new spells he learned: spectral hand,
- web, lightning bolt. The grey elf traded the bracers to a mage
- in Havenhill for a few spells. He found that he still did not
- have enough magic for his liking and wondered if he was addicted
- to magic.
-
- "More spells?!? Where? Where?!?"
-
-
- Halbarad: Trained with the city's finest warriors, and spent a
- lot of time in the city zoo as well. Became used to his new
- axe, and decided that it had a better feel than his old one.
- (this may have been due to his attack rate going from 1/1 up
- to 3/2 - which means axe/dagger/axe, then dagger/axe/dagger
- the next, etc. - rangers get to use two weapons at once...).
- He also donated large sums of gold to the homeless and poor of
- Havenhill.
-
- "Here, go buy yourself a meal or fifty."
-
-
- Mongo: Trained with Halbarad and Peyote, also with a group of
- dwarven guards in the palace troops. Spent most of his time
- playing target practice with his hammer, to the point of torn
- elbow tendons many days. Along with Halbarad, he sold the
- monetary treasure that the party had brought back, on the
- party's behalf. Also learned that his third "magic" ring
- was actually fake, and proceeded to flatten the item with
- his hammer (his attack rate went up, also, from 3/2 to 2/1).
-
- "Sage, if I find out that you were wrong, I'm gonna come back
- here and smash YOU!!"
-
-
- Peldor: Visited the thieves' guild, and showed off his skills
- whenever possible. Drew up multiple plots to rob the royal
- treasury just for fun. Practiced with his sword in order to
- get used to being invisible most of the time.
-
- "Now you see me, now you don't! Ha ha!"
-
-
- Peyote: Worshipped at the (sizable) temple of Obad-Hai, and
- also worked on his weapon-play with the other warriors.
- Gained access to a single fourth-level priest spell per day.
- Also learned to get used to the rose-colored prism that was
- in perpetual orbit around his head now. Spent many nights
- smoking strange herbs that he got from the city's black market.
-
- "Dude! Check out my satellite! Cool, isn't it?"
-
-
- Rob: Sequestered himself in the temple of Trithereon, praying
- and discussing worldly matters with the high priests, who
- were certainly glad to accept his hefty donations. Gained
- access to fourth level magic from the diety (not one, but
- three spells, due to Wisdom bonuses).
-
- "Huh?!"
-
-
- --------
-
- It seemed that everyone was happy these days, despite the
- possibility of new enemies made of any who might have escaped
- the Slave-Lord-agent hunt...but any good group of adventurers
- cannot remain static for long, as we shall see soon.
-
-
-
-
-
- next time: The next mission (wait until you see what it is!)
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: What a laid-back episode, wouldn't you say? I have an idea,
- here goes. Tell me who your favorite adventurer is, and tell me who
- your least favorite is. Also give reasons - I want to know if I'm
- doing a good job of portraying these guys the way that I knew them.
- Email me your votes within the next week (by Sunday, May 17th 1992)
- and I'll tally them up. The winner and the loser will get an entire
- posting devoted to their history - what makes that adventurer the
- man (or elf, or dwarf) that he is, where and when he came from, what
- he wears, what his favorite pasttimes are, and a zillion other
- things that I shall draw from my memories plus whatever written
- material I have in my character files. This should be fun, so I ask
- that if you read these postings, you take a minute to mail me your
- opinions; I'll then take a few hours to post mine.
- Thanks in advance to everybody.
- ***********************************************************************
-
-